Gerswin Posted 13 hours ago Posted 13 hours ago Gravity manipulation Powerset Power Level Effect Gravity Shield 1 Ally Buff +res(S/L), +def (all), +res(def debuff) Increase Gravity 1 Ranged, Minor DMG(smash), Foe immobilize, -res High Gravity Field 4 Location AOE (Foe -speed, -dam, -rech) Special Relativity 10 Team +DMG, +rech, +regen, res (tohit debuff) Event Horizon 16 Fold Space clone except AOE is large 90 degree cone Graviton Boost 20 Toggle: Self +Dam, +Recovery,+ regen +range Null Gravity 24 Team +range, +fly, res(slow), Resilient Dome 28 PBAOE Bubble, Team +res(all but psi), Foe -range Gravity Lord 30 Auto: Self +Hp, +Res(Taunt, fear, Disorient, Slow) I envision gravity manipulation as an offensive/utility focused powerset that focuses on team mobility, positioning mobs, and providing strong defense from physical (smash and lethal) attacks. I could imagine a slightly different version for controllers and masterminds but this is a very rough draft. 1
Uun Posted 11 hours ago Posted 11 hours ago Assuming this is a defender primary and corruptor/controller/mastermind secondary, Gravity Shield: Seems immensely OP for a T1 unless the values are really low. Event Horizon: Really quick way for a squishy to get dead unless it mitigates the aggro somehow (see Wormhole). Graviton Boost: This should be a team buff, not a self buff and should be a click, not a toggle. Resilient Dome: Assuming a 25 ft radius, the range debuff will be pointless. Gravity Lord: This should be a team buff, not a self buff and should also be a click, not an auto power. 1 2 1 Uuniverse
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