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Elec/Storm Build


Nimbus

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A fairly basic Electric/Storm build designed for damage rather than end drain:

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Electric Fence -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), GldJvl-Dam%(5), TraoftheH-Dam%(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9)
Level 2: Tesla Cage -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(9), NrnSht-Dam%(11), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(13), Thn-Dmg/EndRdx(13)
Level 4: Chain Fences -- TraoftheH-Dam%(A), SprOvrPrs-Rchg/Energy Font(17), PstBls-Dam%(19), PstBls-Acc/Dmg(19), PstBls-Dmg/EndRdx(21), PstBls-Acc/Dmg/EndRdx(21)
Level 6: Jolting Chain -- Apc-Dam%(A), GldJvl-Dam%(23), ExpStr-Dam%(23), Thn-Acc/Dmg/EndRdx(25), Thn-Acc/Dmg(25), Thn-Dmg/EndRdx(27)
Level 8: O2 Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27), NmnCnv-Heal/EndRdx(29), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31)
Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), Rct-ResDam%(33), Rct-Def/EndRdx(33)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(33)
Level 14: Hover -- LucoftheG-Rchg+(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(34)
Level 18: Static Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprOvrPrs-EndRdx/Rchg(34)
Level 20: Hurricane -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(36), ExpStr-Dam%(36)
Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), ShlWal-Def/EndRdx(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A)
Level 26: Synaptic Overload -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(37), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf%(40)
Level 28: Hasten -- RechRdx-I(A)
Level 30: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40)
Level 32: Gremlins -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), ExpRnf-Acc/Rchg(43)
Level 35: Tornado -- SlbAll-Dmg(A), SlbAll-Dmg/EndRdx(43), FrcFdb-Rechg%(43), OvrFrc-Dam/KB(45)
Level 38: Lightning Storm -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(45), Thn-Dmg/EndRdx(45), FrcFdb-Rechg%(46)
Level 41: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Dmg(46), FrcFdb-Rechg%(46), SuddAcc--KB/+KD(48)
Level 44: Shark Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx(50)
Level 47: Afterburner -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(50), BlsoftheZ-Travel/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17)
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