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cbr7598

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Posts posted by cbr7598

  1. Thanks for the information! 

     

    I have a hard time understanding MIDs so maybe I just need to spend a bit more time there.

     

    How are folks calculating procs? I see quite a few builds out there where some DPS abilities are slotted purely for "Chance for [X] damage" instead of using a set. 

     

    I slotted Rend with two different options and I think MIDs is telling me that the Superior Blistering Cold slotting will yield a higher DPS, but am I reading this correctly?

     

    Also, @Ratch_, do you mind sharing build(s) you have that fit certain use cases? I'd love to understand more about your line of thinking

     

     

     

    rend_dps_enh.png

    rend_dps.png

    rend_def_enh.png

    rend_def.png

  2. Is there a way in Mids to understand the damage output trade-off? Like, if I build for capped S/L def and res, how much potential damage am I losing? 

     

    In `View Totals`, I see `Damage` but unsure if that's what I want. I understand that builds can benefit from multiple procs in various offensive abilities but I don't really know if there is a straight-forward way to model that and compare to a more defensive-oriented build

  3. 30 minutes ago, SomeGuy said:

    Trying to get S/L Def softcap passively with TW/BIO seems against what the combo is really about, but what do I know? I've only been playing the combo since 2011 (yes, I'm aware of what that means)/

     

    What do you mean? I'm new to the build so I don't quite understand. I assumed most/all melee builds would want soft capped S/L def

  4. I'm interested in getting S/L Def and Res capped and wanted feedback on this build. I'm new to self builds and curious what I'm sacrificing to hit the 45 and 75% caps

     

     


    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────

    • Primary powerset: Titan Weapons
    • Secondary powerset: Bio Armor
    • Pool powerset (#1): Flight
    • Pool powerset (#2): Fighting
    • Pool powerset (#3): Speed
    • Pool powerset (#4): Concealment
    • Epic powerset: Soul Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Crushing Blow

    • A: Kinetic Combat: Accuracy/Damage
    • 3: Kinetic Combat: Damage/Endurance
    • 3: Kinetic Combat: Damage/Recharge
    • 5: Kinetic Combat: Damage/Endurance/Recharge
    • 15: Achilles' Heel: Chance for Res Debuff

    Level 1: Hardened Carapace

    • A: Steadfast Protection: Resistance/+Def 3%
    • 11: Gladiator's Armor: TP Protection +3% Def (All)
    • 11: Unbreakable Guard: Resistance
    • 13: Unbreakable Guard: Resistance/Endurance
    • 13: Unbreakable Guard: RechargeTime/Resistance
    • 15: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 2: Inexhaustible

    • A: Performance Shifter: Chance for +End
    • 5: Performance Shifter: EndMod

    Level 4: Environmental Modification

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 39: Luck of the Gambler: Defense/Endurance
    • 40: Luck of the Gambler: Defense/Recharge
    • 40: Luck of the Gambler: Defense/Endurance/Recharge
    • 40: Luck of the Gambler: Defense

    Level 6: Follow Through

    • A: Mako's Bite: Accuracy/Damage
    • 7: Mako's Bite: Damage/Endurance
    • 7: Mako's Bite: Damage/Recharge
    • 9: Mako's Bite: Accuracy/Endurance/Recharge
    • 9: Mako's Bite: Chance of Damage(Lethal)

    Level 8: Build Momentum

    • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
    • 46: Rectified Reticle: To Hit Buff
    • 46: Rectified Reticle: To Hit Buff/Recharge

    Level 10: Adaptation


    Level 12: Fly

    • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

    Level 14: Boxing

    • A: Kinetic Combat: Accuracy/Damage

    Level 16: Ablative Carapace

    • A: Preventive Medicine: Heal
    • 39: Preventive Medicine: Chance for +Absorb

    Level 18: Rend Armor

    • A: Superior Blistering Cold: Accuracy/Damage
    • 19: Superior Blistering Cold: Damage/Endurance
    • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
    • 21: Superior Blistering Cold: Accuracy/Damage/Recharge
    • 21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
    • 25: Gladiator's Strike: Chance for Smashing Damage

    Level 20: Evolving Armor

    • A: Unbreakable Guard: Resistance
    • 29: Unbreakable Guard: Resistance/Endurance
    • 34: Unbreakable Guard: RechargeTime/Resistance
    • 37: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 22: Whirling Smash

    • A: Superior Avalanche: Accuracy/Damage
    • 23: Superior Avalanche: Damage/Endurance
    • 23: Superior Avalanche: Accuracy/Damage/Endurance
    • 25: Superior Avalanche: Accuracy/Damage/Recharge
    • 27: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
    • 27: Force Feedback: Chance for +Recharge

    Level 24: DNA Siphon

    • A: Superior Scrapper's Strike: Accuracy/Damage/Recharge
    • 34: Superior Scrapper's Strike: Recharge/Critical Hit Bonus
    • 37: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
    • 48: Obliteration: Chance for Smashing Damage
    • 48: Obliteration: Accuracy/Recharge
    • 49: Obliteration: Accuracy/Damage/Recharge

    Level 26: Arc of Destruction

    • A: Superior Critical Strikes: Accuracy/Damage
    • 29: Superior Critical Strikes: Damage/RechargeTime
    • 31: Superior Critical Strikes: Accuracy/Damage/RechargeTime
    • 31: Superior Critical Strikes: Damage/Endurance/RechargeTime
    • 31: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
    • 33: Superior Critical Strikes: RechargeTime/+50% Crit Proc

    Level 28: Genetic Contamination

    • A: Superior Scrapper's Strike: Accuracy/Damage
    • 37: Superior Scrapper's Strike: Damage/Recharge
    • 39: Superior Scrapper's Strike: Damage/Endurance/Recharge
    • 45: Obliteration: Chance for Smashing Damage
    • 45: Obliteration: Damage
    • 45: Obliteration: Accuracy/Damage/Recharge

    Level 30: Parasitic Aura

    • A: Preventive Medicine: Heal/RechargeTime/Endurance
    • 43: Preventive Medicine: Heal/RechargeTime

    Level 32: Tough

    • A: Unbreakable Guard: Resistance
    • 33: Unbreakable Guard: +Max HP
    • 33: Unbreakable Guard: Resistance/Endurance
    • 34: Unbreakable Guard: RechargeTime/Resistance

    Level 35: Weave

    • A: Luck of the Gambler: Defense/Endurance
    • 36: Luck of the Gambler: Defense/Recharge
    • 36: Luck of the Gambler: Defense/Endurance/Recharge
    • 36: Luck of the Gambler: Defense
    • 47: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 48: Kismet: Accuracy +6%

    Level 38: Hasten

    • A: Invention: Recharge Reduction

    Level 41: Moonbeam

    • A: Superior Winter's Bite: Accuracy/Damage
    • 42: Superior Winter's Bite: Damage/RechargeTime
    • 42: Superior Winter's Bite: Accuracy/Damage/Endurance
    • 42: Superior Winter's Bite: Accuracy/Damage/Recharge
    • 43: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • 43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

    Level 44: Shadow Meld

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 47: Stealth

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • A: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 49: Hover

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


    ──────────────────────────────

    Inherents:

    Level 1: Critical Hit


    Level 1: Brawl

    • (Empty)

    Level 1: Sprint

    • A: Celerity: +Stealth

    Level 2: Rest

    • (Empty)

    Level 1: Swift

    • (Empty)

    Level 1: Hurdle

    • (Empty)

    Level 1: Health

    • A: Numina's Convalesence: +Regeneration/+Recovery
    • 17: Panacea: +Hit Points/Endurance
    • 17: Miracle: +Recovery

    Level 1: Stamina

    • A: Performance Shifter: Chance for +End
    • 46: Performance Shifter: EndMod

    Level 1: Momentum


    Level 10: Defensive Adaptation


    Level 10: Efficient Adaptation


    Level 10: Offensive Adaptation


    Level 12: Afterburner


    Level 49: Quick Form


     

    Screenshot 2024-01-12 114100.png

    Screenshot 2024-01-12 114050.png

  5. I'm on the fence too.

     

    I do agree that account-wide badges might potentially de-value certain activities and that's a definite concern. At the same time, I sometimes feel restricted (perhaps just me though) to playing my main for badges instead of playing any character for badges. 

     

    I wonder if the right move here is to sort of borrow a page from how WoW does this - the majority of achievements in that game are account-wide, but some are not. I think the balance might be different for CoH, but the same idea might work. I'm honestly not sure which badges should be considered account-wide, but I know that if there were steps taken in this direction, I'd feel more free to play whatever characters I want (again, I'm not going to pretend that this is a feeling affecting the majority of the player base,  but it definitely affects me).

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