Silvanthis Posted September 4, 2019 Share Posted September 4, 2019 (edited) I noticed Lifegiving Spores says it heals for 25,000 ticks, and that the buff lasts for 27 hours. Edit: Power typo Edited September 4, 2019 by Silvanthis Link to comment Share on other sites More sharing options...
WindDemon21 Posted September 10, 2019 Share Posted September 10, 2019 That's because it's a location toggle that basically never expires. That said it's heal is only like 2.5% base when it tics, and it only tics once every 4 seconds. This power REALLY needs looked at as its practically next to useless in it's current form. It would be much better at least as a pbaoe toggle like pains, but honestly it's the 4 second proc rate and such minimally low stats that make it useless. These should easily be boosted higher, and the proc rate hands down should be at least 1 second not 4. It's also very annoying having to constantly recast as a toggle. It would be much better as a location power like tree of life or changed to something else altogether. For reference, the endurance is only a 15% recovery boost essentially, even less if you factor accolades in and max end bonuses. If you go ham on recharge for overgrowth though this is next to useless, and the heal is so pitiful plus you have to stay within it's aura, this whole power needs reworked BADLY. Link to comment Share on other sites More sharing options...
WindDemon21 Posted September 10, 2019 Share Posted September 10, 2019 (edited) Wild bastion also needs looked at severely. Absorb has some uses, but all it is is a pre-heal, which goes just as fast as your health does, and the devs WAYYY miscalculated it's usefullness when they factored it's recharge/value. 240 second base recharge for what's basically i believe a 70% heal and 50% absorb only when fully slotted (of the def/troll/corr health base value only) is honestly quite pitiful for just a heal and preheal. It's an "oh sh!t" heal, but for just a heal, and limited use of the absorb as mentioned, it should easily be on a MUCH shorter timer of at least 120 seconds at the very least, if not a 90 or 60 second base recharge. Absorbs really only work if they have about 80% of the same amount/rech as a standard heal would and can be just as spammable. Edited September 10, 2019 by WindDemon21 Link to comment Share on other sites More sharing options...
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