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Scarlet Shocker

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About Scarlet Shocker

  • Birthday 01/01/1004
  1. back in the day on live it was often said that MM/Poison were the true AV killers, though I found mine to be a tad underwhelming but I think Poison as a set is excellent. If I recall, I think it got buffed around the time Dark control was released and I made a Dark/poison troller that is extremely good, even in PVP I think again much of how we perceive a set is very dependant on our play style, which perhaps varies more than the raw numbers might indicate.
  2. It's coming on like a dream, peaches and cream... lips like... well technically at that age you can't drink...
  3. There's a movie I love. It's bitterly sad, lonely but extremely powerful, with a budget of sweet FA, and I first watched it when it made British TV which would have been the early/mid 70s. I think I was maybe 12 or 13 - and needless to say I did not understand very much of it but there were boobs and beautiful cars and even a guy I knew who was a private dick, Petroccelli (sp?) from a TV show. So mostly I loved it without understanding it. I have watched it many times since, and I love it despite its earth-shattering sadness. The soundtrack's pretty good too and there's a whole microcosm of human life in it - see the Snake Hunter for example. But here's the question; How would you represent this movie, or even the central character (the actual star is debatable, is it the man or the vehicle? Tarantino has an opinion on that too) in game? Is it possible? This is my challenge. The costume, less so. The look and feel would be pretty easy to do. I think we could agree that the travel power would be superspeed. But what else? So once you answer this (the movie is readily available and well worth watching IMNSHO so if unfamiliar give it a whirl, you won't be disappointed if you have a soul) burning question, I guess there's a follow up: Do it yourself. Pick a movie you absolutely love - preferably not mainstream - and then we can all have a go. Here's a teaser if you didn't already guess (be honest if you did by the way)
  4. I don't think I misunderstood you. I'm fine with you playing the game you want but I just fund your position somewhat silly. Its analogous to saying "please make all MM non-pet powers stronger because my petless MM sucks but I want to play it anyhow." SoM is a bonus power designed to help you survive lower levels - to ask for it to be slotted is to make it far more powerful than intended and would inevitably create huge balance problems. If you use it, fine, but to expect it to be improvable is nonsensical.
  5. Hardly elitist. If you have to build your character specifically to accommodate a free power, then you've probably missed out on other things your build could use more effectively. Your tanks have the attacks. They worked before SoM was introduced, and work now without it. If you want to do it that way, go ahead but it's probably less efficient and ultimately harms your build.
  6. Here's one I've done for my own character, Sea Sore (the clue's in the name) It probably needs some refinement but I have high expectations of this character: Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sea Sore: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Poison Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Force of Will Ancillary Pool: Dark Mastery Villain Profile: Level 1: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7) Level 1: Alkaloid -- NmnCnv-Heal/Rchg(A), NmnCnv-Regen/Rcvry+(5) Level 2: Envenom -- AchHee-DefDeb(A), AchHee-ResDeb%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9) Level 8: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11) Level 10: Weaken Resolve -- AchHee-ResDeb%(A), CldSns-ToHitDeb(11), CldSns-Acc/ToHitDeb(43), CldSns-%Dam(43) Level 12: Weaken -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(13) Level 14: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Rchg/ImmobProc(19) Level 16: Tidal Forces -- RctRtc-Pcptn(A), GssSynFr--Build%(19), GssSynFr--ToHit(21) Level 18: Dehydrate -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(21), AnlWkn-Acc/DefDeb(23), AnlWkn-Acc/Rchg(23) Level 20: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(46) Level 22: Project Will -- FrcFdb-Acc/KB(A), FrcFdb-Rechg%(29) Level 24: Unleash Potential -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31) Level 26: Steam Spray -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(31) Level 28: Paralytic Poison -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(43) Level 30: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(34), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(40) Level 32: Geyser -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(34), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(36), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(37) Level 35: Poison Trap -- GhsWdwEmb-Dam%(A), FuroftheG-ResDeb%(37), Obl-%Dam(37), UnbCns-Dam%(39), NrnSht-Dam%(39), BslGaz-Slow%(39) Level 38: Venomous Gas -- AchHee-ResDeb%(A), AchHee-DefDeb(40) Level 41: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod(42) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(45), Ags-Psi/Status(45), GldArm-3defTpProc(45) Level 47: Soul Transfer -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Soul Drain -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A), UnbLea-EndRdx(46) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 9.75% Defense(Melee) 7.88% Defense(Smashing) 7.88% Defense(Lethal) 21% Defense(Fire) 21% Defense(Cold) 19.75% Defense(Energy) 19.75% Defense(Negative) 6% Defense(Psionic) 18.5% Defense(Ranged) 21% Defense(AoE) 5.85% Max End 38% Enhancement(Accuracy) 10% Enhancement(Range) 40% Enhancement(RechargeTime) 42% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 52.21 HP (4.87%) HitPoints 42% JumpHeight 42% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 17.5% (0.29 End/sec) Recovery 42% (1.87 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 4.5% Resistance(Smashing) 4.5% Resistance(Lethal) 15% Resistance(Fire) 15% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 5% Resistance(Psionic) 42% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;728;1456;HEX;| |78DA6594CB4F135114C6EF74A6424B110A14CAFB5DDA0223F85893006AAA90109BC| |8B21961C08965A64E0B919D98F80FB87105A8311112014D7CAE04D1AD9AB872AD89| |6082BAF7514FE73BB6246DDAFC6ECF77CEBDDF9C73DBF16BA3BECDB34B4342AA184| |96AE97462C4B2EDF954C6B2DDE3DAAC31250B214AE3BAD616B76CBD84BE34E51312| |173473569F5627B58C6E2786A93A132888C3F33333EA8465A42DD31F332FEBB66E6| |6D4FF0BEF846525D5784AD7A77DCE724CD7528639EB77BEC4CC05236D5C32924666| |B1CA899CB1EC293D61CD24268D64D27F3A654CA9A39A7D25314E67EAF662907C45E| |893EC14FCCACA629930A80865053CB2CABC033EA8C9E74A222E21F722B8469AC49A| |F4CA2544B5227C3B6007354196A0C9BDB9BD3CA294594B9A9B3577007B955682E5A| |495B056C29A97B57458080FFBF6F039DECFC4664544BF30F7C075F256C6DECA58F3| |B166D2F3974373973F519CBD8F3E653E032B9F335F80552F418B6A2BE0CF55B10C0| |F55EB2E47ABB90FA628C78F1CD9FF91B57760ED7BE607F02AE556B3976A9E459067| |11E45934F02C1AEE82FDF7C079EA47807B1558C27E4D37C105D2EAB857750732B43| |DB0659FF90DB4C9433DF7AA9EFBDAB20D6E501F1B7186BB711B3D68DB017B5E8391| |5DE61B30FA169CA37D9BF9D99ABBB8B69B1902DB7B9861DE3302A6A9B6956B5B1FC| |267FB06D8B9C9DC623E02BB1E839BE4B9836B3BE67077BA86384780A118FA14D224| |E74E843EE16E6C516D37F7B49B7BD1C377FB3A95869D1B9F95C2B7511FB9052E91D| |6CB33EFADC39E7D41E62978E83B8EB3D7E8F2A9EC4FFD85FA63BF997F987FC1C12C| |937DDF200CB0878115D65679F64AFEB74A6F7A89F3D17C241B2D52078A228345911| |3459193B9087748C838B95F02638EE6B8CB8E15554E28F9FF0B2139114FA5C83D97| |937FE0E5D29CDA897F8A1F8598249DA305DD16573B3AF1FD707E18F93F0B3197E44| |CC6235C3CA9FE36E47CAD2DF464EFD07AFFD0FA1F5DD6FBC4| |-------------------------------------------------------------------|
  7. Then you are using it incorrectly.
  8. Rad/Ninjitsu Scrapper Many thanks for your help good people. Let's see how she does.
  9. some great suggestions here, thanks all. I'm liking them a lot. There's one slight snag in that I already have a DP toon, who goes by the name of Reservoir Frog - you can kind of guess what he looks like from the description, but I remember enjoying my WM/SR brute, Kwiturbitchin on live, so I'm thinking SR or Ninjutsu (which I know nothing about) could be good. I'm actually thinking I might have to bite the bullet (pun intended) and choose a melee toon. I've never had a level 50 scrapper so perhaps this might be appropriate. So if I say /Ninjutsu, what do you all suggest?
  10. This is the inverse of "Name that Toon" (if you didn't already guess that... ) So I've got a couple of concept names I really enjoy, but realising them in game has often been... challenging. I've mentioned in other boards here my challenges to find a good fit for the Angel of Mons, a legendary character based on a short story "The Bowmen" by Arthur Machin, for example. She's actually doing ok as a Mercs/TA which despite many protestations to the contrary from some of you I'm finding to be a lot of fun. Now I'm struggling with a new concept. The name is (IMO, and has been previously commented on in the past) rather good - doubly so if like me you are of a certain age - but I've never felt the name belonged to a character very well so this needs a solid reroll. So before we get to the name, here are some ground rules: I very rarely ever play melee characters, I'm just not keen on them, although when playing blasters I'm an inveterate blapper. I've typically played Controllers, Blasters and now here I am developing a taste for Masterminds. Make of that what you will. I'm also not one for playing at the toughest settings, so though I love trying to solo-all-the-things I'm not one to do it at +4x8 but I do enjoy setting tough challenges and taking it on with a buddy or two. I can't seem to get on with Widows either and frankly that concept just doesn't fit in my mind. So, your suggestions please but rather than just giving an AT (and Origin which I feel is important here) I'd love to know your reasoning. I might even give a small, trivial and/or annoying prize for the best suggestion. Thanks for reading 🙂
  11. The only reason I can see to reroll is if the character doesn't fit the sets, be they bad or good. I've never rerolled a character that did fit its powers though I have deleted them at 50, though that was largely as a space saving option back in the day.
  12. Ok I was late to the party there... but we've known since Live that there were plenty of other pool powers "in the wings" and we got Sorcery before shutdown... so clearly the bones are there. I know other servers have implemented them with varying degrees of success, so they are extant, but I understand the reasons for not making things available immediately just because.
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