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Everything posted by FupDup
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Freeze Ray doesn't have a slow effect like the other Ice Blast powers do, which is why it can't slot for slows. It's a very strange inconsistency, likely due to the power dealing obnoxiously high DPA without even being a snipe attack. Still feels weird though. To partially hijack this topic, Sentinel Chilling Ray (Freeze Ray replacement) is the same way in terms of enhancements, but has a 63.8% DPA loss compared to Blaster Freeze Ray, so I think that one could be given the usual slow effect and slow enhancements to make it suck marginally less.
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AOE vs ST would definitely need to be separate categories because of their separate applications.
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Note that Radiation Blast is a very good substitute for Energy Blast because it doesn't need to pay the knockback tax and can be recolored to look about the same.
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Presence could really use a toggle taunt aura as a 6th power choice, being a T2 option (only need 1 prereq first). So then people could do something like Provoke + Aura + Unrelenting for example.
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Electrical Blast-Psi Armor Sentinel, capable of soloing 4x8 Kallisti Wharf
FupDup replied to KaizenSoze's topic in Sentinel
Electric Blast is pretty straightforward, but Psi Armor can be annoying with needing to continuously refresh two different clickies to maintain the buffs and debuff resistance. -
Provoke aside, it would make sense for Brutes to have the AOE -range too because they're lumped in with Tankers into the tank role (based on res/hp caps, -healing cap, armor set design, punchvoke & taunt auras...).
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Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
FupDup replied to SenTheFortress's topic in Sentinel
If I was to change Opportunity Strikes, what I would do is make it apply a mini-version of the Vulnerability debuff (like 1/3 - 1/2 of the strength) to whatever it hits, and allow that to stack with your built-in Vulnerability. -
New IO set - Mending Bulwark, universal protection
FupDup replied to Vanden's topic in Suggestions & Feedback
I know we don't like to bring up other servers here, but I'm pretty sure that one of the other servers did actually do a universal mezz set as a Halloween event reward? I'd like to see it here too but I know that the HC team can sometimes be contrarians in that they don't want to do something that somebody else already did, even if it was a good idea. -
New IO set - Mending Bulwark, universal protection
FupDup replied to Vanden's topic in Suggestions & Feedback
I want more toys to play with so I added my upvote. My nitpick is regarding some of the proposed set bonuses. Being able to enhance both resistance and healing with one set is something that will mostly be used with armored ATs, who tend to get very little benefit from the KB protection or range bonuses (but Sentinels would like the latter at least). I'd suggest swapping those out for other things. I'd also like the S/L defense bonus bumped up a bit, which I admit is purely for selfish reasons (Sents have a hard time building typed S/L defense so I'm trying to shoehorn that in here). I guess a second nitpick might be that this set doesn't really have a Halloween "feel" or flavor to it, contrasted to winter sets for example which have a very clear flavor to them. I think this could be perhaps given out as a reward for either the redside or blueside respec trials instead, which offer a little more wiggle room in terms of theme and also could use some more incentive to play. -
Letting go of Def and giving in to the concept
FupDup replied to hoodedKitsune's topic in General Discussion
I think a part of the issue is that different ATs are suited towards different things, and while the build system lets you go against the grain it's sometimes an uphill battle. Like for that Human Torch example, Blasters mostly just have one epic pool armor toggle and their manip sustain power for durability. It would probably be easier to just make a Sentinel for a similar overall feel of "durable ranged shooty guy" if you're willing to give up some damage in the exchange (building a Blaster for pure defense is giving up damage too). Of course, the game's overall difficulty is low enough (in a good way, IMO) that either the Sent or softcapped Blaster are still going to handle themselves just fine. -
There are a number of powers out there that have secondary effects but can't slot enhancements for them, and Charged Shield is one of them. Another similar case is Obscure Sustenance from Dark Armor (also can't slot endmod). I wish that it could slot EndMod, but at least Elec's native recovery tools are good enough that it's not needed. Would still be nice though even if for just holding a Power Transfer proc or w/e.
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Robotic tails, both a smaller version and a larger version (think Mecha Godzilla). On that note, a Stegosaurus spine back piece and mecha version would be appreciated too.
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Kallisti Wharf loc badge update on vidiot...?
FupDup replied to Snarky's topic in General Discussion
I had the same problem a few days ago. Go check the VidiotMaps thread on this forum (my posts are on the last page) and see if your issue was the same as mine. -
Why is there no Armour set in the game?
FupDup replied to Scarlet Shocker's topic in General Discussion
The current armor powers can be interpreted in different ways and could certainly fill this need if matched with an appropriate costume. Most specifically, Invuln can represent a more low-tech power armor that is protected by just layers of metal/composite/ceramics, while Energy Aura is more of a forcefield/energy shield type. Electric Armor is kinda borderline. But I do think there's still room for an actual "Power Armor" or "Mecha Armor" kind of powerset. I would use Invuln as the base (typed defense/resist hybrid), with the survivability reduced a bit in exchange for adding some offensive tools to the mix. Like an energy damage proc somewhere, Seeker Drones to eat an alpha, T9 as a transformation into "assault mode" for more damage (no survival bonus like other T9s, just pure offense). Maybe a ranged AOE concussive or toxic missile barrage (several armors have PBAOEs so why not a ranged AOE?). -
That did the trick, ty.
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Those IOs are part of what I consider the "bare minimum" baseline that almost all builds use. I was asking for extra powers and/or IO set options for extra special situations. As for teaming, that's not always realistic depending on what schedule/server shard someone is on and you can't always guarantee that there will be recovery-buffing supports present (or supports at all). And not all content attracts a large population (try forming a group for a random no-name story arc, especially a redside or goldside one). I'm not asking for a free global handout here, I'm asking for the ability to spend extra powers/slots in exchange for something. There's a cost built in, you'd have to give up something else to get them.
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After finishing Number Six's first mission as a rogue, the "internal monologue" part of the text isn't in orange like it's supposed to be, which gives the impression that the contact himself is saying it when it really doesn't fit him (third person, almighty figure of power):
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I downloaded the update in the mod installer version but in-game I don't see any of the new KW exploration or plaque badges (it says it was published on June 23rd). I also tried the manual download and stuffed it in the HC mods folder, still shows up the same as the above.
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I think that since inherent Stamina, the base costs of things are generally in a fine spot, especially if you're using a powerset that comes with recovery tools (like Willpower). However, there are combos out there that lack built in recovery tools, and the generic pools available to everyone offer very little (just a few T3 powers with very long recharge timers). I do wish there were more generic choices out there for these kind of cases; Give people the option to invest in more blue juice if they want/need it (don't give it for free).
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Fix tanker cones to have larger range like pbaoes have
FupDup replied to WindDemon21's topic in Suggestions & Feedback
Just wanna make the distinction that changing AOE size doesn't automatically cause damage to go down, that's a developer decision. The values in-game are not auto-calculated, they are manually inputted, as a choice. They use their magic formuloni as justification, but that's just a post-hoc justification for their manual data input. Really, there's a lot of melee cones that have both a small coverage area AND low damage, so that would indicate to me that the formuloni is scuffed. -
These are the two main differences: 1. Dark's melee attack has lower DPA and 1 less proc option, but it does have a faster recharge so it can be spammed more as a filler attack. Beam is a somewhat busy set so I think the slower and heavier hitting Midnight Grasp makes more sense here. Handy chart: 2. Dark has a PBAOE option in the form of Engulfing Darkness, but Soul has no such option. So if you just want the ST melee I'd go Soul, but if you want a PBAOE bonus attack I'd go Dark.
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When I did it, I brought them one at a time but didn't get the bonus, so I think it's something else causing it.
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The new patch is brilliant for fire/fire blasters!
FupDup replied to Intermipants's topic in General Discussion
Even when buffing other things, the devs always find a way to buff Fire Blasters. -
So I'm on the final mission. I lost 2 teammates to the DE ambush earlier and had a mutiny just before this. Over the PA system I told everyone to come with my to the Utopia complex but only Shadow Dragon showed up at the door (there should've been 5 of them). EDIT: Another issue, Erin got pissed and sent those 4 missing teammates to hunt me down, and Shadow Dragon disappeared at this moment and then only reappeared after I beat the infested alpha team members in the final room. There might have also been some missing cutscene dialogue? Shadow said her bit at the end but there were a few scenes with no text beforehand, that doesn't feel quite right.