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Sura

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Everything posted by Sura

  1. One of the things I've always loved about CoH is the collision detection. I love setting myself in a doorway or other choke point and keeping foes from reaching the rest of my group. It's just heroic. It never makes sense to me in other games that I can't do that.
  2. I've always thought Venomous Gas should work for everyone the way it works for Masterminds: you target someone other than yourself. EMP Arrow is pretty terrible. I'd rather see it changed to something that has a chance to ignite Oil Patch. It's always seemed odd to not have a method of igniting the oil in the set with the oil. I know you can get origin powers to do it, but I really think the ignition should be another power in the set. Like @SeraphimKensai's Chaining Arrow above, but with fire or energy damage that can light the oil slick. EDIT: Or electric, I just can't remember if that lights the slick.
  3. 1. Ice/Electric 2.WP/Ice Leveling a Rad/DB right now, and that's been fun too.
  4. Dare I bring up EMP Arrow? Recharge 300s and it has an Endurance crash. But you get extra damage against robots! EMP Arrow, and it's "clone" EMP pulse are the only Defender primary T9's that have crashes. At the point where other powersets are getting Lightning Storm, or Heat Loss, or Fulcrum Shift, the already fairly notoriously meh Trick Arrow defender is getting EMP Arrow.
  5. I've used Fantasy Grounds for years, and recently started looking into Foundry. There are some really good options for TTRPG online play.
  6. My two mains are both Tankers: Ice/Elec and WP/Ice. Both are (IMO) under-the-radar effective builds. No purples, no Winter's, just AT IO's and sets. Love the playstyle and those combos.
  7. I don't take anything with a crash unless I want to mule it. Hibernate I rarely take, unless it's as a throw away last power. Hibernate for Tankers makes no sense to me.
  8. I like when they release info like that. Turns out both my tanks are unintentionally uncommon: Ice/Elec - 12 and Willpower/Ice - 10.
  9. I love my Ice/Elec and feel she does very well across the board. Great to have 100% slow resist, holds aggro excellently, and the End drain on Energy Absorption combines nicely with the Elec stuff. Plus Lightning Rod is amazing.
  10. I have a character that's in both comic series. The last "Looking for group" panel of the first series, and the background of the middle panel on page 17 of the one you linked. Unfortunately I just didn't 'get it' and I submitted my main (at the time) for both, and his costume was so bland that the color beige wouldn't even look at it. I really wish I'd have put some thought into what was going to happen and submitted someone with an even halfways decent costume. *sigh*
  11. Had a good run on a Recluse TF (sorry, don't remember what it's actually called) with seven other tankers. It's been a while since I've done Tanker Tuesday, but I was sure glad I jumped in last night!
  12. This is great advice, it works well, if only on your client. I've been using it forever on my Ice Tanker. You can also switch the SuppressCloseFX on and off in Options - Video. You'd still need to set the Distance though the first time you try it.
  13. Nothing ever says how much ice. If I define my character as armored in a eighth inch thick super hard magical armor of ice, that still fits your description but doesn't fit the clunky graphics at all. But honestly, if someone wants to take ice armor and define the armor as an invisible super cooled aura that slows attacks to the point where they don't do damage, or a subcutaneous layer of glacial protection, they should be able to do it and have the visual options to back that up. Regardless of "supposed to cover you in ice".
  14. You have to macro it, it won't stick past a log out and log on. https://paragonwiki.com/wiki/Emotes#Costume_Change_Emotes Costume slots are numbered starting at zero, so if you want to create a button that changes you to the first costume slot and emotes a lightning bolt it would look like this: /macro CC0 cce 0 CCLightning CC0 = label of button (can be anything short) cce = costume change emote command 0 = costume slot to change to CCLightning = costume change emote to use So each costume then can have a different emote that's associated with changing to it.
  15. I have a short older gentleman who travels between missions and transforms into a large lightning wielding minotaur inside missions. I like the giant robot idea too, that would be fun! 🙂
  16. It's awesome. My characters mostly tend to have an "avatar state" where they go from normal size to max size, usually accompanied by a costume change (and costume change emote).
  17. Sura

    ATO Placement

    You're awesome, as usual. Thanks!
  18. Sura

    ATO Placement

    Single target, or would a cone be OK? I've got mine in Frost. Dang, between this and the Power Transfer not stacking I'm running out of respecs. 🙂
  19. I one slot usually, and with a Taunt/Rech/Range. There are times when I don't want to do even that little bit of damage, just taunt, so I've left the damage proc out.
  20. If you compare it to the T9's from almost every Tanker primary it looks fantastic. Getting to level 32 on a Tanker is monumentally anti-climactic.
  21. I so really want a Poison character, but I just haven't been able to figure out what I want to do. This will help a lot, thank you!
  22. Completely agree, it's way too long.
  23. Somethin' ain't right. 🙂 Now I'm glad I posted, I was hesitant.
  24. Yow! Is that with Panacea? That's nutty. Here's my math from the thread in the Tanker forum. Base HP for a tanker is 1874.1. My actual healing totals are: Panacea is healing for 64.58. Power Transfer is healing for 93.7. 1874.1 * .0345 = 64.7 Panacea is healing somewhere around 3.45% of Tanker base HP. 1874.1 * .05 = 93.7 PT:Heal is healing 5% of Tanker base HP. Thanks for pointing me here Caulderone!
  25. Looking at the math: Base HP for a tanker is 1874.1. 1874.1 * .05 = 93.7 PT:Heal is a 3PPM 5% HP heal. That would mean that at least in my case Panacea is doing less than 5%. 1874.1 * .035 = 65.5 So my Panacea is doing somewhere around 3.45% The heal is at the top of this screenshot.
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