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Looking for feedback on my Plant/Earth build


Olthoi986

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Dominator is the last of the non-heroic archetypes I have yet to level. I've started working on this plant/earth build, and it's been a lot of fun although on the occasion something gets around my CC I feel super squishy. In any event, I haven't found too much guidance for how to slot either of these power sets. I'm sure opinions of /earth are still evolving as the patch was so recent. Anyways, in my build, I've got softcapped S/L and, assuming modest uptime on the Force Feedback proc in Heavy Mallet, should be able to maintain perma Dom and Hasten. However, the slots look a little clunky to me, and I don't know if I'm missing some obvious potential upgrades or something. Any feedback is appreciated!

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Stone Spears

  • (A) Empty

Level 2: Roots

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Immobilize/Range
  • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (9) Enfeebled Operation - Accuracy/Immobilize

Level 4: Tremor

  • (A) Empty

Level 6: Boxing

  • (A) Empty

Level 8: Seeds of Confusion

  • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (15) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (15) Ascendency of the Dominator - Endurance/Recharge
  • (17) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (17) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (19) Ascendency of the Dominator - Recharge/Chance for +Damage

Level 10: Hurl Boulder

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Reactive Defenses - Scaling Resist Damage
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Kismet - Accuracy +6%

Level 14: Super Jump

  • (A) Jumping IO

Level 16: Power Boost

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 18: Vines

  • (A) Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (23) Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (25) Dominating Grasp - Endurance/RechargeTime
  • (25) Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (27) Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (27) Dominating Grasp - RechargeTime/Fiery Orb

Level 20: Heavy Mallet

  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Force Feedback - Chance for +Recharge

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense

Level 26: Carrion Creepers

  • (A) Annihilation - Chance for Res Debuff
  • (36) Javelin Volley - Chance of Damage(Lethal)
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (37) Trap of the Hunter - Chance of Damage(Lethal)
  • (37) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Explosive Strike - Chance for Smashing Damage

Level 28: Seismic Smash

  • (A) Touch of Death - Chance of Damage(Negative)
  • (39) Gladiator's Net - Chance of Damage(Lethal)
  • (39) Neuronic Shutdown - Chance of Damage(Psionic)
  • (39) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (40) Gladiator's Strike - Chance for Smashing Damage

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Achilles' Heel - Chance for Res Debuff
  • (43) Touch of Lady Grey - Chance for Negative Damage

Level 35: Mud Pots

  • (A) Multi-Strike - Accuracy/Damage
  • (43) Multi-Strike - Damage/Endurance
  • (45) Multi-Strike - Damage/Recharge
  • (45) Multi-Strike - Accuracy/Endurance
  • (45) Multi-Strike - Accuracy/Damage/Endurance

Level 38: Fissure

  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 47: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Prestige Power Dash
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I've done another pass through this build, dropping Mace Mastery so I could get Sleet (and Frozen Armor to replace Scorpion Shield). The build has soft-capped S/L defenses and is basically perma-hasten/dom, but resists are a little low (49% S/L resists). I would still appreciate any feedback!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), BslGaz-Acc/Rchg(5)
Level 1: Stone Spears -- Empty(A)
Level 2: Roots -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/Immob(9)
Level 4: Boxing -- Acc-I(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), Ksm-ToHit+(13), ShlWal-ResDam/Re TP(15)
Level 8: Seeds of Confusion -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), AscoftheD-EndRdx/Rchg(17), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), AscoftheD-Rchg/+Dmg%(19)
Level 10: Super Jump -- Jump-I(A)
Level 12: Spirit Tree -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Vines -- DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), DmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), DmnGrs-EndRdx/Rchg(31), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), DmnGrs-Rchg/Fiery Orb(33)
Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Carrion Creepers -- ExpStr-Dam%(A), ImpSwf-Dam%(37), TraoftheH-Dam%(37), PstBls-Dam%(37), JvlVll-Dam%(39), RechRdx-I(39)
Level 28: Seismic Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43)
Level 35: Sleet -- TchofLadG-DefDeb/Rchg/EndRdx(A), TchofLadG-Rchg/EndRdx(45), TchofLadG-DefDeb/EndRdx(45)
Level 38: Mud Pots -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(45), Mlt-Acc/Dmg/EndRdx(46), Mlt-Dmg/EndRdx/Rchg(46)
Level 41: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(48)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(50), RedFrt-Def(50), StdPrt-ResDam/Def+(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Agility Partial Core Revamp 
------------

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  • 1 month later

Almost 50 om my Plant/Earth and was poking around the forum for builds. Looks pretty good from my non-expert point of view. Great powerset that I am enjoying immensely! I think I took invis pool over combat jumping but I did go with Ice epic pool as well. Seems to fit well.

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This is what I threw together with the goal of not using any purples cause I'm a cheap SOB

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(19)
Level 1: Stone Spears -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(15), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(40)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5)
Level 4: Kick -- Empty(A)
Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(11), MlsIll-Conf/Rng(13), MlsIll-Acc/Conf/Rchg(13)
Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), Ksm-ToHit+(42)
Level 12: Super Speed -- Clr-Stlth(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), StdPrt-ResDam/EndRdx(37), GldArm-End/Res(40)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37)
Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(45)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 24: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Ann-ResDeb%(27), TraoftheH-Dam%(27), ImpSwf-Dam%(29), ExpStr-Dam%(29), FrcFdb-Rechg%(31)
Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33), CrsImp-Acc/Dmg/EndRdx(33), CrsImp-Acc/Dmg/Rchg(36)
Level 30: Invisibility -- LucoftheG-Rchg+(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), AchHee-ResDeb%(34)
Level 35: Sleet -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(48), ExpVln-DefDeb/Rchg/EndRdx(48)
Level 38: Mud Pots -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(39), Mlt-Dmg/Rchg(39), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(50)
Level 41: Frozen Armor -- LucoftheG-Rchg+(A), UnbGrd-Max HP%(42), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 44: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
------------

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