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tanglin

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Posts posted by tanglin

  1. 2 minutes ago, honoroit said:

     

    your best bet at traction here is, beyond reporting the nature of what you saw, and 'I'm sure it happened' would be to try to recreate the issue -- to see if it is repeatable, that you can generate an error state with a transaction.

     

    then, note the time it happened. its not too bad without, as the devs can see game telemetry associated with your player ID, but it helps lessen log-look, and raises likeliehood of someone examing your claim.

     

    theres lots of ghosts in the machines.  maybe theres an inf thiefing one. 

     

    you are CERTAIN you didnt bid 11,111 on something you meant to bid 1,111 on - right, kupo?

     

    Blaming the user is probably Helpdesk 101, but yes, I'm very sure I saw the warning about how much I'd be charged for the transaction, only to see the amount I was actually charged was 10 times as much. 

     

    But as I said, I'm done with the game. I have more games than I have time to play. So, fix it, or don't, I don't care.

     

    I get that everyone wants to chime in. Everyone but the developers, that is. But I really don't care if it get fixed. The bug's been around for 3 years at least, so why not another 3? 

     

    I won't be checking back to this thread.

    • Thumbs Down 2
  2. 30 minutes ago, UltraAlt said:

     

    I do a huge about of AE trading.

    I have never seen what you say has occurred happen.

     

    I have accidentally posted something for the wrong price. Far too many times than I would like to to admit to.

     

    I can promise you that it was user error.

    We all make mistakes. 

    Try to be more cautious next time.

    It's easy to misclick when you are tired or rushing.

     

    No, I'm very sure I was careful. 

    • Like 2
    • Thumbs Down 1
  3. 12 minutes ago, AboveTheChemist said:

    Were the 10x Ancient Bone stored in the AH on the 'Stored' tab when you were trying to post the IO for sale?

     

    If so, then your bug sounds identical to a bug I encountered a while back and posted about in this thread.

     

    My solution (and I posted a PSA about it at the time) is to remove everything from your 'Stored' tab when listing items on the AH. I am diligent about this and have not had the bug recur since. Once you are finished listing, return the stored items back to the AH.

     

    The first time it happened, yes, 10 Ancient Bones were in the Stored tab. But the second time it happened, they weren't. So, the bug could be one that retrieved some memory somewhere. 

     

    I don't intend to keep having millions taken away by the AH, so I'm not touching the game any more until this is sorted out.

  4. I did not agree to this transaction.

     

    This has happened twice in two days. I'd list something. It tells me I'll be charged X amount, and when I agree, it does 2 things:

     

    1. It charges me 10 times as much,

     

    2. The item listed is not the one I agreed to.

     

    In the example I'm giving in the picture, the AH lists 10 x Ancient Bone for an exorbitant amount and charges me 1,875,000 for it.

  5. Attuned enhancements are so much more useful than the un-attuned ones, so why are they linked on the AH? This makes it so that if I have crafted an enhancement and I want to attune it, the rational way is to sell list it on the AH and then buy a similar attuned one. The one I listed would in turn become attuned if the buyer buys it from the attuned section. So the AH becomes an attunement laundering service.

  6. 1 minute ago, Glacier Peak said:

    Oh yeah since the legacy says. Check it out:

     

    https://homecoming.wiki/wiki/Halloween_Event_2022

     

    Yes, so, while EBs have been in Halloween Zombie Apocalypse in this year's and previous years' event, this year has the addition of EBs in ToT, right? And we can agree that an EB is harder than a Boss, right? And since this year's ToT has EBs, while previous years' only have up to a Boss,  this means that this year's content is harder, correct?

    • Haha 1
  7. 1 minute ago, Glacier Peak said:

    Oh okay if that's the case, my team and I had no trouble defeating the EBs that came out of the door or the Pumpkin Eochai GM or the banners and it's final boss. So all things equal in my experience. Then again I've soloed all of them myself (yes, even the banners which required me to use multiple monitor screens and lining up the right moments in each banner circle).

     

    Whether you can handle them or not isn't what we're talking about. It's whether the addition of EBs in ToT make the content harder than last year's, everything else being equal. So, are you saying that the addition of EBs in ToT does not raise the difficulty of the content compared to last year's?

    • Haha 1
  8. 1 minute ago, Glacier Peak said:

    Since the very first Halloween event there has been a giant monster that required teammates to defeat. Then there were Banner monsters and that GM. This year there was new EBs added. It's par for the course. 

    Yes, but this year's content has all of the previous years' giant monsters, banner monsters and GM, with the addition of EBs in ToT, then this year's content is harder, right?

    • Haha 2
  9. 15 minutes ago, Shadeknight said:

    They wanted to add the EBs, but couldn't get the solo spawning thing done in time. So they level locked it to 25+. It's a measure to make sure they weren't bodying lower levels until next year - where they won't spawn for Solo folks.

    TOT leagues at the motel in PI melt them. They give new badges that reward Aether.

     

    Yes, but the intent remains that the EBs are for teams, right? And a team isn't a binary, but a spectrum, ranging in size from 2 to 48. So a 2-man team is still meant to face EBs, and will feel the increase in difficulty, hence, the intent to make the content harder. While there is a commensurate increase in rewards, the fact remains that the challenge is harder.

    • Haha 1
  10. 2 minutes ago, Starforge said:

    He said new change, not new challenge. It's good to freshen the event up and plenty of other Halloween Event additions over the years, like the Zombie and Banner invasions, also have EBs. I guarantee the intent wasn't to make it a slog for solo ToTers. On a team/league the EBs barely exist before they're downed and the increase in rewards plus new badges is always a nice treat.

     

    I hate having to do this, but a new change that adds in something that is harder than before just means the intent is to make the content harder, right? 

    • Haha 1
  11. 1 minute ago, Shadeknight said:

    They are a HC addition. The intent wasn't to make the event harder is my take. Instead, it was to offer a new change and unfortunately they didn't have the time to untangle the spawn coding. It'll be better next year when they can remove EBs from solo spawning.

     

    But if, as you say, it's to offer a new challenge, and said new challenge is harder than what the event was before, then the intent is to make it harder, isn't it?

    • Haha 1
  12. EBs spawning from Trick of Treat severely limits which of my characters can enjoy this content. They're pushovers on my Incarnate Illusion/Rad controller, but my lvl 42 plant controller has to flee, provided she isn't Terrorised first, in which case it's a trip to the hospital.

     

    I haven't played this event every year, but this is the first time EBs are included, right? Why do the devs think adding EBs would be an improvement? Because of the desire to make the event harder?

    • Haha 2
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