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Posts posted by Duuk
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Miss Liberty is a huge choke point that tends to have dozens of people standing around on top of her like some internet videos. It can make interacting with her a chore.
Meanwhile, BAB is chilling in a dusty corner of Atlas Park barely being visited. Rotting away in semi-retirement.
Suggestion: Move BAB to the other side of the Atlas statue from Miss Liberty. Literally opposite Matthew Habashy in front of City Hall.
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While we're marking Praetoria as "not recommended for newbies" maybe we could adjust the "Find Contact" button to actually find appropriate level contacts in blue and redside content post level 20 instead of every contact being First Ward/Night Ward?
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While I agree that popping into KR for the extra 2 badges isn't world-shaking, at least half of my alts go into the Hollows after Atlas. The Hollows is notoriously evil for exploration badges.
Please change it to 8, or change it to 10 or an accolade. Pretty please.
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4 hours ago, Lunar Ronin said:
This obviously will not be for Page 7, but IMO there needs to be some sort of TF/SF/Trial (non-Incarnate trial that is), tutorial for new players. I've found over the years that new players often don't know what a Task Force, Strike Force, or Trial are. They assume it to be something like radio/newspaper missions, just that it can take you out of the zone, and think that they can freely leave after a couple of missions. I can't count the number of times that I've had people either just quit a TF/SF/trial in the middle, DC in the middle, or say, "Thanks guys, that was great!" after the second mission and then quit. They didn't know that the team can't refill that slot without starting over.
The signature story arcs (Who will die? and Pandora's Box) run like task forces and can be changed to add tutorial text.
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Quick tutorial thought...
I've always thought that Twinshot was Tutorial 2: Electric Slide.
Maybe have Twinshot/Graves trigger right at level 2 and start their chains?
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20 hours ago, Jimmy said:
This is sort of the point. If you are in Atlas and only have badges from Atlas, where are you teleporting to? 🙂
The goal is for players to learns the basics of standard zone travel (via trams, ferries, and tunnels - both physical and magical) before gaining quick travel, so they know how to actually get to new zones to add to LRT.Your supergroup base. Being able to pop into the base allows for greater movement.
Please switch it back to 8/accolade.
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Could I suggest that the long range teleporter be unlocked at 8 badges and not 10? Right now it can be unlocked with 1 zone of exploration, which is 8 badges. Making it change to 10 badges changes it from a level 1 unlock to a level 8ish unlock.
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If you outlevel a contact (very possible if you do even 1 TF) your old contact may no longer be valid and no "new" contact will appear. You have to go back to your last completed contact to be introduced to the next one. It would be nice if Find Contact would just point you to the next step (and would result in some areas finally being used again since they aren't "suggested" by Find Contacts).
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Find Contact should also introduce you to whoever your current origin story contact is, just like if you went to (Azuria or whoever) and asked for a new contact.
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Nevermind, figured it out.
Browse -> Patch Notes
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Is there a way to follow the patch notes now? I can't seem to find one.
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Do want: Midnight Squad Spirit Master Staff
Staff mastery and war mace version please. I need to be able to hit people with this winged snake.
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After running a 90 minute Synapse last night that felt like 3 hours...
Cut that TF into 2 parts: Base/Base/Base/Bertha, Base/Longtom/Base/Babbage/CWK
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I'd love to be able to revoke the prestige sprints. Anything that can reduce power clutter is good.
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So, to be clear, THE INNER CIRCLE has access to seagull MM pets.
One more reason to fear THE INNER CIRCLE.
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I'm 90% sure my original forum name would have been Duuk or HavenDuuk.
My initial toon, long before her identity was stolen by that hack in Atlas Park, was Flamestryke and she was almost a 1:1 costume of Flambeaux. (Flambeaux has an NPC-only costume piece). She took my job!
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It would be nice for everyone that doesn';t know how to figure out set ranges if Level Ranges could be included in default set info.
"This set is available from level 15 to 40" (meaning it can be slotted at 12) would be amazing.
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Speaking as a really bad player that won't notice my toggles are down until a half hour later, I love this change.
But I frequently admit that I'm in no way an ideal player, I couldn't min-max if I tried, and my optimized gameplay is a 54 Studebaker in need of a tune up.
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Pie in the sky dreaming because of CoH codebase:
If would be nice if, when you "Check Availability" of a name during character creation if it would say,
"Sister Pistols: In use by @Madcow99 last on 2 days ago"
Of course, knowing the CoH code it would have to load the toon to get that info and would reset the login timer every time.
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20 hours ago, Number Six said:
Not to mention an effectively unlimited number of free accounts.
Side note: If the Devs aren't working on an Incarnate arc featuring a villain group known as The Inner Circle someone isn't doing their job.
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Frequently I see people requesting that glowie volume be able to be adjusted outside of the normal volume. (ie: "I want the glowies super loud, but not my powers"). There is a (nearly) unused setting called "voiceover volume". Why not rename it "hint volume" and make glowies use that setting?
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People are acting like there is going to be an in-game channel that announces when a name is available to
stealclaim.There is literally no way to know which names will free up when, it just means if someone picks that exact name after the timer has run out then won't get the "Name in Use" error message.
While this will be nice and open up some names to (hopefully) become active members, it's not a Be All or even Catch All.
...but that in-game channel is a great idea and you should feel free to implement it.
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10 hours ago, Marbing said:
This is not feasible without causing other problems, such as out-leveling an area after 1 or 2 missions. The pace is the pace for a reason, and even then double XP kind of encroaches on that.
To piggyback on an earlier suggestion (boosting XP rates in hazard/trial zones), if out-leveling them is a problem (and you're probably right, it will be) have the key trial zones use the monster/giant monster code that means it's not possible to out-level the zone.
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1 minute ago, golstat2003 said:
i don’t think that was the goal or expectation for this change.That's the million dollar question: What was the goal/expectation for this change?
If it's to stop AFk farms, good on them. I'm against afk farming.
Regular farmers will still farm content which is farmable. Nothing will change, including power leveling lowbies.
If the goal was to just normalize rewards, then AE is still the best way to make inf in the game, the only loss is vet levels.
So the question is: What is the goal so we can know if the effects are intended?
Missing exploration badges
in Bug Reports
Posted
They've been flipped to each others' zones. I assure you that you can get Atlas Tour Guide and Echo: Atlas Park on the current build. I did it last night.