Penguin313 Posted August 5, 2019 Posted August 5, 2019 only noticed this in the last 3-5 days.. I have 5 looks for my DP/MA blaster, each look has a different weapon. Now, all have whatever weapon that I last changed to in the Tailor. I just tried to go and change them all to what they should have but they still default to whatever pistol was last set in the tailor. it should be: costume 1 - 1911. Costume 2 - maelstrom pistol. Costume 3 - Navy Colt. Costume 4 - Plan 9 w/ Fin. Costume 5 - Patented Potent Pistol. as of now ... only Costume 1 has the correct weapon. all the others have the Plan 9 w/ Fin
Lavious Posted August 8, 2019 Posted August 8, 2019 I found this as well. The workaround for me was to swap to the costume before going into the editor to change that one costume only rinse/repeat.
Crysta Clear Posted August 22, 2019 Posted August 22, 2019 (edited) Loading costume slots with Dual Pistols cannot load weapons, and you need to click that 'Costume Fix' radial button in order to load it. What that does is set them to a default weapon. Every time you go into the tailor with Dual Pistols, right before you confirm your changes, you need to check to make sure you have the weapon model you want. It was like that on Resurgence forever, and it's unlikely that a fix is incoming. Edited August 22, 2019 by Crysta Clear
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