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Posted (edited)

I think it's an artifact of the game engine, and so won't be able to be fixed, but I encountered a situation, then repeated it, where ToT mobs block movement before they spawn. When you knock on a door and get 'TRICK', the door(s) will open and one or more mobs will exit and attack. What I found is that the spawning mobs create collision boxes before they actually spawn onto the map. I had knocked on a door, gotten 'trick', then realized I was standing too close to the door and attempted to back up, but was unable to. While I was stopped, two lieutenant-rank vampires exited the door, running through me, and stopped in positions that, had they been there a moment earlier when I tried to move back, would have explained why I was unable to move, because they were blocking the direction I tried to move in.

 

I believe this is unfixable because it is a complicated combination of your client rendering, the server spawn generation determining the location of spawned mobs before they actually appear, and lag in your connection to the server. However, because it is a case of the game subjectively not doing the 'right' thing, I thought I would report it so that people were aware of it.

 

Edited by srmalloy
Posted

Sounds kind of like the same thing as, when you exit an elevator, your character's power ground effects are waiting there for you to step into them.

Posted
3 hours ago, RikOz said:

Sounds kind of like the same thing as, when you exit an elevator, your character's power ground effects are waiting there for you to step into them.

And when it screws up and you exit the elevator waist-deep in the floor, and have to move (not just turn) to get popped up out of the floor.

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