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Troo

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Troo last won the day on April 15

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  • Birthday January 1

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  1. @Scarlet Shocker April 28 you say.. 2004?
  2. more tips (which you may already know) a) jumping before using a cone attack can increase the targets in the cone. this can effectively turns cones into AoEs. b) this link is to the character copy to beta server where we can test things out without using in game currency or respecs. https://forums.homecomingservers.com/beta/ Definitely, those expensive sets can be down the road if you find a character you want to invest in. the 20% Slow Resist in the Universal Travel set is easy to get and pretty cheap.
  3. The Common build shown is fine. A goal adding at least common uniques offering +end, +maxhp, scaling resist, and any +rech are likely going to be the biggest difference. I'd agree to overall prioritize ACC DAM and Heal for this characters individual powers. The next level (cost wise) build will do all of this and start to chase Recharge. Don't be hesitant about respecs and tweaking. The level after that, if you really like the character, is to start tackling slow debuffs. This is where a preferred attack chain(s) have been identified and winters start getting sprinkled in for their 10-15% slow resistance with two or three enhancements. Here's a pre accolades/incarnate example that was trying to maximized individual powers AND recharge AND regeneration which then dropped some slots from Tough to try some Slow. Scrapper - Energy Melee - Regeneration.mxd Scrapper - Energy Melee - Regen Slow Prot.mxd
  4. I think I'm gonna stick with 'Gadgets', great name for a new power set.
  5. -- officially closed -- prizes will be sent this weekend. congratulations to all participants!
  6. 20 years.. not all projects are still around 20+ years later.. Q - What do folks think the magic or secret sauce was that resonated with players? Q - Do you think CoX could have been built in 2024? p.s. - thank you!
  7. @Groundworm Elec Melee / Invul Brutes feel exciting. (just skip Jacobs Ladder, its meh). If you want a brute that packs a wallop, Energy Melee / Invul is straight forward and will help you get your bearings until the altitus kicks in.
  8. Could this get added into the badge location macro I currently use? /macro ACC "popmenu passiveblue" passiveblue.mnu Passive Menu.txt
  9. Maybe just this part. Hmm.. the more Fury the longer it lasts. 🤯 A similar suggestion came up for draining endurance from targets. Let it drain below zero. This would let players keep a target stuck at zero, rather than bouncing off zero. For Fury, attaining and staying at capped Fury for periods -vs- how it is now. Let it build over the cap. Same benefit as being at the cap, but a little easier to stay there and takes longer to drop below the cap. (could this be as easy as a one or two variable change?) https://cod.uberguy.net/html/archetype.html?at=brute
  10. w o w 😛 Fixed this for you. -------- -- -------- I get it. You want a special identity for Brutes. The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway. Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. Above is where we are at. Brutes being well rounded is not necessarily middle of the road. It is the warm embrace of being able to punch someone in the face and not being terribly worried about getting hit back. Tanks got a buff, so what. Fix the Brute ATO situation and maybe pick some stuff out of the @Steampunkette suggestions. Boom. A baby buff for Brutes.
  11. +1 could be why some folks like playing sentinels.
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