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krj12

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Everything posted by krj12

  1. I've wanted a level 50 extension to Croatoa for quite a while. This is about the only fantasy based zone in the game, and I don't count the gothic horror based Dark Astoria as fantasy, really.
  2. Would love for a level 50 extension to Croatoa, so much could be done for the overall story arc. Maybe a level 50 repeatable mission contact, with lev 50 versions of the mobs...
  3. I vote yes, one of my characters would feel right at home. In addition to this, would be nice to have a new Egyptian themed power set or two. Think swarms of locusts or scarab beetles, ranged attacks that have the Ankh symbol glowing bright at your hands, etc. - wouldnt be too hard to fill out control and/or blast themed sets with this concept in mind.
  4. That's kind of what I was hoping for out of the symphony set, would be really nice if it could be implemented.
  5. I'd love to have a "sheathed" option for my current shield defense character. On the back, just like Captain America, though I don't know how that would work with capes....
  6. The biggest issues I have with gold side, other than no one goes there: 1. Many of the missions are far more difficult than your typical fare in blue side. While some may like the extra challenge, I find them annoying. They need to tone down the missions, especially the ones with non-stop ambushes. 2. The final missions feature a couple of EBs, need to be able to downshift them to bosses when solo. Some of my characters simply couldn't defeat them. 3. Would be very nice if gold side could have content all the way to level 50. A lot of work, but without it, gold side will continue to be fairly empty. 4. Radio missions would be a nice to have. 5. Some way to easily go back and forth between blue and gold side, without the "you have to finish the final mission arc before you can get out of here".
  7. We already have too many players who don't know how to play their characters at level 50, definitely don't need to add to it. If anything, we need to incentivize people to take their time and learn their power sets. I agree that normal content can be a bit boring, especially solo, so my path to 50 is usually: DFBx2, Posi 1 and 2, Peni Yen a few times, then ITF the rest of the way. I'll sometimes do a few normal radio teams to bridge the gaps. What should be done is to revamp normal mission arcs and radios to be more interesting. And revamp the TFs that nobody wants to play.
  8. A lot of effort for little return. Most people already gather at the motel area in PI. And switching from red to blue is just a trip to Null the Gull.
  9. Yep, noticed this on a few tot teams. Some teams ( active), the xp flows in like crazy. Then others, where I'm probably the only active player, it barely trickles in. Not much to be done for it though, unfortunately.
  10. Couple of options they could choose to fix the issue: 1. Limit the EBs to certain zones or to certain neighborhoods. Make sure the release notes detail where those areas are. 2. Have a character setting to turn those EBs on/off when you are the knocker. Personally, I wish there was a setting to turn EBs off completely. Some of the EBs in the RWZ arcs are almost unbeatable for certain classes.
  11. I don't think it was a mistake to have two starting zones. Atlas was always the place to go if you wanted a large crowd, GC was much quieter, which I preferred. I always thought that GC was much easier to get around in as a new character with no travel powers.
  12. Hovering over current selections in a build does not seem to work very well at this time. The first column appears to work ok. However, with other columns, I seem to be getting tooltips either from the column to the left or from other powers in the same column.
  13. She's been there forever, imo leave it alone. Now, I would be all for restoring the Galaxy City original zone and putting him back there as the central trainer.
  14. Skipped in my build: Spore blast Spirit Tree O2 Boost Snow Storm Thunder Clap
  15. My biggest issue with holds in general, is that they rarely work on anything higher than a lieutenant level mob, and when it does - it doesn't last very long. Base chance to hold and hold duration need to be upped a bit imho. It would also be nice if more AVs and EBs could be susceptible to holds - would make the class much more useful in end game content.
  16. Yeah, I don't see them implementing a tip feature as described, but it wouldn't be a bad thing if the system gave a special reward at the end. Maybe it takes some people only 5 mins, but it takes me up to 10 mins on average in the evenings, then another few minutes on subsequent runs to replace the 8 to 10 people who always leave. Of course, to make THAT work, they first need to fix the bug where the TF leader randomly loses the star on entry to the map.
  17. Anyone know how to associate the .mxd extension to this new .exe? I've tried through windows default programs and the .mxd extension doesn't even show up. Right click and "choose default program" doesn't work either. When I do double click on an .mxd, its using the old Pines, which I cant locate on my machine. Anyone know the name of the .exe for that version? I just cant locate it.
  18. I haven't noticed either immobilizes or holds to have any noticeable visual effect. Wrote a post earlier, but it was pretty much ignored. I usually play trollers for all the eye candy, but this set is definitely lacking in that area.
  19. Could you post the build here? Ive never been able to get their installer to run, and the latest zip has a number of dlls that wont extract for some reason.
  20. The spell animations are fine, however, visual effects for persistent holds and immobilizes are just not there. At all. Get any other troller on a team, and you can instantly tell what you have just by the visual effects of the holds, or the powers themselves. There's nothing that really shouts "symphony troller in the house!" Even the symphony spell effects are usually lost in the hodgepodge of other power sets. Suggestion: Change immobilizes to random floating musical notes, along with some swirly effects. Think Nature's entangling aura, but replace the leafs with music notes. Add hold visuals to do something similar to what the Reverberant pet has as an aura, only scaled up considerably so they can be seen.
  21. I haven't played the hard mode ITF yet, but... if its gotten to the point where people are REQUIRING barrier to play, yeah ... I think I'll pass. I've quit other MMOs because of the attitudes of many players that you have to do certain builds, or take certain powers, or play "perfectly" on their team. Don't want to see this happening in CoH.
  22. Well, cant open any of my mxd files with this version, do I need to downgrade to an earlier version?
  23. Doesnt look like Mids has been updated yet, but wondering if anyone has a build yet for this combination, or at least point to a similar combo that I can model it after? Goals: Good control, excellent survivability in TFS like the ITF, and decent DPS. Thanks.
  24. Never mind, seems to work ok from the alternative downloaded zip. Guess the installer is a bit messed up.
  25. Which for some reason failed. Then I downloaded from the mids reborn site to reinstall, and now getting a series of errors. Any idea how to fix this?
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