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Mezegis

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  1. I'd be interested in this build... for reasons... 😇
  2. Mezegis

    -Res procs

    Interesting... I was looking at an older SR/FM build and they had 3-4 Achilles and an annihilation and it was just surprising and made me wonder what was going on. Would one in FSC be best for group res drop?
  3. Not knowing what your bank account is, I threw together something on the discount end. No purples, no ATOs, and no Winters, so it could absolutely be refined a ton to deal more damage/recharge. The lack of those IOs also means your fire/cold resistance is a bit lacking. That said, you would absolutely be able to run solo, group, or most TFs without issue, and the build could be bought for relatively little investment. A week or two of casual market flipping and you should be good. https://api.midsreborn.com/build/download/FcNRMDqxRmnH1JSg
  4. Mezegis

    -Res procs

    I've seen in a lot of builds, people adding -Res procs to various powers. I get the concept, but with how fast groups often blitz through enemies, is this something that has an appreciable impact, or is it there for when you run into AV/GMs and fights last longer than 10 seconds? How much do these procs add to team damage? MIDS doesnt show how long the -res lasts for, can it stack across multiple powers? Just trying to understand the mindset for going for -res over either a chance for X damage proc, or deeper into a set, which often gives resistances, which we like. Thanks!
  5. So I love the tool set for Dark Melee, self heal, damage buff, -tohit secondary effects, its great! I hate the lack of "oompf" the powers have. Titan Weapon, Super Strength, Street Justice and more just feel more potent when the animations go off, heck, even the much maligned Kinetic melee feels better then doing some finger waggling. Is there any way/mods that would allow me to see different animations when I play? I dont even care if it adds on more attack timing, I just want the set to feel more impactful. Thanks!
  6. Thank you for the link. Is something wrong with my MIDS, or do you not have anything slotted in soul link? Also, do you notice the 6-7% defense below 45% during the hail of bullets cool down? Should I just try for 33% base defense so I can pop a luck and be soft capped?
  7. Hello! Long time melee player returning to the game and trying out support/kinetics for the first time, and wow, its very different than building a tanker. I look at the resists and defenses and feel so naked 😄 Any advise on this would be appreciated. Thanks! Corruptor (Dual Pistols - Kinetics).mbd
  8. Lurking in various build threads for Kins, there is a lot of different schools of thought regarding building for Defense, resistances, recharge, or decent in all 3 but not hard focusing. This got me to thinking, and hence the thread: What do you build for and why? Do you all in on defenses? Are you pushing your resistances as high as you can? Do you love perma hasten and getting fulcrum shift down to like 10 seconds? Thanks for letting me pick your noodle!
  9. AFAIK: Spin is stupid strong on Tanker. Higher AoE cap, wider AoE, and buffed damage.
  10. So I was looking to make a new, SR/ lethal weapon based tanker and was looking at the various options. I cant for the life of me figure out why I would use katana over claws if the concept didn't require a sword. That got me thinking about Katana's place in the secondary market. Bsword and Axe let you use a shield, TW gets the momentum mechanic, and DB has combos. Claws and Katana both allow the same primaries, neither one has an interesting mechanic, the only real difference is follow up/divine avalanche, an attack that does less damage, but gives you a buff. Numbers on the attack rotation even seem similar, and I cant remember ever seeing a Katana tank in game, which leads me to my question... When would you pick Katana and why? Thanks for listening to my mumblings.
  11. Never played a MM before, they have always intimidated me. I generally prefer melee characters I can toss on a dozen toggles and mindlessly smash baddies. That said, getting bored with that so I thought about delving into more complicated classes. Reading over the Dark miasma primer I decided that would be a decent place to start for me. Looking over some things I spliced a few other builds, made some adjustments, and hope to get some CC on it, check if I missed anything critical, or have things in places that dont really benefit me. Thanks! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(9), TchofLadG-%Dam(9), EdcoftheM-PetDef(11) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48), TchoftheN-%Dam(48), ThfofEss-+End%(48), ThfofEss-Acc/EndRdx/Rchg(50) Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb(34), DarWtcDsp-ToHitDeb/EndRdx(34) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Howling Twilight -- RechRdx-I(A), EndRdx-I(23), RechRdx-I(25) Level 12: Summon Lions -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), SlbAll-Build%(13), SlbAll-Dmg/EndRdx(15), SprMarofS-EndRdx/+Resist/+Regen(15), SprMarofS-Dmg/EndRdx(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(23) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(21), StdPrt-ResKB(25), ShlWal-Def/EndRdx(31), GldArm-3defTpProc(33), ShlWal-ResDam/Re TP(37) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(46) Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-%Dam(34), CldSns-Acc/EndRdx/Rchg(37), CldSns-Acc/Rchg(37), CldSns-ToHitDeb(45) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 26: Summon Dire Wolf -- AchHee-ResDeb%(A), TchofLadG-%Dam(27), SvrRgh-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Dmg(29), SvrRgh-PetResDam(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(50) Level 30: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(33), GssSynFr--Rchg/EndRdx(36), GssSynFr--Build%(36), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Provoke -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(40) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/Rchg(39), CldSns-Acc/EndRdx/Rchg(40), CldSns-Acc/ToHitDeb(40), CldSns-ToHitDeb(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(50) Level 44: Power Boost -- RechRdx-I(A) Level 47: Vengeance -- GifoftheA-Run+(A) Level 49: Victory Rush -- PreOptmz-EndMod/Rech(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), SynSck-EndMod/+RunSpeed(5) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Pyronic Radial Final Judgement Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 50: Banished Pantheon Core Superior Ally Level 50: Spectral Radial Flawless Interface Level 50: Cardiac Radial Boost Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
  12. I tried to make a build generally solid for just about any task. I know with Dark Armor I should focus on resistances, but I couldn't resist trying to soft cap at least one set of defenses. Thanks! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Street Justice Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Body Mastery Villain Profile: Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13), TchofDth-Acc/Dmg/EndRdx(39) Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19) Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg(21), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(25) Level 8: Murky Cloud -- StdPrt-ResDam/Def+(A), UnbGrd-Rchg/ResDam(9), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg(42) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(31) Level 16: Obsidian Shield -- GldArm-3defTpProc(A), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(33) Level 18: Spinning Strike -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(34), PstBls-Acc/Dmg(34), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(36), Bmbdmt-+FireDmg(36) Level 20: Dark Regeneration -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(36), Obl-%Dam(37), Obl-Acc/Rchg(37), Erd-%Dam(37), ThfofEss-+End%(39) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(48) Level 26: Shin Breaker -- SprAssMar-Dmg/Rchg(A), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(42), SprAssMar-Rchg/Rchg Build Up(42), SprAssMar-Acc/Dmg(43), SprAssMar-Dmg/EndRdx/Rchg(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-ResDam/Re TP(45), ShlWal-Def(45), ShlWal-Def/EndRdx(45) Level 30: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(46), Rct-Def/EndRdx(46), Rct-ResDam%(48) Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), TchofDth-Dam%(50) Level 35: Superior Conditioning -- EffAdp-EndMod(A) Level 38: Teleport Target -- RechRdx-I(A) Level 41: Physical Perfection -- EffAdp-EndMod(A) Level 44: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(3) Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(5), PrfShf-End%(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Cardiac Radial Boost Level 1: Assassination ------------
  13. I've been maining tanks and other melee characters since I came back a few months ago, and have decided to give range/blasting a go. Ice seemed to have a lot of fast attack powers, and who doesnt like a good rain to finish off weakened enemies from other AoEs. How does this build look/am I missing any main powers or build tricks? Thanks! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Devices Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Ice Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Toxic Web Grenade -- Empty(A) Level 2: Ice Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), ImpSwf-Dam%(23) Level 4: Caltrops -- Bmbdmt-+FireDmg(A), PstBls-Dam%(11), ImpSwf-Dam%(11), FrzBls-Rchg/ImmobProc(13) Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15) Level 8: Freeze Ray -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(15), Dcm-Dmg/Rchg(17), Dcm-Dmg/EndRdx(17), Dcm-Acc/Dmg(19), UnbCns-Dam%(43) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19) Level 12: Ice Storm -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/EndRdx(23) Level 14: Fly -- Frb-Stlth(A) Level 16: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29) Level 18: Bitter Ice Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg(31), CldSns-%Dam(42) Level 20: Field Operative -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-Max HP%(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 28: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 30: Combat Jumping -- Rct-Def(A), Rct-Def/EndRdx(43) Level 32: Blizzard -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(45), PstBls-Dam%(46) Level 35: Static Discharge -- Empty(A) Level 38: Gun Drone -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Acc/Rchg(46), MckBrt-Taunt/Rchg(48) Level 41: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- EndMod-I(A) Level 50: Cardiac Core Paragon ------------
  14. Outside of the lack of travel power, looks real good. I know you can get away without one now... still hate being the slowest to a door if the team runs out of teleportations.
  15. This is my Rad/Staff build... has been really strong for me, and proccing out rad therapy and ground zero give me two pretty strong mini nukes for jumping into a cluster and getting them all to notice me. After that I'm just spamming defensive spin and eye of the storm a lot, mixing in a single target as needed. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(45), GldArm-3defTpProc(50) Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(45) Level 2: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37) Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), Erd-%Dam(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7), SprMghoft-Dmg/Rchg(13) Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A) Level 8: Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(15) Level 10: Gamma Boost -- Prv-Heal/EndRdx(A), Prv-Heal(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(21), Prv-EndRdx/Rchg(40) Level 12: Beta Decay -- AchHee-ResDeb%(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Eye of the Storm -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), FrcFdb-Rechg%(17), Arm-Dmg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(48) Level 20: Staff Mastery Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40) Level 24: Radiation Therapy -- Erd-%Dam(A), TchoftheN-%Dam(25), TchoftheN-Acc/Heal(43), PrfZng-Dam%(46), Obl-%Dam(46), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48) Level 26: Ground Zero -- Erd-%Dam(A), Obl-%Dam(27), ScrDrv-Dam%(27), PrfZng-Dam%(31), TchofLadG-%Dam(34), ShlBrk-%Dam(34) Level 28: Serpent's Reach -- SprGntFis-Acc/Dmg(A), FrcFdb-Rechg%(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33) Level 35: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37) Level 38: Sky Splitter -- FrcFdb-Rechg%(A), KntCmb-Acc/Dmg(39), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(46) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Meltdown -- ImpArm-ResPsi(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(45) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
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