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Posted

So I decided to finally level/build my Plant Dom and wanted some feedback on this. I tend to stay in range, hence the range softcap but so many toggles will make this an end hog. Anything else you can see me changing? To be honest, I wanted to run sorcery in the build but just can't seem to fit it in. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Dagon Lovecraft: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37)
Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(11)
Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40), CrcPrs-Conf/Rchg(46)
Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(40)
Level 12: Spirit Tree -- Mrc-Heal(A), Mrc-Heal/EndRdx(13), Mrc-Heal/Rchg(48)
Level 14: Fly -- Flight-I(A)
Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43)
Level 18: Vines -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(19), Lck-Acc/Rchg(23), Lck-Acc/Hold(31), Lck-EndRdx/Rchg/Hold(33), Lck-Rchg/Hold(50)
Level 20: Drain Psyche -- Mrc-Heal(A), PrfShf-EndMod(21)
Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33)
Level 28: Stealth -- LucoftheG-Rchg+(A)
Level 30: Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 32: Fly Trap -- BldMnd-Dmg(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40), BldMnd-Acc/EndRdx(42), BldMnd-Acc/Dmg/EndRdx(50)
Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42)
Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42)
Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46)
Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50)
Level 47: Fire Shield -- GldArm-3defTpProc(A), Ags-Psi/Status(48), StdPrt-ResDam/Def+(48)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
------------
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 11% Defense(Fire)
  • 11% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 31% Defense(Ranged)
  • 13.19% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 6.5% Enhancement(Held)
  • 95% Enhancement(RechargeTime)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 67% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • 41.97 HP (4.13%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • MezResist(Confused) 36.25%
  • MezResist(Held) 36.25%
  • MezResist(Immobilized) 36.25%
  • MezResist(Sleep) 36.25%
  • MezResist(Stunned) 36.25%
  • MezResist(Terrorized) 36.25%
  • 22% (0.37 End/sec) Recovery
  • 54% (2.29 HP/sec) Regeneration
  • 2.25% Resistance(Smashing)
  • 2.25% Resistance(Lethal)
  • 15% Resistance(Fire)
  • 15% Resistance(Cold)
  • 4.5% Resistance(Toxic)
  • 9.5% Resistance(Psionic)
  • 13.5% SpeedRunning

Posted

And also my Alt build. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Dagon Lovecraft: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37)
Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(46)
Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(11)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40)
Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34)
Level 12: Kick -- Acc-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Slow%(23), BslGaz-EndRdx/Rchg/Hold(31)
Level 20: Drain Psyche -- Mrc-Heal/Rchg(A), PrfShf-EndMod/Acc/Rchg(21), Mrc-Heal/EndRdx/Rchg(42)
Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(40)
Level 24: Assault -- EndRdx-I(A)
Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33)
Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-EndRdx(48)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(48)
Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40)
Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42)
Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42)
Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Acc/Dmg(50)
Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50)
Level 47: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), Ags-Psi/Status(50)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
------------
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 7.88% Defense(Fire)
  • 7.88% Defense(Cold)
  • 21% Defense(Energy)
  • 21% Defense(Negative)
  • 6% Defense(Psionic)
  • 22.88% Defense(Ranged)
  • 6.94% Defense(AoE)
  • 102.5% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Confused)
  • 67% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • 57.23 HP (5.63%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • MezResist(Confused) 28.75%
  • MezResist(Held) 28.75%
  • MezResist(Immobilized) 28.75%
  • MezResist(Sleep) 28.75%
  • MezResist(Stunned) 28.75%
  • MezResist(Terrorized) 28.75%
  • 24% (0.4 End/sec) Recovery
  • 54% (2.29 HP/sec) Regeneration
  • 13.75% Resistance(Smashing)
  • 13.75% Resistance(Lethal)
  • 19% Resistance(Fire)
  • 19% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 14.5% Resistance(Toxic)
  • 19.5% Resistance(Psionic)
  • 13.5% SpeedRunning

  • 2 weeks later
Posted

A few thoughts about the first build (didn't look at the second one)

 

1) As I understand it a big selling point of /psi is that you can get Drain Psyche to be perma quite readily, since you're already building for recharge for perma hasten and permadom.  So, I would definitely slot some recharge into Drain Psyche to get it close to 30 seconds.

2) Once you have perma drain psyche you definitely don't need Spirit Tree, which is a pretty marginal power.  You could swap it for Mind Probe or something which is a very high DPA attack if i remember correctly.

3) You can swap Invisibility for Afterburner without really losing anything

4) I'd take all the sets out of Carrion Creepers and instead stuff it with procs.  I like the annihilation chance for -res, and then the damage procs from Posi's, Gladiator's, Trap of the Hunter, and Impeded Swiftness.  Creepers with procs is a lot of free damage.

5) Put 6 slots in the snipe and get a 5th piece of Sting of the Manticore (7.5% recharge!) and the Decimation build up proc - trust me :)

6) I'd swap the -rech proc in Basilisk's gaze for a 4th enhancement to improve the enhancement values, and free up 2 slots in vines by swapping the Lockdown set for another 4 basilisk's gaze.  The chance for +2 mag hold in Vines feels pretty silly when it will probably go off on a minion or LT or something, doesn't last very long, and when you can just follow it up with Strangler for 8 mag of hold anyway.  Similarly I'm not a huge fan of the chance for hold proc in Psionic dart.

7) Why bother with all 6 pieces of Positron's blast in Psychic Scream? the 6pc bonus isn't that useful - I'd make that a proc or frankenslot for better enhancement values as Positron's blast doesn't have the greatest enhancements (not much recharge)

8- Similarly I think the psi/status resist proc in Fire Shield is kind of whatever since your status resist is 100% uptime on Domination.

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