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Intermipants

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  1. Thanks everyone for commenting, especially on the logistical problems which I hadn’t considered (not really my forte!)
  2. My suggestion was mostly prompted by posts on here and Reddit where players bemoan a lack of funds or ask for advice on how to make influence, although perhaps you’re right maybe it’s just a very small minority of players who are in that boat. It’s also born a little bit out of frustration at the feeling that you can be sitting on a mountain of influence and can’t find an effective way to give it to people who need it more than you do. I like your conclusion too - there’s no harm in setting something like this up (unless of course it’s difficult for the devs to do) and even if it only helps a few players that’s better than nothing. Thanks for commenting!
  3. I wouldn't. I think any player could withdraw from the fund. Veteran players with billions wouldn't need to and it would help anyone who's short of cash.
  4. Quick suggestion to help new players get up and running with influence - create a repository where veteran players can donate excess influence and any player can withdraw a certain limit of influence per day, perhaps a limit of 1 million per day. Players who have been playing for years have billions in influence and have run out of things to spend it on and while it's nice to give new players ten million or so when you encounter them on an ad hoc basis, I think it would be even better to have a more systematic approach that could help everyone. Quick edit, one other thought - to encourage donations maybe put badges in place for influence donated.
  5. Completely agree with this. I tend to think of controllers as the polite, sensible cousin of the rockstar dominator. Once you hit permadom, you can lock down everything in a single cast and never worry about being mezzed again. That’s huge, especially the not being mezzed bit, no more clarion etc. From there, it’s just swagger in and smash the place up. It’s liberating. After playing my first permadom, I actually found it hard to go back to controllers — they feel a bit too safe and tame in comparison, and I found it really frustrating that I couldn’t control a boss in a single shot. Where a dom is spectacular and chaotic, a controller is more safety-first. It’s like swapping fireworks for a fire extinguisher. And if you’re really nervous about faceplanting, I’d say an Electric/Psi dom is the safest flavor of control you can run. You’ve got endless AoE lockdown tools, and anything that’s not controlled has no endurance left to mount a counterattack.
  6. FYI…the unspeakable terror disorient proc fires frequently when you put it in cloak of fear and stacks with oppressive gloom to add more stun power to your mez cloaks.
  7. I actually tried it, at least on blue side, and got to manticore but Synapse and Citadel in the same evening tipped me into an existential crisis and I had to log.
  8. Ahoy everyone, so for the first time in about 10 years I was home alone today with zero responsibilities apart from a couple of dogs and cats. The weather was beautiful, it was gorgeous outside, so naturally I played COH all day. All of it. I took a brand new grav/ff troller to 35, didn't like it, switched to a grav psi dom which I loved and took to 42. Probably did about ten tfs, frostfire three times (I can't resist Frosty), and a bunch of other stuff. Anyway, I feel like I wasted a day. I really should've thought it through and done it properly and obviously tried to see what was the max amount of levels and badges I could get in a single 24 hour window. I think I'm gonna have another free day in the next few weeks, so I'd love to hear how many badges and levels you think you could get in a single 24 hour window and how you'd go about doing it. Oh, and no farming. Crikey, 24 hours of farming, oof.
  9. In options you can change it so that player rating is shown all the time. I think it’s in the windows options menu.
  10. I can’t believe that I’ve been playing for this long and I’ve only discovered in the last month the add note feature. It allows you to give ratings for players (and notes obviously - speed boost showcases a vibrant ruby color with aromas of blackcurrent, oak, and burnished leather) and for someone like me who plays almost exclusively on PUGs it’s fantastic at reminding me of who I’ve played with before. My rating system is based largely on chat quality: 5 stars (15% of players): initiates interesting chat / is hilarious / amazing costume / super helpful and considerate 4 stars (25% of players): joins in with chat / is funny / is helpful with tt, advice etc 3 stars (50% of players): everyone gets 3 stars for showing up 2 stars [9% of players): bit moany / bit miserable / look at me everyone I’m soloing causes team wipe 1 star (1% of players): actively unpleasant (only happened once and we all cheered when they were booted) Does anyone else use this feature? Does everyone else use this feature and once again I’ve been a complete plonker for not knowing about it? If so, what’s your rating system?
  11. I’ve really enjoyed kinetic melee on my regen tanker. The way I look at it to maximize the benefit of regen (huge health pool and eye popping regeneration) as well as the reactive regeneration power (increasing regen when you take damage) you want to get hit as often as you can but not very hard. To that end kinetic melee’s -damage effect on mobs is great, it’s like a surrogate for resistance that enhances your primary. I’ve found that regen also benefits hugely from recharge and the two aoe powers in kinetic melee trigger the force feedback +recharge proc all the time so with hasten and various set bonuses I can be at +200% recharge all the time. The key powers for this to work are repulsing torrent and burst. I’d also add that the turbine spooling up sound effect is ridiculously entertaining.
  12. Thanks for all the replies everyone, it’s interesting to see all the different approaches to the game! I tried to change but it doesn’t feel right to me, as someone said above, it feels like the character in disguise.
  13. Ahoy everyone! Philosophical dilemma that I fancied throwing out there. Here's the situation. I've got two characters: Kendo Barbie - a tank with a perfect build that's been tremendous through absolutely everything. Really average to slightly poor concept with almost no opportunity for fun. Elastic Bandit - deeply average tank that will never be as great as Kendo because of the powerset choices. Has hilarious much beloved rubber band costume. Question. Can I rename and reskin Kendo Barbie as Elastic Bandit...and pretend that Elastic Bandit was always this build? In other words can you transplant a beloved character's identity onto a different build and just carry on? Is a CoH character a person defined by their powersets and journey? Or are they a persona - a theme or costume that can live again in a new build? Would love to know if anyone has made a "better version" of a character. Yours worriedly, - Elastic Bandit
  14. I used to do the same thing where I’d butcher the original concept to shoehorn extra defense or recharge or whatever. However, I stopped doing it once I found that the characters I play the most are the ones that stick to the concept. I also really love the whip powers in the demon mastermind set and I made a whip kinetics petless mastermind that was fairly useless but looked fantastic and was fun to play and that definitely broke my min max addiction.
  15. Four tanks and three controllers on every team! Fling fire with reckless abandon my friends! What a time to be alive!
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