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FupDup

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Everything posted by FupDup

  1. Compromise Idea: Apply the same "Fighting Synergy" idea from the attack powers in the pool to Tough and Weave. Allow them to be taken without any prerequisites, BUT they are drastically weaker (lower values and/or higher end costs) if you take them alone. So if you took Tough by itself, it might have only 1/2 the usual resists at a higher end cost. If you took Weave by itself, the defenses might be only around 1/4 of what they normally are at a higher end cost. If you took the usual triplet (Kick/Boxing + Tough + Weave) they would be equal to where they are now. If you added on Cross Punch and/or an extra T1 attack they might even be a little bit stronger? This would also open up the possibility to make Kick or Boxing give different benefits to Tough/Weave just like they do with Cross Punch. So one of them might lower the end cost and give a small protection bonus while the other only gives stronger protection but in a larger amount, so that there's a little bit of thought to choosing which one you want to use as the prerequisite (or both if you can spare the power picks). Alternatively we might just give a bump to how effective Boxing and Kick are so that they're less of a "waste." Boxing for example could really use a higher magnitude for its effect because it rarely works even against minions (compared to Kick which is very consistent at KD'ing against LT's and many bosses). Or really we don't need to do anything here since Tough and Weave are already strong powers as it is, even with the one "wasted" power pick factored in to the equation. And IMO, I kind of like having powers that take few/no slots so that I can dedicate more slots elsewhere.
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