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Ice Armor/Dark Melee


DirtyBoxerz

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Not sure I have a lot to offer other than Ice Armor thoughts, certainly nothing huge:

  • Ice Armor looks well done.  Skipping Hibernate is (seriously) a good idea.  And Ice Armor gets along fine without Icicles.  I guess I sort of miss more defense coming from Glacial and Frozen, but you're making up for that elsewhere.
  • I'd replace the KB protection in Super Speed with Celerity: Stealth.  Having an invisibility option (not just Stealth, but invisibility due to stacking) is really nice.  Unless you can run Sprint at the same time as SS, in that case no worries cause you're set up to stack (didn't notice Sprint til after I had typed out the first part of this bullet :)).
  • Nine toggles.  Whew.  That's a LOT of endurance.  But with Ice/Dark I think you're in a great position to do that, what with EA and Dark Consumption.  And with Chilling Embrace you'll still be maintaining taunt most likely.  All that endurance recovery (and thus all those toggles) may be the defining ability of this primary/secondary combo.  Really cool.
  • Not a big fan of Ice Blast and Block of Ice, but it could be SO worth it to get to Ice Storm.  Stacking -recharge could be crazy good.

 

EDIT: You could take out the two Impervium Armors in Permafrost and do Steadfast Protection (+3% Def) and the Gladiator's Armor (+3% Defense as well maybe)?  Not sure the little bit of Recovery you're getting from the Impervium is worth it.  That might free up slots in other places where you've worked toward DEF set bonuses.  Heck, just one of those two enhancements would allow you to drop Maneuvers (which is only giving you 3.51% Defense), saving more endurance than Impervium is giving you and freeing up a power and two slots.  

 

Maybe you could then replace Maneuvers with Combat Jumping.  Way cheaper endurance-wise and still 2.5% defense.  Leave the three slots there and do Kismet +Accuracy, Reactive Defenses Resist Damage, and the LotG recharge you want in there.  Swap Assault in at 24, swap the 34 slot in Glacial out for the 25 slot that was in Maneuvers, then add Combat Jumping in at 30 and give it slots at 30, 34, 34.  You wind up with better defense (and keep in mind the Totals in Pine's are only showing one foe hit by Energy Absorption), less endurance burned, more accuracy and more resists.  

 

Then, since you've swapped out the Steadfast from Tough, insert five slots (everything except End/Rech) of Titanium Coating maybe?  That would bolster your Smash/Lethal resist even more.  Reactive Armor is not giving you as much Smash/Lethal resist as Titanium Coating will (and TC gives a bit of Energy Resist and Regeneration too), and RA's defense additions just aren't needed.  

 

OR take one slot out of Tough (still using Titanium Coating) and move that slot down to Health and then add the Panacea +HP/END proc.  Great for Tankers.  

 

 

Edited by Sura
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