Jump to content

Intermipants

Members
  • Posts

    38
  • Joined

  • Last visited

Reputation

36 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks everyone, I’ve got the cable coming round this week to take a look because a lot of things are glitching here, so it’s definitely a problem on my end. Thanks for all your help! Hopefully back on soon.
  2. Hi Ultra, thanks for the suggestion. I tired that but had the same issues - constant mapserving and crashing. I’ve been playing since 2019 and have never had any problems but the game is unplayable for me now unfortunately. I’m going to check all my hardware again today to make sure I’m not missing anything.
  3. I've had the exact same problem. It started about a week ago and I mapserve so frequently that it's almost impossible to play the game. Nothing else is impacted on the laptop. I've messed around with the settings but to no avail. It would be great if someone could provide some help towards fixing it.
  4. Yep, my first two are in Posi 1 as well - City Hall steps and City Hall corridor
  5. Like all cities Paragon City has its traffic black spots - specific locations where accidents are concentrated that result in serious injury and occasional team wipes. Across the career of your character these are the places where you're most likely to find yourself frantically chugging inspirations as chaos erupts around you. My top 3 nominations for Paragon City traffic black spots are: 1. The seemingly benign steps of City Hall in Atlas Park 2. The notoriously treacherous strip of carpet in City Hall that lies just outside the M.A.G.I. room 3. The first left turn inside Frostfire's lair What are your nominations for places where a full tray of inspirations can evaporate while you come to terms with the inevitable and think to yourself that you should really try to remember the name of the nurse in the hospital?
  6. Frostfire ice halfpipe room - is there anyone who hasn’t slid down that halfpipe?
  7. This is a great question op! Really thought provoking. Corruptor went from my least played to my most played AT because I discovered that it has the greatest flexibility of any AT - I actually make use of multiple builds on my corruptors for different situations - they can solo, farm, and team well. So my goal with a corrupter is to be able to do everything well. Ambitious eh? 😉 Also, if you’ve never played a fully kitted out fire/kin you haven’t lived. 😄.
  8. Woops, just realized that's the expensive build. Here's the budget one that's just as good tbh. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Orbito Expensive: Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Sonic Siphon -- EndRdx-I(A) Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(17) Level 4: Sonic Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-EndRdx/Rchg(19) Level 6: Sonic Haven -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-EndRdx/Rchg(21) Level 8: Crushing Field -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(21), TraoftheH-Acc/EndRdx(23), TraoftheH-Immob/Acc(23), TraoftheH-Acc/Immob/Rchg(25), TraoftheH-Dam%(25) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27) Level 14: Kick -- Empty(A) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(27), EndRdx-I(29) Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31), Lck-%Hold(31), GhsWdwEmb-Dam%(33) Level 20: Sonic Dispersion -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(33), RctArm-EndRdx(33), ResDam-I(34) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResKB(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), Ksm-ToHit+(37) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), FrcFdb-Rechg%(39), ExpStr-Dam%(39), SuddAcc--KB/+KD(39) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Singularity -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-EndRdx/Rchg(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprOvrPrs-Rchg/Energy Font(42) Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 38: Liquefy -- ShlBrk-%Dam(A), AchHee-ResDeb%(43), TchofLadG-%Dam(43), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), GhsWdwEmb-Dam%(45) Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), ResDam-I(46) Level 44: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(46), OvrFrc-Acc/Dmg/End(47), OvrFrc-Dmg/End/Rech(49), EndRdx-I(49), OvrFrc-Dam/KB(50) Level 47: World of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(47), MlsIll-Acc/EndRdx(48), MlsIll-Conf/Rng(48), MlsIll-Acc/Conf/Rchg(48), MlsIll-Dam%(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(11), PwrTrns-EndMod(11) Level 12: Afterburner ------------
  9. Hi, I started a grav/sonic as a concept build too because the combo of powers look great together. I wound up loving it and took it all the way to 50. My build caps smashing resistance and focuses on ranged defense and energy which gets to a decent amount. It's very survivable at the moment. Those defenses can be pushed higher by putting a purple set in world of confusion and winter's bite in lift. What this build can do: 1. Look really nice 2. Survive well at range 3. Provide loads of AOE and ST control 4. Provide great buffs and debuffs for the team 5. Look amazing What it can't do: 1. Damage. Like a gentle mist on the mountain slopes you'll be able to softly erode mobs over time. 2. Damage. Really, you're gonna need a team. Oh, and something to note - I left out propel because I really don't like that power because it takes too long to animate and I'm not big fan of the clutter. I know others love it though. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Orbito Expensive: Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Sonic Siphon -- EndRdx-I(A) Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(17) Level 4: Sonic Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-EndRdx/Rchg(19) Level 6: Sonic Haven -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-EndRdx/Rchg(21) Level 8: Crushing Field -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(21), TraoftheH-Acc/EndRdx(23), TraoftheH-Immob/Acc(23), TraoftheH-Acc/Immob/Rchg(25), TraoftheH-Dam%(25) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27) Level 14: Kick -- Empty(A) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(27), EndRdx-I(29) Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31), Lck-%Hold(31), GhsWdwEmb-Dam%(33) Level 20: Sonic Dispersion -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(33), RctArm-EndRdx(33), ResDam-I(34) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResKB(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), Ksm-ToHit+(37) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), FrcFdb-Rechg%(39), ExpStr-Dam%(39), SuddAcc--KB/+KD(39) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Singularity -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-EndRdx/Rchg(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprOvrPrs-Rchg/Energy Font(42) Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 38: Liquefy -- ShlBrk-%Dam(A), AchHee-ResDeb%(43), TchofLadG-%Dam(43), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), GhsWdwEmb-Dam%(45) Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), ResDam-I(46) Level 44: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(46), OvrFrc-Acc/Dmg/End(47), OvrFrc-Dmg/End/Rech(49), EndRdx-I(49), OvrFrc-Dam/KB(50) Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(11), PwrTrns-EndMod(11) Level 12: Afterburner ------------
  10. First rule of Monkey Fight Club, don’t talk about monkey fight club.
  11. Totally agree with fire/kin. Out of the 100s of alts I’ve made three stand out in my mind for really memorable “wow” damage - elec/shield stalker, thugs/time MM, and fire/kin corruptor. Of those the MM and the corruptor hit so quickly and consistently hard that it made me feel like I was playing a different game. Of course a lot of the alts were built for purposes other than damage but those three were eye wateringly good for me. Honorable mention to mace scrapper, you could really feel the thump with that fella. Oh, and ice blaster too. Crikey, kind of diluting my original point the more I ramble on here. Fire/kin is great for damage. I’ll stop now.
  12. I always think of hitting level 50 as the start of the second half of the journey because there’s so many cool things to do once you start getting your incarnates - one arc I love is the DA story, I’ve done that on a load of my 50s. If you’ve really invested in a character it’s also possible to start challenging yourself with solo task forces, GMs, and the like, I enjoy seeing what the limits are for each character.
  13. I’ll build it out in Mids and then when I play it and certain powers or slots don’t fit my style I’ll adjust accordingly. I respec all of my characters multiple times and I also use multiple builds for the ones I really enjoy and so by 50 I’m really confident they’re a good fit for me.
  14. Glad to see you're having fun with the Disorient Express tanker build!
  15. Love the replies everyone! The fire/fire blaster comment really made me laugh! Might have to give it a go 🙂
×
×
  • Create New...