Zale_Unda Posted August 21, 2019 Share Posted August 21, 2019 (edited) Ending up going with a Beam Rifle/Rad build for theme reasons (Bio was tempting but doesn't fit the theme) for my 1950s space ranger toon. That said I have never worked with Rad Armor before so some advice would be appreciated for this build I did in Pines. Priority is damage and survivability. Edit: updated the build with changes. Also Cutter is actually Refractor Beam just Mids is screwed up where it won't take the right IOs so had to put Cutter in to show the bonuses. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Captain Gamma Ray: Level 50 Technology SentinelPrimary Power Set: Beam RifleSecondary Power Set: Radiation ArmorPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: Leaping Hero Profile:Level 1: Charged Shot (A) Decimation - Accuracy/Damage/Recharge (3) Decimation - Accuracy/Endurance/Recharge (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Damage (5) Decimation - Chance of Build Up Level 1: Alpha Barrier (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Gamma Boost (A) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Chance for +Absorb Level 4: Proton Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Endurance/RechargeTime Level 6: Disintegrate (A) Superior Sentinel's Ward - Accuracy/Damage (15) Superior Sentinel's Ward - Damage/RechargeTime (15) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (42) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Recharge Reduction IO Level 10: Fallout Shelter (A) Endurance Reduction IOLevel 12: Lancer Shot (A) Apocalypse - Chance of Damage(Negative) (19) Apocalypse - Damage/Endurance (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Damage/Recharge (43) Gladiator's Javelin - Chance of Damage(Toxic) Level 14: Fly (A) Winter's Gift - Slow Resistance (20%)Level 16: Proton Therapy (A) Panacea - Heal/Endurance (23) Panacea - Endurance/Recharge (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 18: Cutting Beam (A) Positron's Blast - Chance of Damage(Energy) (25) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Damage/Recharge (27) Positron's Blast - Damage/Endurance (43) Positron's Blast - Accuracy/Damage Level 20: Particle Acceleration (A) Flight Speed IOLevel 22: Boxing (A) EmptyLevel 24: Tough (A) Gladiator's Armor - End/Resist (29) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 26: Piercing Beam (A) Superior Opportunity Strikes - Accuracy/Damage (31) Superior Opportunity Strikes - Damage/RechargeTime (31) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (43) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 28: Particle Shielding (A) Panacea - Heal/Endurance (33) Panacea - Endurance/Recharge (34) Panacea - Hea/Recharge (34) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 30: Weave (A) Red Fortune - Defense/Endurance (34) Red Fortune - Endurance (36) Red Fortune - Defense (36) Luck of the Gambler - Recharge Speed Level 32: Overcharge (A) Ragnarok - Chance for Knockdown (36) Ragnarok - Damage/Endurance (37) Ragnarok - Accuracy/Recharge (37) Ragnarok - Accuracy/Damage/Recharge (37) Ragnarok - Damage/Recharge (45) Achilles' Heel - Chance for Res Debuff Level 35: Ground Zero (A) Obliteration - Chance for Smashing Damage (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Recharge (45) Obliteration - Damage Level 38: Meltdown (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Endurance/RechargeTime (40) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance Level 41: Hover (A) Luck of the Gambler - Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Combat Jumping (A) Luck of the Gambler - Recharge Speed (48) Reactive Defenses - Scaling Resist Damage Level 49: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift Edited August 21, 2019 by Zale_Unda Link to comment Share on other sites More sharing options...
Hopeling Posted August 21, 2019 Share Posted August 21, 2019 Despite what Mids says, Overcharge has a 90s base recharge, so you're going to be limited by Aim's recharge time unless you slot it a bit more. I'd rather have Refractor Beam than Cutting Beam if you can only have one. I'm not sure if that's actually a placeholder since Mids think Refractor Beam is a snipe. I'd trade one of those Panacea sets for a Preventive Medicine. Drop the FF proc in Charged Shot to make room; you won't be using Charged Shot much anway except to activate Opportunity. 1 Link to comment Share on other sites More sharing options...
Zale_Unda Posted August 21, 2019 Author Share Posted August 21, 2019 (edited) 10 minutes ago, Hopeling said: Despite what Mids says, Overcharge has a 90s base recharge, so you're going to be limited by Aim's recharge time unless you slot it a bit more. I'd rather have Refractor Beam than Cutting Beam if you can only have one. I'm not sure if that's actually a placeholder since Mids think Refractor Beam is a snipe. I'd trade one of those Panacea sets for a Preventive Medicine. Drop the FF proc in Charged Shot to make room; you won't be using Charged Shot much anway except to activate Opportunity. Oh I forgot to mention I am using refractor it just shows Cutting because Mids is screwed and won't show the right IO set for Refractor Edited August 21, 2019 by Zale_Unda Link to comment Share on other sites More sharing options...
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