Dust-Devil Posted October 4 Posted October 4 I had developed this in 2012 before the initial shut down. I saw Poutine post about a Mastermind Primary and thought it would be good to share this also for ideas on how to expand mastermind primary powers. It also was nice to dig this up from a long time ago. Div are often described as human-like with two horns and the tusks of a boar. They use primitive weapons like hurling stones, but some don armor and use metal weapons. Ifrit are probably the best known on this list, but to differentiate it from the Oni in the Ninja primary power, the ifrit would have melee rather than ranged attacks. Qareen are "genie doubles" hence why it is a doppleganger of you. Like Gang War or Dark Servant, it would be a long recharge time and last for a limited time. Dalham have power over storms and winds. Proposed Djinni summoning primary set Level Power Effect 1 Sand Blast Ranged Moderate Smashing/Lethal, Foe Knockback 1 Summon Div Summon Div 2 Choking Dust Ranged Minor Toxic over Time, Foe Immobilize 6 Djinni Bargain Ranged, Empower Djinn 8 Dust Cloud Ranged Targeted Area of Effect, Foe -Perception, -To Hit 12 Summon Ifrit Summon Ifrit 18 Conjure Qareen Creates a temporary doppleganger of yourself 26 Summon Dalham Summon Dalham 32 Djinni Pact Ranged, Empower Djinn 1
Psyonico Posted October 4 Posted October 4 What powers would the Quareen have? If they're your doppelganger I'd think they'd only have the 3 blasts from the primary (since I doubt they could make it vary for every secondary) which would likely leave it as pretty weak. I like the idea of more MM sets, and this has potential, just think that the level 18 power needs some work. 1 What this team needs is more Defenders
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