madatlis16 Posted Wednesday at 02:14 PM Posted Wednesday at 02:14 PM I was wondering about slotting; I have seen several different builds for water/trick arrow, but never found one that focused on survivability of healing and capped ranged / melee.
Psyonico Posted Wednesday at 03:18 PM Posted Wednesday at 03:18 PM I'm on my phone, so I can't check, but I believe the attached build has effectively soft capped ranged/AoE defense once you factor in the unresistable portion of Flash Arrow. Dowser - Corruptor (Water Blast - Trick Arrow).mbd 1 What this team needs is more Defenders
madatlis16 Posted Wednesday at 03:27 PM Author Posted Wednesday at 03:27 PM @Psyonico, Thanks! I will take a look this evening.
Psyonico Posted Wednesday at 08:01 PM Posted Wednesday at 08:01 PM Ok, so I actually got a chance to look at the build and I made a couple of minor tweaks, but it netted some extra recharge and a 2nd -res proc in Acid Arrow. Dowser - Corruptor (Water Blast - Trick Arrow).mbd 1 What this team needs is more Defenders
madatlis16 Posted Wednesday at 09:40 PM Author Posted Wednesday at 09:40 PM Wow updated it before I had a chance to take a look!, Thanks again.
madatlis16 Posted Wednesday at 11:02 PM Author Posted Wednesday at 11:02 PM (edited) @Psyonico, I am not quite as familiar with water or trick arrow; is 75% recharge enough? I am going to give the build a try I was just curious. Overwall I appreciate the work and the help! edited: comment Edited Wednesday at 11:03 PM by madatlis16
Psyonico Posted Thursday at 01:14 AM Posted Thursday at 01:14 AM "Enough" is kind of a relative term. You certainly could get more recharge, but you'd likely have to sacrifice mitigation to get it. my Water/TA is only level 20, so that's really a planned build more than anything. Looking at my TA/A defender I have 71.25% recharge bonus on him and I really don't feel like I "need" more than that. OSA is up every other spawn, and you're probably not going to get it to a point where its up every spawn. EMP arrow's Faraday Cage is permanent. I generally don't use EMP Arrow every time its up on any of my TA toons, with the exception of tough AV fights where it's more for the +resist it provides than anything else. What this team needs is more Defenders
madatlis16 Posted Thursday at 01:19 AM Author Posted Thursday at 01:19 AM 4 minutes ago, Psyonico said: "Enough" is kind of a relative term. You certainly could get more recharge, but you'd likely have to sacrifice mitigation to get it. my Water/TA is only level 20, so that's really a planned build more than anything. Looking at my TA/A defender I have 71.25% recharge bonus on him and I really don't feel like I "need" more than that. OSA is up every other spawn, and you're probably not going to get it to a point where its up every spawn. EMP arrow's Faraday Cage is permanent. I generally don't use EMP Arrow every time its up on any of my TA toons, with the exception of tough AV fights where it's more for the +resist it provides than anything else. That is true, I know some of my toons I think I "have enough going on" that recharge isn't as important. I was wondering if that was the case and it seems like it is. Thanks again!
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