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Posted (edited)

Ending up going with a Beam Rifle/Rad build for theme reasons (Bio was tempting but doesn't fit the theme) for my 1950s space ranger toon. That said I have never worked with Rad Armor before so some advice would be appreciated for this build I did in Pines. Priority is damage and survivability. 

 

Edit: updated the build with changes. Also Cutter is actually Refractor Beam just Mids is screwed up where it won't take the right IOs so had to put Cutter in to show the bonuses.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain Gamma Ray: Level 50 Technology Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Charged Shot

  • (A) Decimation - Accuracy/Damage/Recharge
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Damage
  • (5) Decimation - Chance of Build Up

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Gamma Boost

  • (A) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance
  • (48) Preventive Medicine - Chance for +Absorb

Level 4: Proton Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Endurance/RechargeTime

Level 6: Disintegrate

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (15) Superior Sentinel's Ward - Damage/RechargeTime
  • (15) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Recharge Reduction IO

Level 10: Fallout Shelter

  • (A) Endurance Reduction IO

Level 12: Lancer Shot

  • (A) Apocalypse - Chance of Damage(Negative)
  • (19) Apocalypse - Damage/Endurance
  • (19) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Damage/Recharge
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)

Level 14: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Proton Therapy

  • (A) Panacea - Heal/Endurance
  • (23) Panacea - Endurance/Recharge
  • (23) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
  • (46) Panacea - Heal

Level 18: Cutting Beam

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage

Level 20: Particle Acceleration

  • (A) Flight Speed IO

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - End/Resist
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 26: Piercing Beam

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (31) Superior Opportunity Strikes - Damage/RechargeTime
  • (31) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 28: Particle Shielding

  • (A) Panacea - Heal/Endurance
  • (33) Panacea - Endurance/Recharge
  • (34) Panacea - Hea/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (46) Panacea - Heal

Level 30: Weave

  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Endurance
  • (36) Red Fortune - Defense
  • (36) Luck of the Gambler - Recharge Speed

Level 32: Overcharge

  • (A) Ragnarok - Chance for Knockdown
  • (36) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Damage/Recharge
  • (45) Achilles' Heel - Chance for Res Debuff

Level 35: Ground Zero

  • (A) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage

Level 38: Meltdown

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance

Level 41: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Reactive Defenses - Scaling Resist Damage

Level 49: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift Edited by Zale_Unda
Posted

Despite what Mids says, Overcharge has a 90s base recharge, so you're going to be limited by Aim's recharge time unless you slot it a bit more.

 

I'd rather have Refractor Beam than Cutting Beam if you can only have one. I'm not sure if that's actually a placeholder since Mids think Refractor Beam is a snipe.

 

I'd trade one of those Panacea sets for a Preventive Medicine. Drop the FF proc in Charged Shot to make room; you won't be using Charged Shot much anway except to activate Opportunity.

  • Like 1
Posted (edited)
10 minutes ago, Hopeling said:

Despite what Mids says, Overcharge has a 90s base recharge, so you're going to be limited by Aim's recharge time unless you slot it a bit more.

 

I'd rather have Refractor Beam than Cutting Beam if you can only have one. I'm not sure if that's actually a placeholder since Mids think Refractor Beam is a snipe.

 

I'd trade one of those Panacea sets for a Preventive Medicine. Drop the FF proc in Charged Shot to make room; you won't be using Charged Shot much anway except to activate Opportunity.

Oh I forgot to mention I am using refractor it just shows Cutting because Mids is screwed and won't show the right IO set for Refractor

Edited by Zale_Unda

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