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PyroBeetle

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Posts posted by PyroBeetle

  1. You can make fire viable for normal content, but it is not going to be signifantly more offensive than Stone. However, it will be significantly squishier. My biggest suggestion would be to jack up your +recharge as much as humanly possible as your heal is click based, and not over time, and you are going to want it up regularly. This is different than a set like Electric, which increases your +regen significantly.

     

    I would suggest Stone if you are looking for the double damage auras that you get from Rad Melee, as it is an all around stronger set for general content and also significantly boosts your offense because of Brimstone Armor, which also scales with Fury.

  2. Personally I would recommend a Rad/Stone Brute. The reasons are quite simple. 

     

    2x damage auras, which both scale with rage, Brimstone which also scales with rage, and solid defenses and resists. The damage auras kill minions very quickly allowing you to focus on the boss and it's, your big AoE hitter is up often. It is a build that plays to the strengths of the brute, that being the DoT ramp, and presents no real weaknesses.

  3. Stone Armor is the answer.  The loss of a damage aura on a brute is a big sacrifice to run Super Reflexes.

     

    If you are going to go with Super Reflexes though, I suggest the following bind.

     

    /bind w "+forward$$powexecname Practiced Brawler"

     

    I do the same thing with Stone Armor for the +HP power

     

    /bind w "+forward$$powexecname Earth's Embrace"

     

    This makes it automatic everytime you press the w key. I do play with the power not ready sound disabled though or the bind would be annoying. These binds can also be modified for any inspiration combining macros you use to really simplify game play. I am also an older gamer, in my early 70s, and automating some of these functions helps me keep up.

    • Like 1
    • Pizza (Pepperoni) 1
  4. I can highly recommend Fire/Ice/Elec. You already have experience with the pairing, but maybe a but different build would help. As much as I try I just cannot get around the fact that Inferno is just that damn good. I combine the 2 minute boost from the electric pool with the one minute crashless boost from the Sorcery pool and am running around at 75 percent resistances whenever I want. I have macros to combine my inspirations into Lucks and Good Lucks whenever I move, and will pop a couple before I dive in. Combined with my ranged defense and Ice Patch amd 75 percent resists I am safe enough for an AoE alpha, then the 2 holds allow me to safely clear the remainder.

  5. A couple of comments from the picture build you have posted. I have been playing around with something similar, Tide Pool does not need recharge...I have slotted with a single slow enhancement, moved the extra slot to Shoal Rush for the Ice Mistral proc. Focused Accuracy I slot only with an Endurance Reduction, freeing up a slot. Tactics is redundant, can change to a travel power, slotting a KB protection. Anyhow, just some changes that you can consider in your build.

    • Like 1
  6. 25 minutes ago, Thraxen said:

    I lied. It’s ec-sk-cs-sk
     

    Perma hasten build also ensures focus chi is up more often as well. 

    I still get about 75 percent on my Critical Strikes proc, because most of the recharge is in the proc itself. I run the Psi epic pool for Harmonic Mind, and am good on end doing that, unless I fight all trainers, then I might have to use a recovery serum, if my Victory Rush is down, however I am not sure about running a fast attack chain with the end suck that is Hasten.

     

    The animation time on CAK is the same as CS and both crit in the window of the critical strikes proc.

     

    Compared to the build you posted with only one recharge in Focus Chi, with Hasten, I run 2 recharges in it and it is up just as often doing that.

     

    Anyway, love seeing other MA/SR scrappers out there that are leveraging the crit strikes proc in EC. Keep kicking the competition.

  7. On 6/24/2024 at 2:52 PM, Duck-Smokes-Quack said:


    Eagles Claw has a built in + crit chance already. Coupled with the long(er) recharge time this seems the perfect place to put the proc for you.

    Now on Homecoming and with the EC buff shortly before shutdown maybe EC comes into the chain EC>CAF>SK>CS maybe?

    I run enough recharge without hasten to run EC>SK>Snipe>SK>EC>CAK>CS without Hasten, though functionally EC>CAK>CS is just fine and simpler to remember. And yes EC into DT beautifully crits just about everything, though I do have to through a CAK in before going into EC again.

     

    My build is different than both of yours, and I have stopped posting builds, but I do love leveraging the Critical Strikes proc in  Eagles Claw. And running SR 4 slotting the Shield Wall set in each if the positional toggles helps ensure that I hit 75% resist to S/L/E/N/F/C if I get hit, andall of my positional defenses are between 54 and 55 percent, which allows for incarnate cap with Barrier T4.

  8. Fire as an armor set is underwhelming without an inherent taunt. This combination works very well on a tanker, and Sovera has written quite eloquently on the subject.

     

    Subjectively, I enjoy MA on a scrapper and leverage the critical strikes proc in Eagles Claw to generate an almost automatic critical in my next two attacks, that being Dragons Tail for AoE with Crippling Axe Kick, or Eagles Claw, Crippling Axe Kick, Cobra Strike for single target. Simplecrotations but there is a lot of recharge required, but I also run without Hasten. I pair MA with SR though, as I do not enjoy Fire Armor on a Scrapper.

  9. I have a nice MA/SR scrapper who leans into the bonus crit mechanic from Eagle's Claw hard, which allows for a seamless, hastenless single target attack chain which includes a snipe, and a fast AoE chain. SR might feel flimsy to start, but once you get it slotted, it is a real beast. The new psi Epic pool with Harmonic Mind keeps your Blue bar tolerable even with the endless attack chain loops, and the Psi Snipe is useful on certain encounters.

  10. 8 hours ago, Nostromo21 said:

     

    Thanks guys, wasn't really even thinking about an ice dom, but now...I just can't imagine something replacing the sheer power and majesty that is Seeds of Confusion from my Plant/Thorny dom :). But I am off to make yet another alt later, because never let it be said that I got on top of alt-o-holism solo!!! 😉

    Sorry about that, HMU in game and I will share the build I use...just email @Chessmaster

     

    Goodluck and may the alt be with you, always.

    • Haha 1
  11. If you like Mind Control, I might suggest Cheeseman's Mind/Fire Dominator, you can find it's build on the Dominator Forums easily enough. I played something very similar to this on Live and found d it to be quite effective.

     

    Illusion is the pinnacle of controllers, but it is its own unique animal...Illusion/Cold will allow you to kill just about anything in the game, with the right patience and strategy.

     

    Welcome to the world, I hope you enjoy.

    • Like 1
  12. 53 minutes ago, EnjoyTheJourney said:

    In case you want to make your dominator harder to defeat, Darkir has a fairly robust build for what he calls a "scrappy dom"

    This is a great place to start for an ice themed beast of a character. Mine is modified somewhat, being Ice/Savage/Ice, but it is very effective solo and in groups.

     

    Open up with your ice patch and rain powers from max distance, then savage leap in and go to work. Bounce in and out of melee range for savage leap and hawk when solo to maximize DPS.

    • Thanks 1
  13. I have found the most fun using Tactical Arrow as a secondary...this allows me to play at range and be very effective, even solo. Solo or on teams lacking support I open up with Flash Arrow, then a proceed out glue arrow, then oil slick arrow, then M30 grenade with a KD to KB enhancement in there (I use Overwhelming Force for this one), which regularly lights my oil slick, then Full Auto with the Ragnarok KD proc, then Flamethrower, which will light my oil slick if none of the above did, then M30 Grenade is ready again to finish off any or the stragglers.

     

    I regularly solo +4/x8 with no problems, I do have to eat a purple before engaging the tougher groups, or if I have to face two spawns at once, but I have a macro to combine some inspirations into purples, not red ones though, those I have macro to chew when I use my build up clone.

     

    Long story short, embrace whatever AT you are playing. I eat dirt if I pull prolonged agro, but this can be the life of a Blaster. I have enough defense that I am not afraid to fire the first shot in a team environment, trusting that the melee brothers will be in contact shortly, but my job is to mow them down and let God sort them out.

  14. 17 hours ago, PeregrineFalcon said:

    My experience is that Stone and Invulnerability make the toughest tanks, bar none.

     

    I will second Stone for this list, not even factoring in Granite which I did not take, because of its downside. 

     

    I recently have been playing a Stone/Fire tank, and this is what he does, he jumps in first wipes out the trash, and the keeps attention while the bosses are whistled down by the team. He can carry a poor team, if necessary.

    • Like 1
  15. 8 hours ago, schrodingercat said:

    i made one last night before I saw this and discovered it was impossible to kill as a positron 1 clone. It took 4 tries just to kill my single character because no one could see. Whoops, sorry team! So if anyone thinks to make one, ask for their character to be killed first (preferably blinded before hand) or you are going to be in for a really bad time.

    I ran into this problem on the Army of Me fight villain side...I am sorry for your team wipe, but it is pretty funny when you think about it, getting a taste of your own medicine.

    • Haha 1
  16. 19 hours ago, BrandX said:

     

    I will have to test it out.  Maybe it's equal to Superior Invisibility from Illusion Control.  I figured it was just a normal stealth ability.

     

    I run around with it on all the time, no stealth proc...only things that see me are those that would see my stalkers.

  17. 1 hour ago, brass_eagle said:

     

    I've seen others say they've got this to work a long time ago. I have never gotten it to work, for what it's worth.

     

    I have never gotten the slick to ignite with its own proc, always with a follow up proc. I ran a series of Tactical Arrow Blasters for the experience with their version of oil slick, and never once got this to occur.

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  18. 3 hours ago, KC4800 said:

    That's how I do it.

    Mystic Bolt (is that the right name?) also lights it, if you're into Sorcery.

     

    I cannot recommend the Sorcery Pool more strongly...Arcane Bolt is a great power that benefits from containment, and has an internal mechanic that can both provide an instant recharge and extra damage.

  19. I did not include EMP in my build, but yes

    21 hours ago, BZRKR said:

    Nice! I too am working up an AC/TA Controller and am excited about the amount of "danger zone" that the combo puts out. 

     

    Do we know if the Oil from Oil Slick Arrow can be ignited by fire and energy? Flashbang and EMP Arrow may be able to ignite...

     

    Either way, I was beside myself with joy to see my character with a bow, a quiver, and a rifle hanging off his back 🙂

     

    Flashbang certainly ignites it as will any if the fire or energy procs. Because of the way I target my oil slick and enflame, that normally does the lighting for me.

     

    I too have a quiver, bow and a rifle all hanging off my back, though the rifle (I use the M4 with the 203 hanging off the bottom) kinda hides behind the quiver, for which I use the new off to the side one.

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  20. I have found this to be quite a strong and powerful concept, even with the limit built in defenses. The amount of -to hit that Flash Arrow and Smoke Grenade allow from stacking is universally effective. Oil Slick Arrow and Enflame provide a solid base for AoE. Mace was taken to continue stacking debuffs in both the AoE and Single Target chains. This build also features Fold Space for ease of play.

     

    Self Target Sleep Grenade, Disruption Arrow and Smoke Grenade. Flash Arrow mob from a distance, then fold space into your control cloud. Follow up with Flash Bang and Disruptor Blast, lock down remaining bosses with Ice Arrow and Cryo Freeze ray to start ST chain, including Poison Ray and Arcane Bolt.

     

    Data Chunk Below

     

    Spoiler

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    Hope this inspires other ideas. Good Luck.

    • Like 2
  21. SS is arguably the best attack set for anybody that has it for specific reason:

     

    Rage.

     

    It allows you to proc out your attacks all the way and never worry about missing even if you have no inherent accuracy slotted.

     

    It's synergies work the same with the Cross Punch from the fighting pool, which is better than any ST attack you have other than KO blow. Kick and Punch are also netter than any other ST attack in the set so you can build that way.

     

    However, as good as the set is, as much as a procced, capped build will just allow you to shrug off the rage crash, I still don't like playing the set. Double stack rage is great, but just not fun for me.

    • Like 1
  22. My savage tank is Dark, so was a bit sturdier leveling up than a Bio tank...my thought in the blood stacks is they are nice to have, but I dont build an attack chain around them. I use Shred when it would fit, if I burn my stacks I burn my stacks.

     

    Hemorrhage is absolutely skippable on a tank.

     

    As far as viability goes, my Dark/Savage never had a problem putting out enough damage to complete its tasks in a reasonable time frame. I don't compare myself to timers though as I am just a long time duffer.

  23. I do not see the need for this...I recently completed another every arc run through Praetoria, soloed all content to include the events, using only SO enhancements purchased by the vendors...while the content may be "overtuned" it was not so challenging that it couldn't be done, easily, using only SOs...point in fact I only came close to dying one time, and a couple of inspirations fixed that.

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