CoeruleumBlue Posted 13 hours ago Posted 13 hours ago Hello, I keep thinking I would like blasters a lot more if the car throwing thing from Gravity Control were an option for some sets like Seismic Blast, Weather Blast, Water Blast, and Radiation Blast. However, then I thought, more melee characters should be able to throw things too. People usually don't take the Force of Will ancillary pool at all once they get Epic Pools, maybe we just replace one of the psychic attacks in Force of Will with car throwing, or maybe we even replace one of them with melee car throwing and the other with ranged car throwing and just add different graphics for it like the Gravity Control one that already exists, a tornado one, a water one, a bomb one, and maybe also like a drone graphic and a birds or insect swarm graphic of some kind if people want robots or animals to throw the items. Thanks for your consideration! <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Uun Posted 12 hours ago Posted 12 hours ago Unfortunately, things like this require new animations and the dev team is severely limited in its ability to do this. Uuniverse
CoeruleumBlue Posted 9 hours ago Author Posted 9 hours ago (edited) 2 hours ago, Uun said: Unfortunately, things like this require new animations and the dev team is severely limited in its ability to do this. Kind of, but I think the animations for Propel could just be used for the ranged one and Hurl could just be used for the melee one, though they still need to make Hurl so you can hurl items instead of just the ground and that would be a new animation. After they make it so Hurl can hurl items instead of just the ground, they can make it so you have different options for your Hurl power in Force of Will too, like using the existing animations for powers like Jacob's Ladder, Midnight Grasp, or Telekinetic Burst to throw from melee, and animations from Tornado, Geyser, Unkindness, Neutron Bomb, or Seismic Smash as options to throw from range. Then people would want to use Force of Will for things other than holding them over until they get to Epic Powers and I can make a blaster who's just a living tornado or a living nuke or all the people using the sets with telekinesis powers in them that aren't Gravity Control can also throw things, even people using Psionic Melee (though that isn't very psionic-y in my opinion, that's another issue) or Dark Melee who want to throw things with their mind or their astral form can do that. I don't think it would be any bigger of a damage buff than how Arcane Bolt from Sorcery is but a game with superheroes, supervillains, super-ambiguous people, aliens, and world-eating monsters should have a ton more property damage and just making Force of Will the property damage set and giving up on making the Specialized Pools into anything like Origin Pools would probably be better because people already use them more for specific builds than themes and that really screws with the game. I get wanting Arcane Bolt on a Gravity Controller for some energy damage, but if that's how it works it shouldn't automatically look like Magic Missile either. But way more important is, umm, why can't I make tons more character concepts throw things everywhere. That should be Force of Will in my opinion, not mutants. My telepath mutants are way more likely to use Sorcery than either of the other ones too (though a lot of them don't use any of them, and if I'm making a telepath I'm using the non-attacks in Sorcery, and actually not Arcane Bolt) because I don't want them throwing people around so much. Whereas with Force of Will, well, the attacks are only good until you get Epic Pools, though I do like the other three powers fine even after you get Epic Pools, so probably just replace the attacks in Force of Will and Experimentation with ones that people keep as much as the attacks in Sorcery, which I think should just be destruction attacks for Force of Will. On the topic of the idea of Specialized Pools clearly being intended as Origin Pools, I looked at the cancelled ones, and yeah we don't need a Gadgetry and a Utility Belt at all, those are the same. "Natural" origin heroes usually aren't just fighting with their teeth and claws like animals and some even use spells or psionics, the whole reason we even have that is because it used to matter for contacts, not because you can't argue Batman isn't mostly using Technology and Science and Magic to train himself up even if it's not as flashy as Iron Man's shiny suit. Of course those two were cancelled when they are basically the same idea and the difference between them is basically one just has better attacks and the other has better defense, while every other Specialized Pool you can take for the attacks and the defense, and also no reason someone who wants a gun-mage or a technopath or whatever wouldn't take them either because pretty much none of them have ever functioned as Origin Pools and that's fine in my opinion, even if I'd kind of like the Origin contacts back because actually playing the story is fun and it helps you pick an origin in cases where you have multiple possible options. But yeah I think I kind of like the fact that these forums made the conditions to just accidentally figure out how to fix the Specialized Pools, which means maybe the Specialized Pools should just not be thematically origin pools at all, and then we can have totally different animations on Sorcery too for all the Masterminds and no-attack Controllers who really like Sorcery mechanically but are definitely not casting Magic Missile at people and would rather have a tech energy ray or star fire or a mutant monster radiation beam or something. The Specialized Pools never worked as Origin Pools, maybe let's just back away from that now and everyone will be happier and the game won't stop being balanced either. Edited 9 hours ago by CoeruleumBlue <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Uun Posted 9 hours ago Posted 9 hours ago 4 minutes ago, CoeruleumBlue said: Of course those two were cancelled when they are basically the same idea and the difference between them is basically one just has better attacks and the other has better defense, They weren't cancelled, they were in development when the game was shut down and the HC devs haven't seen fit to release them. Both have been released on one or more of the competing servers. They are not the same and neither of them provides defense. https://cod.uberguy.net/html/powerset.html?pset=pool.gadgetry https://cod.uberguy.net/html/powerset.html?pset=pool.utility_belt Uuniverse
CoeruleumBlue Posted 8 hours ago Author Posted 8 hours ago 26 minutes ago, Uun said: They weren't cancelled, they were in development when the game was shut down and the HC devs haven't seen fit to release them. Both have been released on one or more of the competing servers. They are not the same and neither of them provides defense. https://cod.uberguy.net/html/powerset.html?pset=pool.gadgetry https://cod.uberguy.net/html/powerset.html?pset=pool.utility_belt They were cancelled because the game was cancelled and the HC devs decided not to release them. They weren't cancelled permanently but they have been put on hold indefinitely, I don't know how that isn't the same as cancelled. Yes, I know they are not literally the same set, I'm just saying, they are the same concept, and while I probably shouldn't have said "defense" because that's DEF, they both have different forms of healing and damage mitigation. You can ensane someone in a Nano Net, or you can trap them with a Bolas! You can fly with your Jetpack, or you can perform your Flying Strike! You can give yourself extra HP with your Life Support System, or you can give yourself Absorb with your Force Barrier! The travel power gives you +Special because you're the technical expert with all the gizmos! They are conceptually the same idea, the Natural origin only makes sense from the narrative perspective that you don't have any special talents and ironically things don't come "naturally" to you but if you really put yourself to it with grit you can be way more well-rounded than all the other heroes, like how Batman or any of the other heroes with no powers still use technology, they can still learn spells, they can learn science which they use during their training, they're not just "Natural" as in animals running around with claws, people tend to give that to Mutant or Science origins anyway. For that reason it's basically impossible to conceptually distinguish between the Utility Belt and the Gadgetry powers. A utility belt is where many heroes, villains, and morally ambiguous people store their gadgets. Likewise I think the easy fix for Sorcery is to just rename it Vitality or something. All of the powers are basically just for manipulating life energy. I remember seeing a lot of ninja type characters who should probably use Sorcery but aren't going to use something that's literally called Sorcery and has you casting spells, even though literally all the powers could work as channeling your chi powers. There are probably just four power pools and they probably make sense based on the four temperaments and the modern psychology version, the origins on the other hand are something different, the origins are about the process by which people get their powers and are more about which powers people should even be able to learn and how specialized they should be, if you're a Mutant you just do your one thing but then there are mutants with guns to supplement whatever their not-very-deadly power is, if you're Natural you can train with a lot of difficulty to do more diverse things but you probably won't be as good at them so you're probably not getting the really freaky powers, Magic you aren't even going to be using guns unless they are the Magic guns and even those will probably backfire and have a price. However, yes, I still think mostly they should give up on the idea of Origin Enhancements since no one wants to use them like that even if they could all use a lot of tweaking, the last fact is probably because no one wants to use them as Origin Enhancements anyway. They are basically just the sets to supplement the four main fighting styles that roughly correlate with the four temperaments but not completely because it's encouraged to at least have a primary and secondary fighting style and maybe learn some degree of all of them and I don't think it's really possible to get around that. I think someone saw that there were four main fighting styles and five main origins and then just tried to map the four fighting styles sets onto the five origins and basically conceptually had a duplicate even if it's not literally exactly the same set. I still think my suggestion will fix Force of Will as well, because I would play way more blasters and also enjoy other classes I already play more if there were options for more property damage and I know it will take work to make, maybe I myself should even apply to work on it, but all the elements are already in the game so it's really just a matter of making the cosmetics work and making sure the stats are balanced. Regarding making Force of Will into some kind of destruction set, the only thing they would need out of my suggestions is remaking Hurl so you can throw objects instead of just boulders, and the whole reason I even added that is because people already want Hurl to throw objects, especially since they have shown Propel can throw objects. But even without Hurl at all they could just proliferate Propel, it is fun but Gravity Control is about Wormhole and Gravity Well, so it also already has powers like Lift being basically identical to the Levitate power from Mind Control, and they could even add the new effects sometime after they proliferate it. But first, anyone who is angry or reckless wants to smash stuff and that could really work with too many concepts for them to proliferate it to all of them and it would probably make blasters, dominators, and a lot of the melee characters more fun. That's probably what Force of Will should be about and not giving people armor, a debuff, a jump, and a couple of psionic/smashing blasts that they think all mutants should have but then they changed it because all mutants didn't want it mechanically and many non-mutants did, because they were kind of always treating the origin sets like fighting styles or temperament sets and not thinking about that because it was already divorced from narrative choices but not attached to anything else, which is probably also why a lot of the powers are also just broken when people take other ones. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted 8 hours ago Posted 8 hours ago 7 minutes ago, CoeruleumBlue said: Yes, I know they are not literally the same set, I'm just saying, they are the same concept, and while I probably shouldn't have said "defense" because that's DEF, they both have different forms of healing and damage mitigation. You can ensane someone in a Nano Net, or you can trap them with a Bolas! You can fly with your Jetpack, or you can perform your Flying Strike! You can give yourself extra HP with your Life Support System, or you can give yourself Absorb with your Force Barrier! Did you even look at the power sets? Nano Net is a slow, -regen, and -Fly power. It does not immobilize. Bolas both immobilizes the target and knocks it down. It does not slow or reduce regen'. You compared two completely different powers and declared them similar. Jetpack lets you fly. Freerunning lets you run faster, jump faster, and jump higher. No overlap there either. Where are you getting Flying Strike from? Life Support System is a heal and heal over time. It does nothing else, not even +Max HP. Force Barrier gives you a force field in the form of absorption. So no overlap there either.
Uun Posted 7 hours ago Posted 7 hours ago TLDR Every response doesn't need to be 4 paragraphs. Uuniverse
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