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This is my the current iteration of my Plant/Dark/Earth if anyone is interested. It's a bit over the def cap, and I will likely remove Maneuvers or CJ if I can find a decent replacement for it. I'm also considering recharge/end red in Howling Twilight since it has a heavy cost, I use it mostly for AVs but also the occasional disorient while farming. Any input welcome.

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), Lck-%Hold(3), SprWntBit-Dmg/Rchg(5), Dvs-Hold%(13), SprWntBit-Acc/Dmg(46)
Level 1: Twilight Grasp -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal(5), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Acc/Heal(7)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(9)
Level 4: Roots -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg(9), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/EndRdx/Rchg(11), SprOvrPrs-Rchg/Energy Font(45)
Level 6: Darkest Night -- ToHitDeb-I(A), ToHitDeb-I(13)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf%(15), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Rchg(17)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21)
Level 18: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(21)
Level 20: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(23)
Level 22: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27)
Level 24: Fade -- LucoftheG-Rchg+(A), LucoftheG-Def(29), Ags-ResDam/Rchg(29), UnbGrd-Rchg/ResDam(31), GldArm-RechRes(31), RedFrt-Def/Rchg(31)
Level 26: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 28: Carrion Creepers -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(36), Rgn-Dmg/Rchg(36), Rgn-Dmg(36)
Level 30: Soul Absorption -- NmnCnv-Heal/Rchg(A), Pnc-Heal/Rchg(37), NmnCnv-Heal(37), PrfShf-EndMod/Acc/Rchg(37), PrfShf-EndMod/Rchg(39)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(40)
Level 35: Fissure -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx(43), FrcFdb-Rechg%(43)
Level 38: Dark Servant -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Heal(43), DmpSpr-ToHitDeb/Rchg(45), DmpSpr-ToHitDeb(45)
Level 41: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48)
Level 44: Earth's Embrace -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(50), Prv-Heal/Rchg(50)
Level 47: Super Speed -- Run-I(A)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), EndMod-I(50)
Level 50: Agility Partial Core Revamp 
Level 50: Ion Total Core Judgement 
Level 50: Reactive Partial Core Conversion 
Level 50: Clarion Partial Radial Invocation 
Level 50: Robotic Drones Partial Core Improved Ally 
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