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Hello All,

 

Please take a look at this build for a Fire/Kin Controller. Is this type of build where I rely exclusively on defense viable? Anyone who runs this type pf build have any real playtime experience on how it holds up. I fear that in a group setting that 1 random attack happens to get through and I disappear of the face of the earth.

 

Note: the last 2 slots would go into ice storm to have that 6 slotted (pines wouldn't let me put them on their for some reason).

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
------------
Level 1:    Char                BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-Slow%(46)
Level 1:    Transfusion            DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-Heal(9)
Level 2:    Fire Cages            PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), Empty(45)
Level 4:    Hasten                Empty(A), Empty(13)
Level 6:    Combat Jumping            LucoftheG-Rchg+(A)
Level 8:    Hot Feet            Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(15), Erd-Dmg(15), ClvBlo-Acc/Dmg(17), ClvBlo-Dmg/EndRdx(17), ClvBlo-Acc/Rchg(19)
Level 10:    Siphon Speed            Empty(A)
Level 12:    Flashfire            SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprWiloft-Rchg/Dmg%(23)
Level 14:    Maneuvers            LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25)
Level 16:    Tactics                Empty(A)
Level 18:    Cinders                BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29)
Level 20:    Speed Boost            Empty(A)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26:    Bonfire                PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(33), SuddAcc--KB/+KD(33)
Level 28:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34)
Level 30:    Inertial Reduction        Empty(A)
Level 32:    Fire Imps            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36)
Level 35:    Transference            EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(37), EffAdp-Acc/Rchg(37), EffAdp-EndMod/Acc(39), EffAdp-EndMod/EndRdx(39)
Level 38:    Fulcrum Shift            Empty(A), Empty(39), Empty(40), Empty(40)
Level 41:    Hibernate            Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 44:    Vengeance            LucoftheG-Rchg+(A), Ksm-ToHit+(45)
Level 47:    Frozen Armor            LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49:    Ice Storm            Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(50), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/Rchg(50)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Acc(45)
------------
------------
Set Bonus Totals:
9.5% DamageBuff(Smashing)
9.5% DamageBuff(Lethal)
9.5% DamageBuff(Fire)
9.5% DamageBuff(Cold)
9.5% DamageBuff(Energy)
9.5% DamageBuff(Negative)
9.5% DamageBuff(Toxic)
9.5% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
19.44% Defense(Energy)
19.44% Defense(Negative)
6% Defense(Psionic)
18.81% Defense(Ranged)
6% Defense(AoE)
1.8% Max End
100% Enhancement(RechargeTime)
3.75% Enhancement(Max EnduranceDiscount)
4% Enhancement(Stunned)
4% Enhancement(Held)
4% Enhancement(Confused)
4% Enhancement(Heal)
4.4% Enhancement(Terrorized)
8% Enhancement(Immobilized)
8% Enhancement(Sleep)
33% Enhancement(Accuracy)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
95.38 HP (9.38%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 35%
MezResist(Held) 35%
MezResist(Immobilized) 35%
MezResist(Sleep) 35%
MezResist(Stunned) 35%
MezResist(Terrorized) 35%
11.5% (0.19 End/sec) Recovery
50% (2.12 HP/sec) Regeneration
15.25% Resistance(Smashing)
15.25% Resistance(Lethal)
19% Resistance(Fire)
19% Resistance(Cold)
16.75% Resistance(Energy)
16.75% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
7.5% SpeedRunning

 

http://www.cohplanner.com/mids/download.php?uc=1399&c=640&a=1280&f=HEX&dc=78DA6593596F125114C7EF85C10A05015B5ABA0015A5545A29A8EF26D6D6A5A04D4C7C6D089DD249B010C0441F7DD0B8D4F541BF816BACD6F58BB83EFB62B5D8BABC1A3C73CF9F2599C9CCFCE6FECFB9F79C7BCE9DECF923EED5A3170F09E99B2AE6AAD5F9A9D272AD522A16F58A239B2B1879615E5DF444DA96A65372C6A8E8CD41B0C37EF8DCE26272D658D66B46BE2A5C7325F23D5DD6F505B7FACCE8B9B2B15CF036070B7AA5BA64943D6A3C6314966A64F54D978D7CF2785E9FCFE6AA35BD72214849C4E8B92405AE8643BCB70911D284ED03F889A97D64EEFB0C7E614EB7E76A62960669F2CD30B765C193CCEDA798970912F1E42BC1B6D74CD71BF02DD3FD8E39D1A04B44A96E769E29ED4A71AB771FE90EB5644338021CE58AE4329B51BA3638DB1D75709DE92BF2EABEB3CC9D25E6319AEB543936845345B84A836EACD6FDC0CEDE0F99BD8FC0C7CCBE27E053A69FD2F07076360FB20BFAC05E660FF978B103AF8A788D467E8E68F7A32B83E8CA20BA318CEE9C20DF1EF6153D6AB6A4F50250024AB193D2CF1164BFF961CEDFCF195EA7E1007637808E84D191303A12464746D09191AF1A779BD61DC2EE86B0BB11EC6E1776671E8C10B209A96C564889206264D3C6DE5BE02FE6EEDFE01FF02FD33C5E51CC8DAEB0B6E7067813BCC51CBD0DDE619A4732C69DB5C75426A3EA1DEF78BFA0A28C61FDB16F5CA1BDEBE077F00733B101D67106A81AE3A8F238AA31F14FA86AAF914B12954AC236890A4DA2622FC92785AEA79E71A5D3ABE01AF89C39ACB5FE3DBACDCC436DA591B0585316256D510E58948316256351E6B4D61F2DA4529CBED69FDAA8BBC82A3BAD9B6D454AF3F0C635113FC3FC69F1DE6A2B36799FFB98B8CB9CB8C7FC0F72C3132F


 

Edited by Giocondi

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