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First 50: Fire/Stone Build Advice


AustinSmith

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So this is the first toon I've gotten to level 50 (WOOHOO), but I'm still new to character building with IO sets and Pines/Mids doesn't work on my Mac (BOO), so I'm hoping some of you wonderful folks here in the forums could give me some pointers. I pretty much frankenstein'd my working build from two different other builds, and changed the slotting a bit. Sorry if this doesn't end up being super helpful because I can't say what all the IO set buffs end up being, but here goes.

Notes: I hate running out of endurance, so I may have slotted more slots than necessary into stamina / epic power pool. But I like to leave all my toggles on as a Stoner and fight without having to figure out which ones I'm supposed to have active per the enemy type I'm up against. Also, I tend not to use Granite Armor a whole lot except if I'm the designated aggro sponge for the team, I'd rather have Minerals up against all the psionics in the lategame.

 

Sir Bedrock: Level 50 Magic Brute

Primary Power Set: Fiery Melee

Secondary Power Set: Stone Armor

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Scorch -- Kinetic Combat: Acc/Dmg (A), Kinetic Combat: Dmg/End (7), Kinetic Combat: Dmg/Rech (7), Kinetic Combat: Dmg/End/Rech (36)

Level 1: Rock Armor -- Luck of the Gambler: Global Rech (A), Luck of the Gambler: Def/End (3), Luck of the Gambler: Def (3)

Level 2: Fire Sword -- Kinetic Combat: Acc/Dmg (A), Kinetic Combat: Dmg/End (9), Kinetic Combat: Dmg/Rech (9), Kinetic Combat: Dmg/End/Rech (36)

Level 4: Stone Skin -- Steadfast Protection: Res/Global Def (A), Steadfast Protection: Res/End (5), Steadfast Protection: KB Protection (5)

Level 6: Cremate -- Kinetic Combat: Acc/Dmg (A), Kinetic Combat: Dmg/End (11), Kinetic Combat: Dmg/Rech (11), Kinetic Combat: Dmg/End/Rech (31)

Level 8: Build Up -- Gaussian's Synchronized Fire-Control: ToHit/End/Rech (A), Gaussian's Synchronized Fire-Control: ToHit/Rech (15), Gaussian's Synchronized Fire-Control: Chance for Build Up (27), Gaussian's Synchronized Fire-Control: ToHit/End (27), Gaussian's Synchronized Fire-Control: ToHit (29)

Level 10: Incinerate -- Crushing Impact: Acc/Dmg (A), Crushing Impact: Dmg/Rech (13), Crushing Impact: Acc/Dmg/Rech (13), Crushing Impact: Acc/Dmg/End (15), Crushing Impact: Dmg/End/Rech (29)

Level 12: Combat Jumping -- Luck of the Gambler: Global Rech (A), Luck of the Gambler: Def/End (37), Luck of the Gambler: Def (37)

Level 14: Super Speed -- Run Speed IO (A)

Level 16: Rooted -- Numina's Convalescence: Heal (A), Numina's Convalescence: Heal/End (17), Numina's Convalescence: Regen/Rec (17), Numina's Convalescence: Heal/End/Rech (19), Numina's Convalescence: End/Rech (19), Numina's Convalescence: Heal/Rech (21)

Level 18: Breath of Fire -- Ragnarok: Acc/Rech (A), Ragnarok: Dmg/End (39), Ragnarok: Acc/Dmg/Rech (39), Ragnarok: Dmg/Rech (40)

Level 20: Mud Pots -- Eradication: Acc/Rech (A), Eradication: Dmg/Rech (21), Eradication: Acc/Dmg/Rech (34), Eradication: Acc/Dmg/End/Rech (34), Eradication: Dmg (34), Eradication: Energy Dmg (36)

Level 22: Earth's Embrace -- Miracle: Heal/End (A), Miracle: End/Rech (23), Miracle: Heal/Rech (23), Miracle: Heal/End/Rech (25), Miracle: Heal (25), Miracle: Recovery (31)

Level 24: Brimstone Armor -- Aegis: Res (A), Aegis: Psionic/Status Res (31), Aegis: Res/End (33), Aegis: Res/End/Rech (33), Aegis: Res/Rech (33)

Level 26: Fire Sword Circle -- Eradication: Acc/Rech (A), Eradication: Acc/Dmg/Rech (48), Eradication: Dmg/Rech (48)

Level 28: Crystal Armor -- Luck of the Gambler: Global Rech (A), Luck of the Gambler: Def/End (40), Luck of the Gambler: Def (40)

Level 30: Taunt -- Mocking Beratement: Taunt (A), Mocking Beratement: Taunt/Rech/Rng (37), Mocking Beratement: Taunt/Rech: (39)

Level 32: Greater Fire Sword -- Hecatomb: Dmg/Rech (A), Hecatomb: Dmg (42), Hecatomb: Acc/Dmg/Rech (43), Hecatomb: Acc/Rech (45), Hecatomb: Dmg/End (48)

Level 35: Minerals -- Gift of the Ancients: Def/Rech (A), Gift of the Ancients: End/Rech (46), Gift of the Ancients: Def/End (50), Gift of the Ancients: Def/End/Rech (50)

Level 38: Granite Armor -- Reactive Armor: Res/End (A), Reactive Armor: Res/Rech (43), Reactive Armor: End/Rech (45), Reactive Armor: Res/End/Rech (46), Reactive Armor: Res (46)

Level 41: Superior Conditioning -- Performance Shifter: End Mod (A), Performance Shifter: End Mod/Rech (42), Performance Shifter: Chance for Endurance (43)

Level 44: Physical Perfection -- Numina's Convalescence: Heal (A), Performance Shifter: Chance for Endurance (45)

Level 47: Maneuvers -- Serendipity: Def/End (A), Serendipity: Def/End/Rech (50)

Level 49: Tactics -- End Red IO (A)

Sprint: Run Speed IO (A)

Swift: Run Speed IO (A)

Health: Numina's Convalescence: Heal (A)

Hurdle: Jumping IO (A)

Stamina: Performance Shifter: End Mod (A), Performance Shifter: End Mod/Acc (42)

 

Note: I have not yet been able to fund the purple IOs for Breath of Fire and Greater Fire Sword, currently I am using Positron's Blast set and Touch of Death sets.

Thanks all, really any comments at all would be helpful!

Edited by AustinSmith
LOL I'm bad at remembering what I've actually slotted on my character

Behold my altitis

Webmistress Shelob - Crab Spider Soldier (50)

Bulldog Palmieri - AR/Devices Blaster (50)

Queen I - Elec/FF Controller (50)

Sir Bedrock - Fire/Stone Brute (50)

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Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Fire Sword -- MckBrt-Taunt(A), MckBrt-Acc/Rchg(3), MckBrt-Taunt/Rchg(3), MckBrt-Rchg(5), MckBrt-Taunt/Rchg/Rng(5)
Level 1: Rock Armor -- RedFrt-Def(A), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(7), RedFrt-Def/EndRdx/Rchg(9), RedFrt-EndRdx(9)
Level 2: Cremate -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13)
Level 4: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), GldArm-3defTpProc(17)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19)
Level 8: Incinerate -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/Rchg(23)
Level 10: Mud Pots -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Dmg/Rchg(25), Arm-Dmg(46)
Level 12: Earth's Embrace -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29)
Level 14: Kick -- Empty(A)
Level 16: Rooted -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(31), Pnc-Heal/Rchg(31)
Level 18: Breath of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg(34)
Level 20: Brimstone Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36)
Level 22: Teleport -- Jnt-EndRdx/Rng(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37)
Level 26: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39)
Level 28: Crystal Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(42), LucoftheG-Def/EndRdx(42)
Level 32: Greater Fire Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg(45)
Level 35: Minerals -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Rchg+(45)
Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 41: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit(50)
Level 44: Granite Armor -- LucoftheG-Rchg+(A)
Level 47: Superior Conditioning -- EffAdp-EndMod(A)
Level 49: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EffAdp-EndMod(A)
Level 50: Cardiac Core Paragon
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You can sub out teleport for any other travel power. I just think it's the go to when someone uses stone armor. 

 

Edited by Sooparyan
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