Jump to content

LordRassilon

Members
  • Posts

    37
  • Joined

  • Last visited

Reputation

37 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We discovered that even the boss defeat wasn't necessarily going to the person that landed the killing blow. It seemed very random and only one person would get each message.
  2. @ZamuelNow Play tested maps 3 and 4 last night with new maps and found two better substitutes....hope it plays better now!
  3. I don't know why I never noticed this before, but just ran a playthrough of one of my AE arcs with friends and noticed that system messages are only visible by one person on team. And it seems to be completely random as to who gets that message. So boss defeat or objective complete messages are just randomly popping up as a system message for a single person on team...and there does not appear to be any rhyme or reason as to who gets the message sometimes. Is there anyway the Devs can make it so that everyone on team gets the system message? As teams go through the story, clues in the system text are almost certainly getting missed because the team is reliant on having those instructions, hints or details noticed and then repeated to the rest of the group. Now I'm not always the most observant guy, so maybe this has been an issue with the regular game as well. When I'm more awake I'll have to check to see if that's the case. But it would be REALLY helpful if everyone on the AE team could get all the system messages. Just a thought, LR
  4. They weren't really real...and yes, that was supposed to happen. 🙂
  5. "The first was @Valeyard's Heart of Words Part One (25906). A psionic mystery in Paragon City!" I hope you all enjoyed Part One! Parts two and three were a long time coming. I learned so much from people on the forums. I look forward to your thoughts on the sequels 🙂 Cheers, Valeyard
  6. Thank you so much! I couldn't find it! I'll make the changes right now! Cheers, LR
  7. @ZamuelNow I looked into adjusting the level range to 40+, but because I use the psychic clockwork which are level 1 - 54 for some reason, I can't do anything about that. I didn't see any other place where I could adjust the range. If you know of a way, I would absolutely make that change. -LR
  8. @ZamuelNow , thanks for the suggestions. I had put so much into the polish of parts 2 and 3...going back to look again at part 1 simply didn't occur to me. I'll definitely see what I can do! Much obliged! Can't wait for your feed back by the time we get to the end. I do intend to one day come up with a sequel, but my next few projects are going to be simpler stand alone stories...this process was an ordeal by the end. I think I bit off a bit more than I could chew out of the gate. But at the time I didn't know you could request additional arc slots from the devs and I was kinda swinging for the fences 😄 Cheers, LR
  9. That was a wild ride. It was thoroughly fun! Keep up the good work!
  10. My twitch stream and my vods are rated "for mature audience" as after working 8 hours in tech support I really don't want to watch my language 🙂 So currently there's no youtube presence, but my most recent vods can be seen in Twitch. Cheers, Mollymauk76
  11. Thanks for the plug. I'm always looking for new arcs to explore. There's so much player generated content, it's seriously an underused resource for exploration! Cheers!
  12. I was glad to finally go back to this story I started back in 2022 🙂 It took so much work to find the right final map that gave me the control I was looking for. If anything H.O.W. 2 and 3 have taught me that smaller is better AND that the right map is worth making minor changes to your story! I can only imagine what AE writers could achieve if our tools were even just slightly more forgiving. Cheers, and thanks for the feedback!
  13. I've heard from some of the Architect Mission authors that a request for more AE story slots requires a request to the devs. Is there a form for these requests or who can we message? I just finished my 3rd story was looking forward to starting another arc soon. Thanks for any info, LR
  14. Thanks so much for the kind words! Just happy to keep the porch light lit in those wee hours! Cheers, Molly
  15. @cranebump Upon replay of part 3, I decided to take your suggestion and doubled up the patrols in the one map you mentioned for its size (chosen for atmosphere and for the total objectives). I think you were right. There was a bit too much unused space. This will feel more like an invasion now 🙂 Thanks for the input!
×
×
  • Create New...