Jackson Posted July 29, 2019 Posted July 29, 2019 The only character I play is a Claws/Bio Scrapper on Indomitable. I recently respecced for a proper 50 build and wanted to share it here for ideas/critique. The focus was on survival first and then damage after that. I wanted Super Speed and Super Jump because I find that combo a ton of fun. I wanted to keep a strong focus on single target DPS while not having useless AoE DPS when clearing large groups running Strike Forces. So you end up with 30ish% Melee Defense, Fire/Cold/Energy/Negative in the low to mid 30%, and then S/L Resistance at 55%, Fire/Cold at 29% with Offensive Adaptation on. Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Maniacal: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Villain Profile: ------------ Level 1: Strike (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 1: Hardened Carapace (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) (48) Gladiator's Armor - End/Resist Level 2: Slash (A) Achilles' Heel - Chance for Res Debuff (7) Hecatomb - Chance of Damage(Negative) (7) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Damage/Recharge (17) Hecatomb - Accuracy/Recharge (17) Hecatomb - Damage/Endurance Level 4: Super Speed (A) HamiO:Microfilament Exposure Level 6: Spin (A) Armageddon - Chance for Fire Damage (48) Armageddon - Damage/Recharge (50) Armageddon - Accuracy/Damage/Recharge (50) Armageddon - Damage/Endurance (50) Armageddon - Damage Level 8: Follow Up (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc (9) Superior Critical Strikes - Damage/Endurance/RechargeTime (9) Superior Critical Strikes - Accuracy/Damage/RechargeTime (13) Superior Critical Strikes - Damage/RechargeTime (13) Superior Critical Strikes - Accuracy/Damage (15) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime Level 10: Inexhaustible (A) Endurance Modification IO (11) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod Level 12: Adaptation Level 14: Environmental Modification (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 16: Ablative Carapace (A) Panacea - Heal/Endurance (27) Panacea - Endurance/Recharge (27) Panacea - Heal/Recharge (29) Panacea - Heal/Endurance/Recharge (29) Panacea - Heal Level 18: Focus (A) Apocalypse - Chance of Damage(Negative) (19) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance Level 20: Evolving Armor (A) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance Level 22: Boxing (A) Empty Level 24: Tough (A) Titanium Coating - Resistance/Endurance (37) Titanium Coating - Resistance/Recharge (40) Titanium Coating - Endurance/Recharge (43) Titanium Coating - Resistance/Endurance/Recharge (45) Titanium Coating - Resistance (45) Titanium Coating - Endurance Level 26: Eviscerate (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (46) Superior Scrapper's Strike - Damage/Endurance/Recharge (46) Superior Scrapper's Strike - Accuracy/Damage (48) Superior Scrapper's Strike - Accuracy/Damage/Recharge Level 28: DNA Siphon (A) Preventive Medicine - Heal/RechargeTime/Endurance Level 30: Weave (A) Luck of the Gambler - Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (34) Shield Wall - Defense/Endurance/Recharge Level 32: Shockwave (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (33) Annihilation - Chance for Res Debuff (33) Annihilation - Accuracy/Damage/Endurance (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime (34) Annihilation - Accuracy/Damage/RechargeTime (34) Annihilation - Damage/RechargeTime Level 35: Genetic Contamination (A) Fury of the Gladiator - Chance for Res Debuff (36) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Accuracy/Damage Level 38: Parasitic Aura (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Combat Jumping (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Endurance/RechargeTime (42) Reactive Defenses - Defense/RechargeTime (43) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 44: Super Jump (A) HamiO:Microfilament Exposure Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) HamiO:Microfilament Exposure Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (5) Panacea - +Hit Points/Endurance (5) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End (3) Endurance Modification IO Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;703;1406;HEX;| |78DA6594DB4E13511486F774A6142A50CE05A11428D8D2D269AB5E780C511123D24| |8D2C4DB3A96B10CD47632C5A897BE8237DEA8D11730D137F0D67878014FC8C12307| |4F895E8DABF32F4A934ED27C7BFEB5FFBDD6DEB357D337A79A1F9FBB3D29A4D6330| |5AD5CCE667296669ABAE54E6B7923270B211AD35AD1D0725AC1432F5DBBF16C5A2F| |E8BA4AA61BE591AA38A55FD58B655D3D6D94B217AD3C1973D953D6B59225BC73A55| |241CD98BA3EDFE20CA78DFCC2B251CC373B6FB3BA66D28B6FF7655EB7CA0B86D977| |D634726A66592B2CD1EA99D2F54236AD959775EB562F1513A19F51A9CA796C21160| |92945BC0911254773093F0D028A9838283BB1440A5CF4F01461BBA5672E213A15D1| |107339B18608D81A06DBC6995130445E9973CAC7098A2C9648734353DC27312F711| |44C1D639E601E012B27EA71AAB0DD1E5D71B4C61CF30AD8AC312F83ADF3E05BDA63| |13EFB16908FBF6DEC5BADE3BE07B9AB30F73EC77346EC1586AE9969C784F1BB8423| |11FD7EE1BC0F9EC0F3007C1812073082C52EDEDEC694F215F479CA9825D096612FC| |48793A5183DCF90FEBF4FC017BFF327F8312ADDFCD67DC6DD3236452FC70BBFD515| |43E1A03C31360340E4EA8CC0458226F1F57DBF71A19E2AF982F99CFF986BC0057A9| |DA7EAEA0FF3B3485D609A00625C0A7387801B1C169E60C387C1E34C913E49B165C8| |136F489B9CEDC60CF1A73155CA31A4678CF2393D0428F700342F7990FC0D187CC7B| |E03A79C738EFD867780F7C617E657E03C3BCBFF0267F15AA39C279235BD0C6B7993| |BCC1F60F427F317E8276F8CCF2DC6DDD14E9A8AF584CAE7D6415A92E72587718307| |949A6E76BE7A50A9F6B21DAD8B26EB94549D72A84E395CA7CCEE6511826B9E53AAF| |F1042726635B555FBDEDEF452941D521CD56FEF692E69860661BA31C37C732E61D7| |5BB5BE087C3BB53EEE5D17F7B28B7BFB49A59739F7879AF1D39A1EFF0F552DEEA9| |-------------------------------------------------------------------| 1
Ariamaki Posted July 29, 2019 Posted July 29, 2019 Loving this setup a lot, thanks again: A recommendation I'd make personally is something like the [Unbounded Leap: Stealth] piece in your Sprint instead of a +Movement. That stacks with the stealth radius benefits of Super Speed to make you more consistently invisible, and provides a tolerable amount of stealth when SS isn't running.
Jackson Posted July 29, 2019 Author Posted July 29, 2019 I haven't really found a place where I felt a lack of stealth was really hurting me. But I'd definitely put it in one of the Prestige Sprints/Rush/whatever just to have it as an option. Thanks for the idea.
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