SmalltalkJava Posted July 17, 2019 Share Posted July 17, 2019 For some background information. Here is a post and additional follow up regarding other pees not having this issue. https://forums.homecomingservers.com/index.php/topic,5922.msg48946.html#msg48946 It seems that beast pets once they start to attack after their initial chain, will pause for a few seconds and not do anything. We aren’t sure if it is some baked in animation or not. It appears that their skills have recharged and are available for use. It isn’t that they are casting buffs. They just stand there and don’t activate their next attack for a few seconds. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 21, 2019 Author Share Posted July 21, 2019 Here is some additional testing and a video. https://forums.homecomingservers.com/index.php/topic,6691.msg62144.html#msg62144 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
KaizenSoze Posted July 22, 2019 Share Posted July 22, 2019 Is it possible to get development attention on this issue. The bug makes the beasts power set the worse by far in the Mastermind AT. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
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