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Ice/Bio Build


Hjarki

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I normally play support AT, so I decided to give a try at a Stalker. It's worked out pretty well, so I thought I'd list it for advice/discussion.

 

Design Goals

I want to make a high damage, high control build with strong defenses. I landed on Ice/Bio as a reasonable compromise.

 

For Defenses, I wanted to soft-cap S/L/F/C/E/N and hard-cap S/L. Soft-capping Psionic seemed impossible and Bio just doesn't have enough support for non-S/L resists.

 

For Control, I've got a single target Hold, two multi-target Sleep (which are admittedly not all that useful) and I took a Knockdown/Disorient attack from pools.

 

For offense, I've got three high damage ST attacks, perhaps one of the best melee AEs around (Frost) and a decent PBAoE.

 

Single Target Rotation

There really isn’t a ‘rotation’ per se. Due to variable recharge rates, crit opportunities, etc., it’s more akin to a ‘priority list’. Ice Sword is the lowest priority. Cross Punch is needed to set up insta-Moonbeam. Freezing Touch and Assassin’s Ice Sword are thrown into the mix. In any case, there’s enough to keep me busy. Most of the time Build Up takes the place of Ice Sword.

 

AE Rotation

The build has three AE attacks: Frost, Frozen Aura and Cross Punch. The first two are 10-target AEs while the last one is a 5-target cone that I don’t believe I’ve ever seen hit a second target.

 

Adaptation

I built around the notion of using all three adaptations:

  • Defensive. I use this when I need to soft-cap defenses and cap S/L resist. Since I’ve also got Shadow Meld, this isn’t too often.
  • Efficiency. This transforms the build from endurance-negative when fighting into endurance-positive so it can be used cyclically as ‘endurance recovery’.
  • Offensive. This is what I use 99% of the time and it’s necessary for insta-snipe.

 

Slotting Notes

  • Ice Sword. Most of my attacks are slotted for S/L defense since Bio only gets S/L in Defensive Adaptation. That means either Kinetic Combat or Stalker’s Guile, so I’ve got two slots left over that I just use to round out the necessary stats and toss a proc on top.
  • Frost. This is technically a target AE. However, it can’t slot range and HO range doesn’t work on it, so I just scavenged all the Damage/Range enhancements from various IO sets instead.
  • Freezing Touch. The proc chance of Superior Blistering Cold is ~82%, so it’s effectively a MAG 5 Hold. I slot chance for knockdown solely to limit the amount of recharge in the power.
  • Genetic Corruption. I have no idea if the Placate does anything here. I’m really just trying to grab the set bonuses.
  • Moonbeam. There are a host of ways to slot this for greater effect. However, straight-slotting for F/C/N/E defense works well enough.

 

Incarnates

  • Intuition. Musculature could also make sense here, but the minor loss in damage in exchange for slow/hold seems reasonable. Range does not seem to affect Frost.
  • Ageless Radial Epiphany. This is the only offensive Destiny and I prefer the version that protects me against defense/hit debuffs since I can always drop into Efficiency if endurance becomes an issue.
  • Assault Radial. I’ve got 3 of the hardest-hitting single target attacks around, so it seems to make more sense than simply getting another Build Up.
  • Lore/Judgement/Interface. These's are all dealer's choice - none of them have any synergy or dissonance with the build.

 

Build

Note that Pine's doesn't add in the S/L Def or Resist for some reason in Defensive Adaptation. Total cost is likely around a quarter billion influence.

Spoiler

Villain Plan by Hero Villain Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Stalker

Primary Power Set: Ice Melee

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Ice Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (7) Hecatomb - Chance of Damage(Negative)

Level 1: Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (9) Kismet - Accuracy +6%

Level 2: Frost

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (11) Air Burst - Damage/Range
  • (13) Positron's Blast - Damage/Range
  • (13) Detonation - Damage/Range

Level 4: Hardened Carapace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (17) Unbreakable Guard - +Max HP
  • (19) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance

Level 6: Assassin's Ice Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Superior Assassin's Mark - Accuracy/Damage
  • (25) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 8: Boundless Energy

  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (27) Numina's Convalesence - +Regeneration/+Recovery
  • (27) Numina's Convalesence - Heal

Level 10: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Reactive Defenses - Scaling Resist Damage
  • (29) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Boxing

  • (A) Empty

Level 16: Adaptation

 

Level 18: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance

Level 20: Cross Punch

  • (A) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage
  • (33) Multi-Strike - Accuracy/Damage
  • (33) Multi-Strike - Damage/Endurance
  • (34) Multi-Strike - Accuracy/Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge

Level 22: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance

Level 24: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Freezing Touch

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Knockdown Bonus
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Recharge/Chance for Hold

Level 28: Kick

  • (A) Empty

Level 30: Ablative Carapace

  • (A) Preventive Medicine - Chance for +Absorb
  • (40) Preventive Medicine - Heal
  • (42) Preventive Medicine - Heal/RechargeTime

Level 32: Frozen Aura

  • (A) Superior Stalker's Guile - Damage/Recharge
  • (42) Superior Stalker's Guile - Recharge/Chance to Hide
  • (42) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
  • (43) Eradication - Chance for Energy Damage
  • (43) Eradication - Damage

Level 35: Genetic Corruption

  • (A) Fortunata Hypnosis - Sleep
  • (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (45) Fortunata Hypnosis - Accuracy/Recharge
  • (45) Fortunata Hypnosis - Chance for Placate
  • (50) Fortunata Hypnosis - Sleep/Endurance

Level 38: Moonbeam

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Winter's Bite - Accuracy/Damage
  • (46) Superior Winter's Bite - Damage/RechargeTime
  • (48) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (48) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 41: Maneuvers

  • (A) Reactive Defenses - Defense
  • (48) Reactive Defenses - Defense/Endurance

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 47: Super Speed

  • (A) Celerity - RunSpeed
  • (50) Celerity - Endurance

Level 49: Shadow Meld

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Assassination

 

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

 

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod

Level 16: Defensive Adaptation

 

Level 16: Efficient Adaptation 

Level 16: Offensive Adaptation 

Level 50: Intuition Radial Paragon 

Level 50: Ageless Radial Epiphany 

Level 50: Assault Radial Embodiment 

------------

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Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 28.5% Defense(Smashing)
  • 28.5% Defense(Lethal)
  • 15.38% Defense(Fire)
  • 15.38% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Melee)
  • 12.56% Defense(Ranged)
  • 12.56% Defense(AoE)
  • 1.8% Max End
  • 45% Enhancement(Accuracy)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 47.5% Enhancement(RechargeTime)
  • 30% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 212.3 HP (17.64%) HitPoints
  • 30% JumpHeight
  • 30% SpeedJumping
  • MezResist(Confused) 55%
  • MezResist(Held) 55%
  • MezResist(Immobilized) 55%
  • MezResist(Sleep) 55%
  • MezResist(Stunned) 55%
  • MezResist(Terrorized) 55%
  • 18.5% (0.31 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 17.75% Resistance(Smashing)
  • 23% Resistance(Fire)
  • 23% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 17.75% Resistance(Lethal)
  • 30% SpeedRunning

 

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  • 1 month later

I slotted freezing touch with hecta, and the 6th slot the hold VR, unbreakable constraint? with 5 LoTGs and hasten, freezing touch is up every 3 secs, very easy to double stack on bosses as it is but putting superior blistering cold is a good idea since you can probably use the elemental on a bio, im just ice armor. 

 

I just threw ragnarok in frost.

 

what I really came here to tell you was slot assassins mark and stalkers guile as early as you can attain them, they make things much easier. I put guile in AS, so I can go into hide from that, and I put mark in Ice Sword, but it makes every attack proc to rech build up so can be put anywhere

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