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krj12

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Posts posted by krj12

  1. I'd suggest putting this on the defender forum if that's what you're looking to create next.     I'm curious what you're playing for scrapper, since soloing is what that

    AT is best at - should be the fastest of anything you can play.

  2. I agree, put GC back the way it was.   Let's be honest, the Battalion story line is never going to be completed.   I'd love to start a new character and actually enjoy myself doing lowbie content.  I always found AP annoying to get around in.

    • Thumbs Up 1
  3. I'd have no problems with another attack in place of rage, as long as the base damage level of all attacks is brought in line with other sets.

     

    Perhaps a consolation "prize" would be to allow hand clap to at least do minor damage, and allow melee IO sets so that it could be properly proc'ed out.

     

  4. Just a few QOL ideas:

     

    1.  Allow me to go to any detective in the zone.   Would be especially useful in zones where you have some detectives indoors.  (such as PI)

     OR Allow me to turn off the bank mission permanently so I don't even have to bother with the detective.

     

    2.  Add a reroll button to get a new set of 3 missions to select.   There are some villain groups that I usually don't want to mess with, especially

    if I'm running a PUG.   I know I can abandon a mission to achieve the same effect, but would be nice to eliminate that step.

     

    3.  More villain groups in PI radios:  such as Rikti, Freakshow, Sky Raiders,  etc.

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  5. I would really like to play a Rikti.  It would probably be less work just to add a new Rikti body type, and use existing assets for armor pieces/faces.

    New AT would be interesting, but heck of a lot of work on the devs.

     

  6. Pretty sure I've suggested this before, but I'll do it again.   Could the restriction preventing you from inviting someone from the other opposing faction be lifted if the leader is already in the Cimerora zone?   It only happens if one or more invitee is out of zone, and makes absolutely no sense.

    It makes forming a team a royal pain, when you have 1 or more out of zone, and several players in zone pinging you for an invite.

     

    I wish more players knew about lfg queing into the zone, but apparently a good 90% of the population has no idea about it, so this remains a big issue for someone like me who does the ITF quite a bit.

     

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  7. If the purpose of this is to continue missions after you've out-leveled them, that's fine.   But I don't think mobs that have been leveled up past their intended level range should give experience.    Otherwise, you'll have non-stop Hellion farms going on, with mobs that are mowed down even more easily than current farms.

  8. Re:  Uun

    I'm not aware of item 1 being a thing.  I suggested something similar some time ago.   Have a zone where competing factions (good guys and bad guys) control the buildings in the zone.   The player can then talk to various contacts in the zone for missions/or arcs to regain control of the buildings for that contact's faction.  A new set of badges could be created ( 1 for each faction ) if you can gain 100% zone control.    Beyond just missions, perhaps allow the player to stop random faction raids of a building,  stopping fires like we have in SC,  new GMs, etc.

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