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Crimsanotic
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Robert Kogan's Arc (Major Benjamin's writing quality)
Crimsanotic replied to RunUpGetDoneUp's topic in Suggestions & Feedback
You say that as if HC consistently accepts volunteers. Spoilers: they don't. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Crimsanotic replied to RunUpGetDoneUp's topic in Suggestions & Feedback
City of heroes takes place in a sort of timeless early 2000s time period. The problem with HC's writing (literally all of it) is that it's both way too modern and for some reason always topical. Never once was there a story arc in CoH that referenced current events. Yet every single new story arc HC releases has some hamfisted garbage about whatever current event is going on. Are the words "liberal" and "censorship" ever even used in all of CoH outside of this? At best HC's writing feels like an episode of CSI. At worst it's...this. This is awful. Like, actually dismal. I don't even know what the purpose of it is. It's just topical buzzwords just for the sake of it? As others have said, it doesn't feel like CoH. It's really, really easy to tell what HC wrote and what was actually there. This isn't about the "quality" of the writing, it's about what's being written. Consistently, whoever writes for HC churns out trash because they can't but help themselves to reference some modern current event instead of, I don't know, the actual game they're writing for. -
Focused Feedback: Powerset - Dark Armor
Crimsanotic replied to The Curator's topic in [Open Beta] Focused Feedback
Trying to reinvent the wheel by adding a bizarre implementation for KB protection is unnecessary and unneeded. I would rather standard KB protection just be added to obsidian shield and for cloak of fear to be better, yeah. Even making the magnitude of the fear higher (or at least a chance for it to) would be nice. -
Sweeping Cross is already useless, why lower it's damage? Honestly, the only thing to make Sweeping Cross actually viable would be to change it to a combo builder or (and this would be significantly better), have it's recharge get refunded when it's used as a finisher. That way it at least has a niche over Spinning Strike.
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Most of the regen changes are good and give the set what it really needs (namely debuff resistance); however, why does MoG only give 7-10% psi/tox res/def? If there's a set that shouldn't have the arbitrary psi/toxic survivability hole, it's regen. MoG should get the same amount of defense and resistance to both of those damage types as it does to everything else. In fact, the power's toxic resistance was NERFED because prior to this, it gave the same amount of toxic resistance as it did to everything else.
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The power Kinetic Dampening on Stalkers and Sentinels still doesn't give psi resistance. Arguably Sentinels don't need it on that because they have Power Armor, but Stalkers got forgotten about. Also, for better or worse, Power Shield gave increased defense to Fire and Cold because EA doesn't get any resistance to it (again, other than the Tanker and Sentinel specific power, Power Armor). Making the set's defenses weaker to those two damage types without giving Brutes, Scrappers, and Stalkers anything to compensate is a little weird, to say the least. Yes, I understand the set is being nerfed. I'm saying nerfing Power Shield specifically is a bizarre choice.
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I only meant it as an example! Or something to add to OP suggestion. There theoretically shouldn't be an issue with doing something like that with tails in this game, but that's why I said to start over if for some reason that isn't the case. /s
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If the tails work the way you describe, they should just burn the game down and start over. Kidding. Kind of. FFXIV does this with races that have tails, or more specifically, the tails will do something specific with a tail. Like angry will lift the tail up, or something. This would be cute!
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There doesn't really need to be Broad Sword Melee since there isn't Broad Sword Blast. Though honestly Bone Melee or Spiny Melee sounds fine, as well as Staff Melee.