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Claws/Bio Scrapper


Jackson

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The only character I play is a Claws/Bio Scrapper on Indomitable. I recently respecced for a proper 50 build and wanted to share it here for ideas/critique.

 

The focus was on survival first and then damage after that. I wanted Super Speed and Super Jump because I find that combo a ton of fun. I wanted to keep a strong focus on single target DPS while not having useless AoE DPS when clearing large groups running Strike Forces. So you end up with 30ish% Melee Defense, Fire/Cold/Energy/Negative in the low to mid 30%, and then S/L Resistance at 55%, Fire/Cold at 29% with Offensive Adaptation on.

 

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Maniacal: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
------------
Level 1:    Strike    
 (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 1:    Hardened Carapace    
 (A) Steadfast Protection - Resistance/+Def 3%
 (45) Gladiator's Armor - TP Protection +3% Def (All)
 (48) Gladiator's Armor - End/Resist


Level 2:    Slash    
 (A) Achilles' Heel - Chance for Res Debuff
 (7) Hecatomb - Chance of Damage(Negative)
 (7) Hecatomb - Accuracy/Damage/Recharge
 (15) Hecatomb - Damage/Recharge
 (17) Hecatomb - Accuracy/Recharge
 (17) Hecatomb - Damage/Endurance


Level 4:    Super Speed    
 (A) HamiO:Microfilament Exposure


Level 6:    Spin    
 (A) Armageddon - Chance for Fire Damage
 (48) Armageddon - Damage/Recharge
 (50) Armageddon - Accuracy/Damage/Recharge
 (50) Armageddon - Damage/Endurance
 (50) Armageddon - Damage


Level 8:    Follow Up    
 (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
 (9) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (9) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (13) Superior Critical Strikes - Damage/RechargeTime
 (13) Superior Critical Strikes - Accuracy/Damage
 (15) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime


Level 10:    Inexhaustible    
 (A) Endurance Modification IO
 (11) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod


Level 12:    Adaptation    
Level 14:    Environmental Modification    
 (A) Luck of the Gambler - Recharge Speed
 (23) Luck of the Gambler - Defense/Endurance


Level 16:    Ablative Carapace    
 (A) Panacea - Heal/Endurance
 (27) Panacea - Endurance/Recharge
 (27) Panacea - Heal/Recharge
 (29) Panacea - Heal/Endurance/Recharge
 (29) Panacea - Heal


Level 18:    Focus    
 (A) Apocalypse - Chance of Damage(Negative)
 (19) Apocalypse - Damage/Recharge
 (19) Apocalypse - Accuracy/Damage/Recharge
 (21) Apocalypse - Accuracy/Recharge
 (21) Apocalypse - Damage/Endurance


Level 20:    Evolving Armor    
 (A) Unbreakable Guard - +Max HP
 (23) Unbreakable Guard - Resistance/Endurance
 (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (25) Unbreakable Guard - Resistance


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (37) Titanium Coating - Resistance/Recharge
 (40) Titanium Coating - Endurance/Recharge
 (43) Titanium Coating - Resistance/Endurance/Recharge
 (45) Titanium Coating - Resistance
 (45) Titanium Coating - Endurance


Level 26:    Eviscerate    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (46) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (46) Superior Scrapper's Strike - Accuracy/Damage
 (48) Superior Scrapper's Strike - Accuracy/Damage/Recharge


Level 28:    DNA Siphon    
 (A) Preventive Medicine - Heal/RechargeTime/Endurance


Level 30:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (31) Shield Wall - +Res (Teleportation), +5% Res (All)
 (31) Shield Wall - Defense/Endurance
 (31) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance/Recharge


Level 32:    Shockwave    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (33) Annihilation - Chance for Res Debuff
 (33) Annihilation - Accuracy/Damage/Endurance
 (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime
 (34) Annihilation - Accuracy/Damage/RechargeTime
 (34) Annihilation - Damage/RechargeTime


Level 35:    Genetic Contamination    
 (A) Fury of the Gladiator - Chance for Res Debuff
 (36) Superior Avalanche - Recharge/Chance for Knockdown
 (36) Superior Avalanche - Damage/Endurance
 (36) Superior Avalanche - Accuracy/Damage/Endurance
 (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (37) Superior Avalanche - Accuracy/Damage


Level 38:    Parasitic Aura    
 (A) Preventive Medicine - Heal
 (39) Preventive Medicine - Heal/Endurance
 (39) Preventive Medicine - Endurance/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime
 (40) Preventive Medicine - Heal/RechargeTime/Endurance
 (40) Preventive Medicine - Chance for +Absorb


Level 41:    Combat Jumping    
 (A) Reactive Defenses - Defense
 (42) Reactive Defenses - Defense/Endurance
 (42) Reactive Defenses - Endurance/RechargeTime
 (42) Reactive Defenses - Defense/RechargeTime
 (43) Reactive Defenses - Defense/Endurance/RechargeTime
 (43) Reactive Defenses - Scaling Resist Damage


Level 44:    Super Jump    
 (A) HamiO:Microfilament Exposure


Level 47:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Critical Hit    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) HamiO:Microfilament Exposure


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (5) Panacea - +Hit Points/Endurance
 (5) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (3) Performance Shifter - Chance for +End
 (3) Endurance Modification IO


Level 12:    Defensive Adaptation    
Level 12:    Efficient Adaptation    
Level 12:    Offensive Adaptation    
------------

 

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  • Thanks 1
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Loving this setup a lot, thanks again: A recommendation I'd make personally is something like the [Unbounded Leap: Stealth] piece in your Sprint instead of a +Movement. That stacks with the stealth radius benefits of Super Speed to make you more consistently invisible, and provides a tolerable amount of stealth when SS isn't running.

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I haven't really found a place where I felt a lack of stealth was really hurting me. But I'd definitely put it in one of the Prestige Sprints/Rush/whatever just to have it as an option. Thanks for the idea.

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