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Posted

This was a thing on live, but I feel like it has gotten much worse on the private servers.

 

 

If you watch the video you can see ~50% of the time despite coming to a full stop on the target, Assassin strike will interrupt itself and deduct the end cost.

Specifically what I am looking at occurs on the 2nd, 3rd, 5th, and 8th instance of trying to land and AS.  This issue gets much worse when you are trying to AS in pvp against a moving target using SS/SJ with capped movement speed.

 

I'm pretty sure it is the result of just server tic rate or latency or something like that but was wondering if there was any kind of fix or improvement that could be made (slight range increase? end cost reduction of AS'es that are interrupted? etc. )

 

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