OdinAZ Posted 18 hours ago Posted 18 hours ago But seriously, I am a bit confused by this change. I thought the point of having the henchmen spawn lower than your lvl, was to encourage team play? I thought this was "the only thing stopping MM's from steam rolling every mission themselves". I am surprised they did not just increase the henchmen +tohit. Am I the only one confused by this buff?
Troo Posted 18 hours ago Posted 18 hours ago Supposedly it has to do with increasing difficulty levels. You should see all the whining for MORE!! in the fourteen pages of Open Beta MM focused feedback: 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Maelwys Posted 13 hours ago Posted 13 hours ago 4 hours ago, OdinAZ said: .Am I the only one confused by this buff? No, you're not. The thread linked above has clarifications from the Devs on what was changed. And a little bit about the "why". But if you want a more detailed run-through, then this might help:
tjknight Posted 11 hours ago Posted 11 hours ago I ran a TF with some friends (the new KW one) and honestly, it's a nice change. Trust me, you will not be steamrolling most content, and it's nice to be able to keep up with teammates on task and strike forces without having to stop and resummon pets constantly because they keep dying. Even then, I still got hammered in the final mission of the Task Force, because AoE's are still the bane of Masterminds (as they should be!). I'll try some solo content on one of my lower level MM's but so far, the change doesn't feel overpowered, the devs did a good job balancing this one imho.
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