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  1. Hmm, thought it worked on my defender - will do some more testing. Edit: I had it in "Wild Bastion" on my Nature Affinity defender - always assumed I was getting double the absorb proc, but maybe not. Regardless, it isn't even working on me, so I'm guessing at best the beacon itself is receiving the proc - not very useful.
  2. Just curious which offensive powers are devastating, other than maybe procing them out, I don't see it.
  3. Just picked up Triage beacon on my MM to see how well the Preventive Medicine absorb proc would help with my minions survivability. It doesn't. Doesn't proc either for me or my minions.... is this working as intended, or a bug?
  4. I would just have to say that from a UI perspective, multi level cascading menus are extremely annoying. Keep it one level if possible. ( like the N-Z underneath A-M just isnt good )
  5. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: Level 1: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Rchg/KDProc(7) Level 1: Scorch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21) Level 2: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), ShlWal-ResDam/Re TP(50) Level 8: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(9), MckBrt-Taunt/Rchg/Rng(9), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(17), MckBrt-Rchg(17) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(13), MckBrt-Taunt/Rng(13), MckBrt-Rchg(15) Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 14: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), FuroftheG-ResDeb%(27) Level 20: Build Up -- RechRdx-I(A), GssSynFr--Build%(46) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A) Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48) Level 28: Fire Sword Circle -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Acc/Dmg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(31), Obl-%Dam(31), Erd-%Dam(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(50) Level 32: Stealth -- LucoftheG-Def/Rchg+(A) Level 35: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(37), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(46) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40) Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Ann-ResDeb%(43) Level 44: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36), Mrc-Rcvry+(36) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------ Can switch out the tanker specific sets if you want to run a brute instead.
  6. Seems like it would have been much easier just to add all of the zones to the Oro portal, reduce its timer, and been done with it. None of these other methods, or even the new menu would have been necessary.
  7. I'll have to respectfully disagree. As someone who has been playing MMOs since the original everquest, I think WAY too much time is spent in getting from point A to B. Early MMOs were notorious at using this "mechanic" to stretch out game play time. It's annoying and unnecessary. I think the enterbasefrompasscode command was one of the best changes I've seen to this game, and I'm sorry to see it nerfed. As far as Jimmy's post where he thinks no one should be able to do it, well, I guess he never played a game like Guild Wars 1, where once you've been to a zone, you can teleport to it from anywhere. Worked fine in that game, and no one considered it to be an exploit or OP.
  8. I don't care for you making drastic changes to zone travel just to fix a supposed pvp exploit. What percentage of players actually pvp, maybe 5% at most? The old devs kept breaking pve for the sake of pvp, why continue that tradition? I liked the teleport macro like it was. I don't like having to go to specific points on the map to use it. Nor do I care for a watered down version that I have to get a friggin accolade on ALL of my characters just to unlock, then hunt for a exploration badge in every zone, only to find out it is on a long timer. I want to just play the game - grinding out exploration badges on umpteen characters does not fall in the category of fun, or play.
  9. Just did another one this evening, and amazingly enough - not a single Illusion Troller showed up, I was a bit astonished. This one had a very ICY/PLANTY theme to it.... enough so that Romulus asked the Nictus how to get his frosty bum warmed back up. 😉 The powersets were as follows: Ice/Cold x 2 - My character and one more Grav/Nature Ice/Storm Plant/Pain Plant/Kin Plant/Storm Electric/Nature Went a lot smoother than I expected considering we didn't have the usual army of Illusion pets tanking for us - I don't think we had a single death. We were also quite successful in keeping Rom from running all over the place - the overload of Ice might have had something to do with it. Thanks to all who joined, it was an excellent run! A few screenshots, including a group screenshot at the end:
  10. My response to this: 1. Controllers are of great use in most groups - they tend to keep everyone else alive, in a way they provide the same use as a tank 2. Most controllers do not use sleep - and yes the sleep powers that do exist are pretty useless. 3. Damage depends a lot on which primaries/secondaries you pick. My Plant/Storm for example does quite fine against level 50+4 x 8 council radios. Back on live Fire/Kin trollers used to be the go to farming toons since they did massive damage in certain missions.
  11. If there was an extra reward at the end of the TF, not a bad idea. However, this can be accomplished already by just not using said powers - just have to find teammates willing to do this, or invite people under level 50.
  12. As someone who has an Ice/Cold controller, the biggest issue is damage - or lack thereof. This is probably the least damaging of all my characters, including a defender.... a moderate increase in damage in a couple of powers would be nice.
  13. Thanks for the build. The only thing that bothers me a bit is the lack of personal attacks... only Pulse Rifle Burst. I know some may prefer to just sit back and let the pets do all the work, but I like to actively participate in the mayhem myself. :)
  14. I've been poking around this forum looking for information on this combination, and haven't really found much. Is this considered a bad combination for some reason? I've seen a few posts here and there indicating that bots is a low dps set and I thought /kin would help in that regard, not to mention being good in groups since everyone loves a kin. Or should I just reroll with a different secondary? Also wondering if anyone has a good build they can share? Looking for something with good survivability, semi-decent dps, good in groups and solo, and useful in incarnate content.
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