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Energy Melee/Super reflexes build help


RealApollo

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Hi all, just getting back into CoX and I am having fun playing this EM/SR brute. I will not be farming on him. Just running missions and doing TF/SF/ Trial of various levels. I just hit 50 and I am having a hard time figuring out the best way to slot him with IOs. I have looked around various forums and cant find any good suggestions other than take everything in SR.  I'd like to keep this as cheap as possible while maxing his defenses and of course damage. This is the build I have come up with, but feel its pretty bad. I will be the first to admit I have no idea what I am doing other than trying to get defense capped. I took aid self for the times my defense doesnt hold up. I took Soul Mastery ofr the -to hit/-acc. Any help in refining or redoing this build would be much appreciated. Not sure if I uploaded the build correctly

 

http://www.cohplanner.com/mids/download.php?uc=1441&c=672&a=1344&f=HEX&dc=78DA65944953135110C7DF6406C832611142C21648D8420291B81CF46295025E4815650EEE959A8297309A4A5259AAE0E8D5B54A0FDED4F20320E81771D7838ABB27C1E5E429F6CCBF8594994AE637EFFFBAFB75F77B33C995197DEDF8A52342F11CCB19E572FA68A95A91CE64B56254CC425E1542384F1AA51923BF285B6810B0E7D3499993323E9B97A5EC2A06FD98989119992FCB78AA5A94A5F40999C9C9155916FA42A1908BCF4BA368E6B36E7B902A4AB9E4B51FE7CCEC728526304ACA2573D1CC4BFF6CD15C8C236CAA50CDA59346B9224BAB014A6394FECD0ADDACBFA8358953946942138ED3CC33A07696790E1C3A0F3E1675BE6EC5D69A3DCC5670CCCB6C03133AF8C472655F857D9DECEB661B37FBEA1C6B84633809564F2D5FF50D72D1DF82ADEF989B60FB7BE607D04FFD6F82AF688A085B7351BC16686ACB1D07D6B80BEEB9C7BC0F3E252B17F276B87CC8A7AB8BD9013EA3590F6C84278635C2B480176B285ED6BA99CF096D1CB32D082DF01FAD967470CD1D97355BEBBD02F65F655E0383D79937C017E4D589F85AE76FF4A17B0BECDDE63DFD09867EF1DE53BE3EEE93AF46975049F17396FE7DB01AFE038E5813037442C8A6876D7A0E123455849823CC97843EB6E9E30E86B88363ED6090E20CF0EA0387E0671D8241EEC060065D19CE8213CB4C138C5E605E0407295E9877386C57336CDFC7EBEE4B2ADE082BFEE81A3A37FE009C5807A31BE0E443E623F03579457877238791EF2473531722867AD518D732F58FEB3855531BA0A41CE29C43FC237ABBF713F333F30B98F8CAFC06BE22AF693E75D353A8BB5F137CD5E86755196D50A61B944483B2BF4139D0A0CC693B5F83DAFCEEB3109CCB82C612698AEDE16ADF798F6BDFDD3BDF03A1B0C776BD1642955BF59A1DE5C7AEE2506EA38FC19BE0D02DF02FFFB8ED99

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

WarDance: Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Barrage                BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(3), BrtFur-Acc/Dmg/Rchg(3), BrtFur-Dmg/EndRdx/Rchg(5), BrtFur-Acc/Dmg/EndRdx/Rchg(5), BrtFur-Rchg/Fury(33)
Level 1:    Focused Fighting        RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def(7), RedFrt-Def/EndRdx/Rchg(39), RedFrt-EndRdx(39), RedFrt-EndRdx/Rchg(50)
Level 2:    Focused Senses            RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(13), RedFrt-EndRdx(37)
Level 4:    Bone Smasher            OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(17)
Level 6:    Super Jump            Jump-I(A)
Level 8:    Build Up            AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(9), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-ToHit/EndRdx(19)
Level 10:    Agile                LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/Rchg(21)
Level 12:    Practiced Brawler        RechRdx-I(A)
Level 14:    Hasten                RechRdx-I(A), RechRdx-I(23)
Level 16:    Dodge                DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 18:    Total Focus            BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(27), BlsCol-Acc/Dmg/EndRdx(29), BlsCol-Acc/Dmg/Rchg(29), BlsCol-Dmg/EndRdx/Acc/Rchg(31), BlsCol-Rchg/HoldProc(31)
Level 20:    Evasion                Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(27), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(34)
Level 22:    Kick                Empty(A)
Level 24:    Tough                GldArm-3defTpProc(A), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37)
Level 26:    Weave                HO:Cyto(A), HO:Cyto(34), HO:Cyto(37)
Level 28:    Lucky                LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(39)
Level 30:    Injection            HO:Lyso(A)
Level 32:    Energy Transfer            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
Level 35:    Aid Self            Empty(A), Empty(36), Empty(40), Empty(40)
Level 38:    Soul Tentacles            FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(40), FrzBls-Acc/Dmg/EndRdx(42), FrzBls-Acc/Dmg/Rchg(43), FrzBls-Dmg/EndRdx/Acc/Rchg(45), FrzBls-Rchg/ImmobProc(45)
Level 41:    Elude                HO:Membr(A), HO:Membr(45)
Level 44:    Darkest Night            HO:Lyso(A), HO:Lyso(46), DmpSpr-ToHitDeb(46), DmpSpr-ToHitDeb/Rchg(46)
Level 47:    Dark Obliteration        Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
Level 49:    Quickness            Run-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Run-I(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Rchg(33)
------------

 

 

 

 

Edited by RealApollo
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Your endurance usage would be utterly brutal.  I took a shot at it with Focused Accuracy instead, and a lot of resistances (for SR).

 

http://www.cohplanner.com/mids/download.php?uc=1449&c=648&a=1296&f=HEX&dc=78DA65934B6F12511CC56786819637F4098542A96DA1D0D2A2EE4DB4ADB185A46AE29660BDA5A38436404DBBF42BB871691FBAF5B3F8F62BF8A29AA80B57F867CE916A98407E73CFBDFFC79C7B6FE960C5F7E2FAA32B9AEEBD56AB349BE5AB8DFD9672962A556BCBA1C93320FF882D964BAAA6547EB5AE1AD5430CE2985851DBAADE54F9DBFB7BAA51BEA5B66BEA403535DFE6EE6E2D5F54953DAB5EF5DB8335ABBAD3EA8D4AEA9EB565D555D81EDDA83FB49AD65DAB66B50EA3AB7BD656AF54A5D9528D43B416917E66E5EFD2353E1DA77624AD164CCD38264F40F3947C06BA9E832FBB613A634D7949CB9C131C749103A067907453D7192AB1FAB666E7F355C91D306091F7C1D003F095C0C1BA0EE60BB1FE10EB0FB1FE08EB8FB07E77B913750DE753C3CE973E06E74FC1D7DDFD427E636054B7B5C2081902DFC8AC1B6B34770E7D8DC9267BA97919372E9A1FF5347F0CBEBD955190EB825CE71384E947780E7DCCA4C90C38374F66C91CF84EA286E9C730BF738C7E8CD18F08FD98A01F13F44D97FE46E9C7E83AF22D6E9045D0216BC691DF1CEFBE4C4ABE8BF896855FE44F70F137CF8AC444D95394B5E2EC29CE9E12EC29C19E12ECFDBD44C5E84F8CFE78BA65E9CFE427C3EE21F519BCF085FC4AB6C199333020B149C6267DA69D6FCA4F06C820980A9161D0239B32CDB3307DF4FF79499F801FBA7789FDCE2EF20C4B5C865AE609D625C4931CCF422E857549D1F2D01CF918B4A5BFDCC0B72FDD0403B276196BF5E50DF85CF801C6CDDE3D969F3C5AB64F59EE530A7DCAA53EE5729FB266F6EE7DA7D837BB69F66EB6A6DB8A3B24F7154AA7ED9159FAA2D3AB6FE79AA9B7F13DF31FC91498BD030FB2EB382367FFE6C920CFF773CDD0A7A0651FC3FB05EEC11F229FCE94

 

 

edit:  Anyone know how I make that show up as a clickable url?   Nevermind, adding this line did it, so I guess you need a return line after the end?

 

PS.  I used a purple set in TF, but you could just frankenslot or use Crushing Impact or the like.

 

edit3:  On looking back, I'd probably move the 2 added slots in Agile to Lucky to balance out the Ranged and AoE defense.

Edited by Caulderone
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I would stay far away from Focused Accuracy, all it does really is drain end for no real gain except in very specific situations where you get debuffed but you could also just pop some yellow candies and have the same result without the massive end drain and a useless power. Superior Conditioning and Physical Perfection are the only 2 powers you need in Energy Mastery.

Aid Self is pretty bad because it is not usable in combat since it is interruptible unless you go all the way down the list to get Field Medic

Edited by Seigmoraig
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