tanglin
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Posts posted by tanglin
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42 minutes ago, UltraAlt said:
I don't know what game that you will be playing then.
I don't think I have ever played a computer game that didn't have bugs in it.
Plenty of games where bugs don't remain ignored for more than 3 years.
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So, it seems that this bug has happened before, more than 3 years ago.
And clearly, no one is interested in fixing it. I'm not going to expect this bug to be fixed, and I have no interest in playing a game where bugs remain unfixed for this long.
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30 minutes ago, UltraAlt said:
I do a huge about of AE trading.
I have never seen what you say has occurred happen.
I have accidentally posted something for the wrong price. Far too many times than I would like to to admit to.
I can promise you that it was user error.
We all make mistakes.
Try to be more cautious next time.
It's easy to misclick when you are tired or rushing.
No, I'm very sure I was careful.
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12 minutes ago, AboveTheChemist said:
Were the 10x Ancient Bone stored in the AH on the 'Stored' tab when you were trying to post the IO for sale?
If so, then your bug sounds identical to a bug I encountered a while back and posted about in this thread.
My solution (and I posted a PSA about it at the time) is to remove everything from your 'Stored' tab when listing items on the AH. I am diligent about this and have not had the bug recur since. Once you are finished listing, return the stored items back to the AH.
The first time it happened, yes, 10 Ancient Bones were in the Stored tab. But the second time it happened, they weren't. So, the bug could be one that retrieved some memory somewhere.
I don't intend to keep having millions taken away by the AH, so I'm not touching the game any more until this is sorted out.
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I did not agree to this transaction.
This has happened twice in two days. I'd list something. It tells me I'll be charged X amount, and when I agree, it does 2 things:
1. It charges me 10 times as much,
2. The item listed is not the one I agreed to.
In the example I'm giving in the picture, the AH lists 10 x Ancient Bone for an exorbitant amount and charges me 1,875,000 for it.
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Attuned enhancements are so much more useful than the un-attuned ones, so why are they linked on the AH? This makes it so that if I have crafted an enhancement and I want to attune it, the rational way is to sell list it on the AH and then buy a similar attuned one. The one I listed would in turn become attuned if the buyer buys it from the attuned section. So the AH becomes an attunement laundering service.
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9 minutes ago, Luminara said:
Only by finishing it.
Disappointing to know. Thanks.
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While missions can be abandoned, is there a way to remove an in-progress Story Arc?
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If I were to change the numpad keys to say, "Alt+a", or "Alt+q", how should I change the texts on these files?
Edit: Never mind, I think I've got it.
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Okay, it's bedtime for me, so I'm going to wrap this up. This has been a very strange discussion, to say the least. In symbols, it's like this:
Me: "10 + 1 = 11, correct?"
Everyone: "Yes."
Me: "Therefore, 11 is greater than 10, correct?"
Everyone: "No"; "I won't let you trick me into saying that"; "It's subjective"; "11 is just another number like 10".
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3 minutes ago, PeregrineFalcon said:
No.
How so?
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1 minute ago, Glacier Peak said:
Yes, so, while EBs have been in Halloween Zombie Apocalypse in this year's and previous years' event, this year has the addition of EBs in ToT, right? And we can agree that an EB is harder than a Boss, right? And since this year's ToT has EBs, while previous years' only have up to a Boss, this means that this year's content is harder, correct?
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2 minutes ago, Glacier Peak said:
There have been EBs in the Halloween Zombie Apocalypse spawns too.
I'm assuming Halloween Zombie Apocalypse is in this year's and last year's Halloween event, right?
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1 minute ago, Glacier Peak said:
Oh okay if that's the case, my team and I had no trouble defeating the EBs that came out of the door or the Pumpkin Eochai GM or the banners and it's final boss. So all things equal in my experience. Then again I've soloed all of them myself (yes, even the banners which required me to use multiple monitor screens and lining up the right moments in each banner circle).
Whether you can handle them or not isn't what we're talking about. It's whether the addition of EBs in ToT make the content harder than last year's, everything else being equal. So, are you saying that the addition of EBs in ToT does not raise the difficulty of the content compared to last year's?
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1 minute ago, Glacier Peak said:
Subjectively?
How so? Are you saying that, everything else being equal, and EB is not harder than a Boss (previously the hardest mob in ToT)?
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3 minutes ago, Glacier Peak said:
Yes, this year's content has all of the previous years' giant monsters, banner monsters and GM, with the addition of EBs in ToT.
And therefore, harder than previous years' right?
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1 minute ago, Shadeknight said:
I'm sure there's been some people who have had to flee from bosses.
The content difficulty is the same.
You're not getting a "gotcha" moment out of this, tanglin.You may feel that this is a "gotcha" if you feel that agreeing that this year's content is harder than previous years' is somehow ... like being tricked, or something.
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1 minute ago, Glacier Peak said:
Since the very first Halloween event there has been a giant monster that required teammates to defeat. Then there were Banner monsters and that GM. This year there was new EBs added. It's par for the course.
Yes, but this year's content has all of the previous years' giant monsters, banner monsters and GM, with the addition of EBs in ToT, then this year's content is harder, right?
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1 minute ago, Shadeknight said:
Nope, because you can run away and they'll despawn. Fantastic how that works.
The event's difficulty is still about the same.If previous years' content did not contain mobs that pose enough of a threat to make one flee, but this year's does, then this year's content is harder, right?
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1 minute ago, Shadeknight said:
Yes. There are now 5 new challenging mobs. No one has argued otherwise.
Yes, and before this year, those 5 new challenging mobs weren't in the event, right? Therefore, this year's event is intended to be harder, right?
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15 minutes ago, Shadeknight said:
They wanted to add the EBs, but couldn't get the solo spawning thing done in time. So they level locked it to 25+. It's a measure to make sure they weren't bodying lower levels until next year - where they won't spawn for Solo folks.
TOT leagues at the motel in PI melt them. They give new badges that reward Aether.Yes, but the intent remains that the EBs are for teams, right? And a team isn't a binary, but a spectrum, ranging in size from 2 to 48. So a 2-man team is still meant to face EBs, and will feel the increase in difficulty, hence, the intent to make the content harder. While there is a commensurate increase in rewards, the fact remains that the challenge is harder.
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2 minutes ago, Starforge said:
He said new change, not new challenge. It's good to freshen the event up and plenty of other Halloween Event additions over the years, like the Zombie and Banner invasions, also have EBs. I guarantee the intent wasn't to make it a slog for solo ToTers. On a team/league the EBs barely exist before they're downed and the increase in rewards plus new badges is always a nice treat.
I hate having to do this, but a new change that adds in something that is harder than before just means the intent is to make the content harder, right?
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1 minute ago, Shadeknight said:
They are a HC addition. The intent wasn't to make the event harder is my take. Instead, it was to offer a new change and unfortunately they didn't have the time to untangle the spawn coding. It'll be better next year when they can remove EBs from solo spawning.
But if, as you say, it's to offer a new challenge, and said new challenge is harder than what the event was before, then the intent is to make it harder, isn't it?
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EBs spawning from Trick of Treat severely limits which of my characters can enjoy this content. They're pushovers on my Incarnate Illusion/Rad controller, but my lvl 42 plant controller has to flee, provided she isn't Terrorised first, in which case it's a trip to the hospital.
I haven't played this event every year, but this is the first time EBs are included, right? Why do the devs think adding EBs would be an improvement? Because of the desire to make the event harder?
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The AH bugs out and charges me fees that I never agreed to
in Help & Support
Posted
Blaming the user is probably Helpdesk 101, but yes, I'm very sure I saw the warning about how much I'd be charged for the transaction, only to see the amount I was actually charged was 10 times as much.
But as I said, I'm done with the game. I have more games than I have time to play. So, fix it, or don't, I don't care.
I get that everyone wants to chime in. Everyone but the developers, that is. But I really don't care if it get fixed. The bug's been around for 3 years at least, so why not another 3?
I won't be checking back to this thread.