Jump to content

Recommended Posts

Posted

First time doing this! Eli Hex (Fire/SR Sentinel) is currently at lvl 46 and I'd love to get some advice on anything I might want to do, optimization wise. The build below is almost where he is now - the only change I made is that I upgraded his sentinel set to Superior since that's a relatively straightforward process and relatively achievable.

 

To my untrained eye it seems like this build is in pretty decent shape, though it overperforms on Melee defense and falls short of the incarnate defense cap for Range and AoE. Also, I'm not sure I really need hasten. Dropping Inferno recharge from 32s to 25s is useful and it looks cool in-game but I don't know if it's game-changing. Maybe something from the Leadership pool would be a better pick.

Eli Hex - Sentinel (Fire Blast - Super Reflexes).mbd

  • 2 weeks later
Posted (edited)

I'd definitely keep Hasten, it work well with Quickness.
Personally, I'd drop hover and fly and pick up Super Speed and either Super Jump, Fire Breath, Assault, Tactics.


Some improvements:
* pick up Blazing Blast rather than Flares
* all positional defenses are slightly greater than 50% (without defense from Hover)
* much better debuff resistances
* better damage for many powers
* perma-Hasten
* slightly better damage resistances
* improve ordering of powers

* includes Incarnate powers and Accolades

Eli Hex - Sentinel (Fire Blast - Super Reflexes)v2.mbd

 

Edited by Dazzer
  • Like 1
Posted

Oof, giving up Hover and Fly is a tough ask. Why do you recommend it? 

 

Thank you for the recommendations. I can't afford to implement them at this point 🙂 and I've already chosen a few different incarnates but I can see a path from where I am to where that build is.

Posted (edited)

Dropping Hover and Fly is just my personal preference and eliminates a potentially unnecessary toggle . So if Hover isn't essential I'd recommend dropping it to pickup 1 extra power, however, if you enjoy it or it's part of your toons concept, keep it. I'd recommend Super Speed because that is the best for speed runs and pick up the Void Skiff or equivalent from pay to win when you need vertical control. I'd recommend Leadership (esp Maneuvers and Tactics) powers as they buff the whole team when you are teaming. The Ageless Incarnate is the only really required Incarnate for capped resistances to defense debuff and recharge debuff which is pretty important for end-game content.

You'd get a lot of benefit from respecing to the build I suggested and substituting common sense sets for the powers you can't currently afford ideal sets. Especially, dropping Flares and picking up Blazing Blast will be a *big* win and reordering powers will help a lot too when doing lower level task forces.

 

However, if this is a PvP build keeping Flares might be a good idea.

Edited by Dazzer
Posted

I did respec last night and chose the powers in the recommended order because I was specifically curious about Oroborous missions. It made my not-really-obsessive-compulsive-disorder itch taking all those powers out of order 😄 but I have to admit it was nice having all those attacks on hand on a run where I was at 15th level, and there were enough defenses to keep me alive.

 

It'll be a while before I can buy the expensive sets but what I have on hand is good enough to help me get there.

 

Thank you for your suggestions! There are things in there that I really hadn't considered that I can see the benefit of now, in hindsight...

Posted

I personally would strip more of the slotting for survival to add to the damage side of things. 

 

I have a psi/SR sent that has 45% def to all and no resistances other than the scaling from Dodge and Reactive Defenses and can sit for a really long time in the middle of a L54 mob surviving purely on Master Brawler when getting low. 

 

With that in mind this is how I would slot a Fire/Sr/Fire

 

Blaze/Blazing Blast slotting is interchangeable and the empty slot in char would be for Decimation chance for build up proc. 

 

image.png

Sentinel (Fire Blast - Super Reflexes)2.mbd

@Black Assassin - Torchbearer

Posted

I can see the advantages of more burnination, but I do like the idea of having a few extra layers of protection on hand for the inevitable times I screw up in ridiculous fashion... which is, sadly, a thing I do. 😄

 

Sort of side/tangential question, do you find psi/ is a problem in high level content? I remember a fair bit of discussion about psionic attacks that run along the lines of "the problem with psionic attacks is that at high levels everyone you fight has resistance to psionic attacks." I assume it's not as bad as the critics make it out to be?

Posted
30 minutes ago, Curveball said:

I can see the advantages of more burnination, but I do like the idea of having a few extra layers of protection on hand for the inevitable times I screw up in ridiculous fashion... which is, sadly, a thing I do. 😄

 

Sort of side/tangential question, do you find psi/ is a problem in high level content? I remember a fair bit of discussion about psionic attacks that run along the lines of "the problem with psionic attacks is that at high levels everyone you fight has resistance to psionic attacks." I assume it's not as bad as the critics make it out to be?

 

When Psionics are resisted, they are resisted quite heavily. Arachnos and Carnies are pretty strong to psionics generally, BP husks are resistant but the masks and totems aren't. Rularuu are resistant, as are rikti drones and mentalists. Seers too. Basically if it doesn't have a brain canonically or it uses Psionics, expect to not do much psionic damage back to it 😛

I did start out with more protection on the sent, but my hp just never really moved. Any lucky shot that got through you can cover the costs with master brawler absorb. 

 

I left my sent in the middle of that lvl54 pack for a good 10 mins with brawler on auto and I was still there when I came back. So really anything beyond the softcap and the absorb clicky is superfluous. You will also get really solid resists if you do get hit because you have scaling resists that increase as your hp does too.

 

For the really sticky situations where they get 2 lucky hits on you, you have Elude to boost your defense if it somehow gets debuffed or green insps to get back to full. You cannot add in the same level of damage that you get by not cramming procs into the build. Char and Cremate are huge damage boosts, I wouldn't want to play any sentinel without the epic attacks slotted for procs, sentinel damage is just too anaemic otherwise. Your mileage may vary though of course. 

  • Like 1

@Black Assassin - Torchbearer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...