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Curveball

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About Curveball

  • Birthday July 2

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  1. Thank you both! This was something I tried to simply ignore for as long a I could (because it's BRAWL for crying out loud) but the discrepancy kept gnawing at me until I couldn't take it any more. I wasn't even aware of City of Data - I have a new bookmark!
  2. I've tried to sort through this and I'm giving up. If this is a huge inside joke that I'm clueless about, I'll take my lumps, but the BIGGEST MYSTERY OF THE GAME since coming back has been the detailed information for Brawl: My first thought was "whoa, Homecoming buffed the hell out of brawl!" My second thought was that no, they obviously didn't, and actual brawl performance matches the damage listed at the bottom of the panel rather than the averages listed in the middle. I asked on /help and the response was "yeah, brawl is OP" followed by laughter, so there's obviously some kind of history here I'm not getting. But while brawl is obviously not performing as documented in the detailed info, I just want to understand the reason it's shown the way it is. For my own sanity, which is somewhat threadbare these days... I have a few guesses: 1. The base value the average/per activation/per cast values are working from was mistyped, and it's basically a display bug that nobody has bothered to fix yet, because, you know, it's brawl 2. Same as above, only it has become a much-beloved joke in the community so it won't be fixed 3. It was entered incorrectly deliberately, as a joke, and won't be fixed 4. "It really is that powerful, man. Git gud." 5. It's actually correct, as long as you understand the context of the information provided, and the real problem is I just don't know how to read the detailed information panel right. Can... can someone tell me what's going on here?
  3. Added it to the costume issues thread. Thanks!
  4. Another DP issue - When I save a costume to file that has selected one of the new gun models (specifically Praetorian Resistance pistol) and then try to load that costume into costume creator, I get a message that there is corruption in the file and it can't be applied. This hadn't been something I'd run into prior to using the new style.
  5. Thank you, that worked! It's obvious in hindsight, but I never would have thought to try it. 😄
  6. So in the latest patch it changed the default left mouse button behavior - pre-patch it would behave as a "Quick Look", you could drag the mouse to pan your view and then when you released it would snap back. Post-patch, it is a permanent rotate camera setting and when you release the mouse button the camera angle stays where you put it. I know why the change was made because it threw me when page 7 was released, but after a while I got to like it, so I want to change the behavior back. Unfortunately it looks like I can't do it on the Keymapping panel... I can click on the Quick Look entry to bind a key, but it won't accept LMB as a key to bind. That's sensible, since you can wind up really screwing up your mouse, but it means there's no simple way to do what I want. (I already have the middle mouse button remapped to something else). Is there a bind of quicklook? i.e., could I /bind lbutton quicklook and take care of it? Or is 'left button drag" an action that needs to be called out on its own (never used it back in the day). So maybe /bind lbuttondrag quicklook or /bind lbutton+drag quicklook ...or something like that?
  7. So I've noticed that any time I go into the costume creator, my DP/WP Sentinel's weapon choice (which is supposed to be using the Praetorian Resistance pistol model) resets to .45 automatic. This occurs regardless of whether or not I even make changes to the costume page. Last time it happened all I did was change the character movement stance. I've further noticed that when I save the costume and try to re-apply it from the text file I get a message that the weapon choice is incorrectly configured and it won't let me apply the saved costume. Is there something I have to do to make the weapon choice permanent? When I deliberately select the weapon model it stays put until I access the costume selector again, even when I log out and log back in, so I don't think I'm doing something wrong, but I can't be sure...
  8. Update! It looks like it happens when I turn on cell shading. Turning it off appears to have solved the issue.
  9. Renaming the cache folder didn't work, so I guess it's not cache corruption.
  10. Character Texture Quality is set to "Very High" and Character Detail is set to 100%. Are there any other settings I should also be looking at?
  11. I've noticed this issue more and more: Is this a problem other people have been having, or is it some random graphics glitch on my end? It's not just faceless people, sometimes the portraits don't show NPC hair or other facial details. It's weird. It's obviously not game-breaking, but I do wonder if there's a way to fix it.
  12. DP is rough before you get swap ammo. Also, the animations can also be a little awkward - they don't really flow into each other (or if they do I haven't figured out the correct order yet) so it can sometimes feel like there are pauses between each attack, which is psychologically frustrating even if it isn't actually affecting your overall performance.
  13. Thanks for the tip! I'd completely forgotten about /netgraph... After messing around a bit it's pretty clear latency isn't the issue. I *think* it's user error. When hovering over the chat window, the mouse pointer turns into a tiny blue hand (VERY tiny on my ultrawide monitor) and I'm pretty sure it's the end of the finger that determines what you click instead of the fist, and apparently I insist on using the first as a guide instead. 😄
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