Chris943 Posted May 1, 2019 Posted May 1, 2019 I played this build on the live servers and had a ton of fun with it. lots of hard hitting aoe's, good "uh-oh" control, and decent survivability. Tell me what you guys think! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Blaster Primary Power Set: Assault Rifle Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: ------------ Level 1: Burst BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(3), BlsWrt-Acc/Dmg/Rchg(3), BlsWrt-Acc/Dmg/EndRdx(5), BlsWrt-Acc/Dmg/EndRdx/Rchg(5), BlsWrt-Rchg/Dam%(7) Level 1: Power Thrust SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 2: Buckshot PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11) Level 4: Fly Frb-EndRdx(A) Level 6: M30 Grenade SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17) Level 8: Build Up AdjTrg-ToHit(A), AdjTrg-Rchg(29), AdjTrg-ToHit/Rchg(36) Level 10: Hover HO:Micro(A) Level 12: Sniper Rifle Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 14: Afterburner HO:Micro(A), HO:Micro(40), DefBuff-I(42) Level 16: Energize Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(23) Level 18: Beanbag Acc-I(A) Level 20: Hasten RechRdx-I(A), RechRdx-I(25) Level 22: Assault EndRdx-I(A), EndRdx-I(25), EndRdx-I(27) Level 24: Tactics GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50) Level 26: Vengeance Rct-EndRdx/Rchg(A), Rct-Def/EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 28: Power Boost RechRdx-I(A), RechRdx-I(36), RechRdx-I(37) Level 30: Flamethrower Ann-Acc/Dmg(A), Ann-Dmg/Rchg(31), Ann-Acc/Dmg/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(33) Level 32: Full Auto PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36) Level 35: Boost Range RechRdx-I(A), EndRdx-I(37), EndRdx-I(37) Level 38: Total Focus Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 41: Body Armor UnbGrd-ResDam(A), GldArm-3defTpProc(42), GldArm-ResDam(42) Level 44: Surveillance TchofLadG-DefDeb(A), TchofLadG-DefDeb/EndRdx(45), TchofLadG-DefDeb/Rchg/EndRdx(45) Level 47: LRM Rocket Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Ignite Dmg-I(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Heal-I(A) Level 2: Hurdle Empty(A) Level 2: Stamina EndMod-I(A), EndMod-I(43) Level 50: Agility Radial Paragon ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 4.25% Defense(Smashing) 4.25% Defense(Lethal) 6.13% Defense(Fire) 6.13% Defense(Cold) 10.81% Defense(Energy) 10.81% Defense(Negative) 8% Defense(Psionic) 5.5% Defense(Melee) 11.13% Defense(Ranged) 9.25% Defense(AoE) 4.95% Max End 55% Enhancement(Accuracy) 61.25% Enhancement(RechargeTime) 7.5% Enhancement(Range) 3% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 158.1 HP (13.12%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 77.5% MezResist(Held) 77.5% MezResist(Immobilized) 77.5% MezResist(Sleep) 77.5% MezResist(Stunned) 77.5% MezResist(Terrorized) 77.5% 24.5% (0.41 End/sec) Recovery 26% (1.31 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 3.75% Resistance(Smashing) 3.75% Resistance(Lethal) 16.5% Resistance(Fire) 16.5% Resistance(Cold) 5.25% Resistance(Energy) 5.25% Resistance(Negative) 21% Resistance(Toxic) 21% Resistance(Psionic) 7.5% SpeedRunning
srmalloy Posted May 1, 2019 Posted May 1, 2019 Boost Range really makes the Assault Rifle primary sing. With Pakfront, the AR/EM Blaster that was the first character I created back in May of 2004, she could hit targets out past 270 meters with Snipe and LRM -- one of the things I'd do to amuse myself waiting an ITF to start was to stand up near Imperious, pop Boost Range, Aim, and Build Up, then one-shot white minions halfway across the zone. I discovered that if you're far enough away, and one-shot your target, the rest of the spawn won't aggro, because they can't spot you. The next one you shoot will aggro them, though, but with BR up you can drop two or three minions before they get into range to attack back.
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