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krj12

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Posts posted by krj12

  1. The biggest issues I have with gold side, other than no one goes there:

     

    1.   Many of the missions are far more difficult than your typical fare in blue side.   While some may like the extra challenge,

    I find them annoying.   They need to tone down the missions, especially the ones with non-stop ambushes.

    2.  The final missions feature a couple of EBs,  need to be able to downshift them to bosses when solo.  Some of my characters

    simply couldn't defeat them.  

    3.  Would be very nice if gold side could have content all the way to level 50.   A lot of work, but without it, gold side will 

    continue to be fairly empty.

    4.  Radio missions would be a nice to have.

    5.  Some way to easily go back and forth between blue and gold side, without the "you have to finish the final mission arc before you can get out of here".

     

  2. We already have too many players who don't know how to play their characters at level 50, definitely don't need to add to it.

    If anything, we need to incentivize people to take their time and learn their power sets.

     

    I agree that normal content can be a bit boring, especially solo,  so my path to 50 is usually:   DFBx2,  Posi 1 and 2,  Peni Yen a few times,

    then ITF the rest of the way.   I'll sometimes do a few normal radio teams to bridge the gaps.

     

    What should be done is to revamp normal mission arcs and radios to be more interesting.   And revamp the TFs that nobody wants to play.

     

    • Thumbs Up 2
  3. Couple of options they could choose to fix the issue:

    1.  Limit the EBs to certain zones or to certain neighborhoods.  Make sure the release notes detail where those areas are.

    2.  Have a character setting to turn those EBs on/off when you are the knocker.   Personally, I wish there was a setting to turn EBs off completely.

      Some of the EBs in the RWZ arcs are almost unbeatable for certain classes.

     

    • Thumbs Up 1
  4. Hovering over current selections in a build does not seem to work very well at this time.  The first column appears to work ok.

    However, with other columns, I seem to be getting tooltips either from the column to the left or from other powers in the same column.

     

    temp.jpg

  5. My biggest issue with holds in general, is that they rarely work on anything higher than a lieutenant level mob,  and when it does - it doesn't last very long.

     

    Base chance to hold and hold duration need to be upped a bit imho.    It would also be nice if more AVs and EBs could be susceptible to holds - would make the class

    much more useful in end game content.

     

     

     

  6. Yeah, I don't see them implementing a tip feature as described,  but it wouldn't be a bad thing if the system gave a special reward at the end.

    Maybe it takes some people only 5 mins, but it takes me up to 10 mins on average in the evenings, then another few minutes on subsequent  runs

    to replace the 8 to 10 people who always leave.

     

    Of course, to make THAT work, they first need to fix the bug where the TF leader randomly loses the star on entry to the map.

     

  7. Anyone know how to associate the .mxd extension to this new .exe?     I've tried through windows default programs and the .mxd extension doesn't even show up.

    Right click and "choose default program" doesn't work either.

     

    When I do double click on an .mxd, its using the old Pines, which I cant locate on my machine.  Anyone know the name of the .exe for that version?  I just cant locate it.

     

  8. The spell animations are fine, however,  visual effects for persistent holds and immobilizes are just not there.  At all.

    Get any other troller on a team, and you can instantly tell what you have just by the visual effects of the holds,  or the powers themselves.

    There's nothing that really shouts "symphony troller in the house!"   Even the symphony spell effects are usually lost in the hodgepodge of

    other power sets.

     

    Suggestion:

     

    Change immobilizes to random floating musical notes, along with some swirly effects.   Think Nature's entangling aura, but replace the leafs with music notes.

     

    Add hold visuals to do something similar to what the Reverberant pet has as an aura, only scaled up considerably so they can be seen.

     

     

  9. I haven't played the hard mode ITF  yet, but...

    if its gotten to the point where people are REQUIRING barrier to play, yeah ... I think I'll pass.

     

    I've quit other MMOs because of the attitudes of many players that you have to do certain builds, or take certain powers, or play "perfectly"

    on their team.   Don't want to see this happening in CoH.

     

     

    • Like 5
  10. Doesnt look like Mids has been updated yet,  but wondering if anyone has a build yet for this combination, or at least point to a similar

    combo that I can model it after?

    Goals:  

    Good control,  excellent survivability in TFS like the ITF,  and decent DPS.

     

    Thanks.

     

     

    • Thumbs Up 1
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