Straenge Posted July 29, 2019 Share Posted July 29, 2019 So I decided to finally level/build my Plant Dom and wanted some feedback on this. I tend to stay in range, hence the range softcap but so many toggles will make this an end hog. Anything else you can see me changing? To be honest, I wanted to run sorcery in the build but just can't seem to fit it in. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Dagon Lovecraft: Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Psionic AssaultPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Fire Mastery Hero Profile:Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37)Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(11)Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7)Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40), CrcPrs-Conf/Rchg(46)Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(40)Level 12: Spirit Tree -- Mrc-Heal(A), Mrc-Heal/EndRdx(13), Mrc-Heal/Rchg(48)Level 14: Fly -- Flight-I(A)Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43)Level 18: Vines -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(19), Lck-Acc/Rchg(23), Lck-Acc/Hold(31), Lck-EndRdx/Rchg/Hold(33), Lck-Rchg/Hold(50)Level 20: Drain Psyche -- Mrc-Heal(A), PrfShf-EndMod(21)Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23)Level 24: Assault -- EndRdx-I(A)Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33)Level 28: Stealth -- LucoftheG-Rchg+(A)Level 30: Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34)Level 32: Fly Trap -- BldMnd-Dmg(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40), BldMnd-Acc/EndRdx(42), BldMnd-Acc/Dmg/EndRdx(50)Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42)Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42)Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46)Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50)Level 47: Fire Shield -- GldArm-3defTpProc(A), Ags-Psi/Status(48), StdPrt-ResDam/Def+(48)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)------------------------Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 22.25% Defense(Energy) 22.25% Defense(Negative) 6% Defense(Psionic) 31% Defense(Ranged) 13.19% Defense(AoE) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 6.5% Enhancement(Held) 95% Enhancement(RechargeTime) 8% Enhancement(Immobilized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 67% Enhancement(Accuracy) 13.5% SpeedFlying 41.97 HP (4.13%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% 22% (0.37 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 15% Resistance(Fire) 15% Resistance(Cold) 4.5% Resistance(Toxic) 9.5% Resistance(Psionic) 13.5% SpeedRunning Link to comment Share on other sites More sharing options...
Straenge Posted July 29, 2019 Author Share Posted July 29, 2019 And also my Alt build. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Dagon Lovecraft: Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Psionic AssaultPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Fire Mastery Hero Profile:Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37)Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(46)Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(11)Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40)Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34)Level 12: Kick -- Acc-I(A)Level 14: Fly -- Flight-I(A)Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43)Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Slow%(23), BslGaz-EndRdx/Rchg/Hold(31)Level 20: Drain Psyche -- Mrc-Heal/Rchg(A), PrfShf-EndMod/Acc/Rchg(21), Mrc-Heal/EndRdx/Rchg(42)Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(40)Level 24: Assault -- EndRdx-I(A)Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33)Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-EndRdx(48)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(48)Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40)Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42)Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42)Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Acc/Dmg(50)Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50)Level 47: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), Ags-Psi/Status(50)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)------------------------Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 7.88% Defense(Fire) 7.88% Defense(Cold) 21% Defense(Energy) 21% Defense(Negative) 6% Defense(Psionic) 22.88% Defense(Ranged) 6.94% Defense(AoE) 102.5% Enhancement(RechargeTime) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 8% Enhancement(Confused) 67% Enhancement(Accuracy) 13.5% SpeedFlying 57.23 HP (5.63%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% 24% (0.4 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 13.75% Resistance(Smashing) 13.75% Resistance(Lethal) 19% Resistance(Fire) 19% Resistance(Cold) 10% Resistance(Energy) 10% Resistance(Negative) 14.5% Resistance(Toxic) 19.5% Resistance(Psionic) 13.5% SpeedRunning Link to comment Share on other sites More sharing options...
Machariel Posted August 7, 2019 Share Posted August 7, 2019 A few thoughts about the first build (didn't look at the second one) 1) As I understand it a big selling point of /psi is that you can get Drain Psyche to be perma quite readily, since you're already building for recharge for perma hasten and permadom. So, I would definitely slot some recharge into Drain Psyche to get it close to 30 seconds. 2) Once you have perma drain psyche you definitely don't need Spirit Tree, which is a pretty marginal power. You could swap it for Mind Probe or something which is a very high DPA attack if i remember correctly. 3) You can swap Invisibility for Afterburner without really losing anything 4) I'd take all the sets out of Carrion Creepers and instead stuff it with procs. I like the annihilation chance for -res, and then the damage procs from Posi's, Gladiator's, Trap of the Hunter, and Impeded Swiftness. Creepers with procs is a lot of free damage. 5) Put 6 slots in the snipe and get a 5th piece of Sting of the Manticore (7.5% recharge!) and the Decimation build up proc - trust me :) 6) I'd swap the -rech proc in Basilisk's gaze for a 4th enhancement to improve the enhancement values, and free up 2 slots in vines by swapping the Lockdown set for another 4 basilisk's gaze. The chance for +2 mag hold in Vines feels pretty silly when it will probably go off on a minion or LT or something, doesn't last very long, and when you can just follow it up with Strangler for 8 mag of hold anyway. Similarly I'm not a huge fan of the chance for hold proc in Psionic dart. 7) Why bother with all 6 pieces of Positron's blast in Psychic Scream? the 6pc bonus isn't that useful - I'd make that a proc or frankenslot for better enhancement values as Positron's blast doesn't have the greatest enhancements (not much recharge) 8- Similarly I think the psi/status resist proc in Fire Shield is kind of whatever since your status resist is 100% uptime on Domination. Link to comment Share on other sites More sharing options...
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