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Elec/Kin Build Assistance


Mercurias

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Hey folks!

 

So now that I'm back in the game, I'm in full-on controller mode. I tried out an Elec/Kin troller purely on concept, and I found enough synergy between them that I decided he's my first toon to head for 50+.

 

From what I can tell, this won't ever be a controller who can solo AVs, and that's fine. My main question is on how to build it in a way that I can:

1) Reach defense softcaps, or close enough to it that I can use a single purple insp to get me there.

2) Maintain heavy recharge and recovery, which likely will happen while trying to reach the softcaps.

3) Get some sort of mez protection along the way. It likely won't be perfect, but all I need is some

 

Is that something that can be built?

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  • 2 weeks later

Well I took a crack at my own build after a while back in-game.

 

I was able to softcap AoE and Ranged Defenses, but not melee. The endurance drain is pretty heavy on the character, but with Conductive Aura and Transference both working (Transference is up every ten seconds), I think I'm alright there. Mez protection came in the form of Clarion. 

 

If anyone can point out how to push it the last little bit into the melee softcap, then I'd appreciate them sharing. Likewise, any other comments or questions would be appreciated. 

 

Build Link here

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Mark One: Level 50 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Tesla Cage    
 (A) Thunderstrike - Accuracy/Damage/Endurance
 (3) Thunderstrike - Accuracy/Damage
 (3) Thunderstrike - Damage/Endurance
 (5) Thunderstrike - Damage/Recharge


Level 1:    Transfusion    
 (A) Touch of the Nictus - Chance for Negative Energy Damage
 (7) Touch of the Nictus - Accuracy/Endurance/Recharge
 (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge


Level 2:    Siphon Power    
 (A) Endurance Reduction IO


Level 4:    Chain Fences    
 (A) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (9) Frozen Blast - Accuracy/Damage/Recharge
 (11) Frozen Blast - Accuracy/Damage/Endurance
 (11) Frozen Blast - Damage/Endurance
 (13) Frozen Blast - Accuracy/Damage


Level 6:    Stealth    
 (A) Luck of the Gambler - Recharge Speed
 (29) Luck of the Gambler - Defense
 (37) Gift of the Ancients - Defense/Endurance
 (42) Luck of the Gambler - Defense/Endurance
 (43) Luck of the Gambler - Defense/Endurance/Recharge


Level 8:    Conductive Aura    
 (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
 (9) Efficacy Adaptor - EndMod
 (15) Efficacy Adaptor - EndMod/Recharge
 (15) Efficacy Adaptor - Accuracy/Recharge
 (17) Efficacy Adaptor - EndMod/Endurance


Level 10:    Siphon Speed    
 (A) Recharge Reduction IO


Level 12:    Static Field    
 (A) Superior Overpowering Presence - RechargeTime/Energy Font
 (13) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
 (17) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
 (40) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
 (40) Superior Overpowering Presence - Endurance/RechargeTime
 (43) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 16:    Boxing    
 (A) Damage Increase IO


Level 18:    Paralyzing Blast    
 (A) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (21) Superior Will of the Controller - Endurance/Recharge


Level 20:    Speed Boost    
 (A) Endurance Reduction IO


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (23) Steadfast Protection - Knockback Protection
 (23) Gladiator's Armor - TP Protection +3% Def (All)


Level 24:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (25) Luck of the Gambler - Defense
 (25) Luck of the Gambler - Defense/Endurance
 (27) Luck of the Gambler - Defense/Recharge
 (27) Kismet - Accuracy +6%


Level 26:    Synaptic Overload    
 (A) Coercive Persuasion  - Contagious Confusion
 (29) Coercive Persuasion  - Confused/Endurance
 (31) Coercive Persuasion  - Confused
 (33) Coercive Persuasion  - Confused/Recharge
 (33) Coercive Persuasion  - Accuracy/Confused/Recharge
 (33) Coercive Persuasion  - Accuracy/Recharge


Level 28:    Inertial Reduction    
 (A) Recharge Reduction IO


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (31) Luck of the Gambler - Defense/Endurance
 (31) Luck of the Gambler - Defense/Endurance/Recharge
 (40) Luck of the Gambler - Defense


Level 32:    Gremlins    
 (A) Expedient Reinforcement - Endurance/Damage/Recharge
 (34) Expedient Reinforcement - Accuracy/Damage
 (34) Expedient Reinforcement - Accuracy/Damage/Recharge
 (34) Expedient Reinforcement - Accuracy/Recharge


Level 35:    Transference    
 (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
 (36) Efficacy Adaptor - Accuracy/Recharge
 (36) Efficacy Adaptor - EndMod/Recharge
 (36) Efficacy Adaptor - EndMod
 (37) Efficacy Adaptor - EndMod/Endurance
 (37) Efficacy Adaptor - EndMod/Accuracy


Level 38:    Fulcrum Shift    
 (A) Accuracy IO
 (39) Accuracy IO
 (39) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 41:    Charged Armor    
 (A) Reactive Armor - Resistance/Endurance
 (42) Reactive Armor - Resistance/Recharge
 (42) Reactive Armor - Endurance/Recharge
 (43) Reactive Armor - Resistance


Level 44:    Ball Lightning    
 (A) Superior Frozen Blast - Recharge/Chance for Immobilize
 (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (45) Superior Frozen Blast - Accuracy/Damage
 (45) Superior Frozen Blast - Damage/Endurance
 (46) Superior Frozen Blast - Accuracy/Damage/Endurance
 (46) Superior Frozen Blast - Accuracy/Damage/Recharge


Level 47:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (50) Gaussian's Synchronized Fire-Control - To Hit Buff
 (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge


Level 49:    Increase Density    
 (A) Recharge Reduction IO


Level 1:    Brawl    
 (A) Damage Increase IO


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod


Level 50:    Agility Radial Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Preemptive Radial Flawless Interface    
Level 50:    Clockwork Core Superior Ally    
Level 50:    Clarion Core Epiphany    
Level 50:    Support Core Embodiment    
------------
------------
Set Bonus Totals:
18.5% DamageBuff(Smashing)
18.5% DamageBuff(Lethal)
18.5% DamageBuff(Fire)
18.5% DamageBuff(Cold)
18.5% DamageBuff(Energy)
18.5% DamageBuff(Negative)
18.5% DamageBuff(Toxic)
18.5% DamageBuff(Psionic)
9.12% Defense(Melee)
8.5% Defense(Smashing)
8.5% Defense(Lethal)
15.69% Defense(Fire)
15.69% Defense(Cold)
18.5% Defense(Energy)
18.5% Defense(Negative)
6% Defense(Psionic)
17.88% Defense(Ranged)
17.88% Defense(AoE)
8% Enhancement(Held)
8% Enhancement(Stunned)
8.8% Enhancement(Terrorized)
12% Enhancement(Confused)
58% Enhancement(Accuracy)
16% Enhancement(Sleep)
16% Enhancement(Immobilized)
53.75% Enhancement(RechargeTime)
15% SpeedFlying
125.9 HP (12.38%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 30%
MezResist(Held) 30%
MezResist(Immobilized) 30%
MezResist(Sleep) 30%
MezResist(Stunned) 30%
MezResist(Terrorized) 30%
23.5% (0.39 End/sec) Recovery
50% (2.12 HP/sec) Regeneration
25% ResEffect(SpeedFlying)
25% ResEffect(RechargeTime)
25% ResEffect(SpeedRunning)
7.5% Resistance(Smashing)
7.5% Resistance(Lethal)
9% Resistance(Fire)
9% Resistance(Cold)
1.5% Resistance(Energy)
1.5% Resistance(Negative)
15% SpeedRunning

------------
Set Bonuses:
Thunderstrike
(Tesla Cage)
  2% (0.03 End/sec) Recovery
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  7% Enhancement(Accuracy)


Touch of the Nictus
(Transfusion)
  19.08 HP (1.88%) HitPoints
  9% Enhancement(Accuracy)


Frozen Blast
(Chain Fences)
  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  2.5% (0.04 End/sec) Recovery
  1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


Luck of the Gambler
(Stealth)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Efficacy Adaptor
(Conductive Aura)
  11.45 HP (1.13%) HitPoints
  1.5% (0.03 End/sec) Recovery
  10% (0.42 HP/sec) Regeneration
  2.5% DamageBuff(All)


Superior Overpowering Presence
(Static Field)
  8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  30.52 HP (3%) HitPoints
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)


Superior Will of the Controller
(Paralyzing Blast)
  4% DamageBuff(All)
  8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Steadfast Protection
(Tough)
  1.5% (0.03 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  Knockback (Mag -4), Knockup (Mag -4)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Luck of the Gambler
(Weave)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Coercive Persuasion 
(Synaptic Overload)
  4% (0.07 End/sec) Recovery
  4% Enhancement(Confused)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


Luck of the Gambler
(Maneuvers)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Expedient Reinforcement
(Gremlins)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% DamageBuff(All)
  6.25% Enhancement(RechargeTime)


Efficacy Adaptor
(Transference)
  11.45 HP (1.13%) HitPoints
  1.5% (0.03 End/sec) Recovery
  10% (0.42 HP/sec) Regeneration
  2.5% DamageBuff(All)
  5% Enhancement(RechargeTime)


Reactive Armor
(Charged Armor)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Superior Frozen Blast
(Ball Lightning)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Gaussian's Synchronized Fire-Control
(Tactics)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  19.08 HP (1.88%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


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Edited by Mercurias
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