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PyroBeetle

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Posts posted by PyroBeetle

  1. Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Fast as Lightning: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5), SprGntFis-Rchg/+Absorb(5), FuroftheG-ResDeb%(7)
    Level 1: Quick Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Dmg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), FrcFdb-Rechg%(11)
    Level 2: Body Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), TchofDth-Dam%(13), GldStr-%Dam(15), Mk'Bit-Dam%(15), PrfZng-Dam%(17)
    Level 4: Smashing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), TchofDth-Dam%(19), Mk'Bit-Dam%(19), GldStr-%Dam(21), Hct-Dam%(21)
    Level 6: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25)
    Level 8: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(29)
    Level 10: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 12: Super Speed -- Clr-Stlth(A), BlsoftheZ-ResKB(27)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
    Level 16: Repulsing Torrent -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), FrcFdb-Rechg%(36), OvrFrc-Dam/KB(36)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(43), GssSynFr--Build%(43)
    Level 22: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal(46), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48)
    Level 24: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
    Level 26: Power Sink -- PrfShf-End%(A)
    Level 28: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(36), Arm-Dmg/EndRdx(37), Erd-%Dam(37), Arm-Dam%(37), FrcFdb-Rechg%(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Boxing -- Empty(A)
    Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40), CldSns-%Dam(42)
    Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    ------------

     

    Thank you for the comment; I replaced the proc monster portions of both Quick Strike and Repulsing Torrent with the relevant purple sets to gain an extra 30% accuracy and 10% global recharge.  Seems to help.

  2. Inspired by a post in the Tanker Proc Monster Thread, and a classic disco song by Carl Douglas, I decided to attempt a tank centered around a Proc Monster Kinetic Melee. I thought that the extra recharge in Electric Armor would prove to be helpful in a proc monster build, and I really do not enjoy playing Bio, despite how solid it is.

     

    The Build: 

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Fast as Lightning: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5), SprGntFis-Rchg/+Absorb(5), FuroftheG-ResDeb%(7)
    Level 1: Quick Strike -- SprGntFis-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(7), Hct-Dmg(9), GldStr-%Dam(9), TchofDth-Dam%(11), FrcFdb-Rechg%(11)
    Level 2: Body Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), TchofDth-Dam%(13), GldStr-%Dam(15), Mk'Bit-Dam%(15), PrfZng-Dam%(17)
    Level 4: Smashing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), TchofDth-Dam%(19), Mk'Bit-Dam%(19), GldStr-%Dam(21), Hct-Dam%(21)
    Level 6: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25)
    Level 8: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(29)
    Level 10: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 12: Super Speed -- Clr-Stlth(A), BlsoftheZ-ResKB(27)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
    Level 16: Repulsing Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34), PrfZng-Dam%(34), FrcFdb-Rechg%(36), OvrFrc-Dam/KB(36)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(43), GssSynFr--Build%(43)
    Level 22: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal(46), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48)
    Level 24: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
    Level 26: Power Sink -- PrfShf-End%(A)
    Level 28: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(36), Arm-Dmg/EndRdx(37), Erd-%Dam(37), Arm-Dam%(37), FrcFdb-Rechg%(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Boxing -- Empty(A)
    Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40), CldSns-%Dam(42)
    Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    ------------

     

    My experience with tankers was pretty much limited to my namesake, Pyro Beetle, a Fire x3 Tank from I1 through sunset.

     

    I have so far found this build fun to play. The lightning field is constant damage and procs the two ATOs consistently. The cone I usually use on my way into combat to delay the alpha with the knockdown, and use a pop and shoot when I use it during a fight. It is less than ideal, but it is doable. A single small purple will softcap the Melee Defense, and the build is at 90% S/L/E and good F/C/Psi. Toxic is of course a hole, but is fairly rare to encounter in large amounts.

     

    I am not all that great at theory crafting, and am hoping that posting this build here will excite some comments among the experts here on how to improve the build.

     

    Thank you,

  3. 21 hours ago, Dax55708 said:

    I ran the asteroid map a few times tonight and it went well. My brutes are definitely faster but it’s nice to know a “squishy” blaster is feasible as a farmer. I wonder if I could make a Defender farmer 🤔 lol 

    I can run the S/L farm on +4/x8 on my Time/DP/Soul Defender, as well as most other content

  4. This is my take on a Staff/EA Stalker

    Spoiler

    http://www.cohplanner.com/mids/download.php?uc=1494&c=686&a=1372&f=HEX&dc=78DA6594DB6E5241148667C3C64A5B2C94165A692DA06D39940DDB52351ED2680F9E4AD2D8442F0969074A4A800026ADD50B2F7C069FC11BDFC137F0F80A02B5274F895E185CECF54349D909F966D6FC6B66FD7320B1BDD8FFF6EECB79A1D81672A97239B95649E5B664C9924865B2EB66218475AD2265CEFBA8B0D143BD318C27133227A546BD743AB99CCD6C56B2F98CA735B828D3325F96DA525E96323BC9DB4F4B29D1BB5A28E4B4B5A2941BFD467345A68A9464333AAD29065A431BB254DECC163D4BC5ECBAF684A4857C32912A576469A755E308D513A0DF579FC0D7B088B049085D15A6101860AA53609079E61DD1A98A3BD676AE22FE11C655E17D683634559A57C1BCCAB6CA793BCCB3CFC05D66EF73F005B346B966E49A3FF37CFD1FC14FCC73F3E0AE30683F3419EBD729D7A270AEE53D6BEC1F98835FC000732849B269E216CFB147B93DBCAEE879C35E97C8A395E713D6E65EE956B140B13E8E99FA861543171A02EDCC45D2D8A0B14113842602CD32690658A30ECC716C3A0EAD0EBA15C35728A818B5EE530D0EF873DCE21A5D379923D7C0EBCCF337C0574C3F9973E2BC9C61F6E26A91C686E17318F52A1473633FDC0DFAC401AD3E8AD547759E752C06CE302F686014C4EAF7C8ADC7B8130D8BE7279F80EF0778081E312F1D33A7BE33CD54C938766AFC2FC6FE80BF98D3BFC1CB4C95722638C73C0147519C401427A03B99F7A9363F6E9CBFC6F917EBE01EF80DB5ED8307CC80438849ECDCE46BF61A72F0EB6AC6023EBE5D618A85B146F82AEB66AE80B3609C199903ABBC8683BC68F0A29DF2A29FF23248DA18EA89E1C67AD4F64B6D8C9DB49B5D3AD5505724D615D1BB22B35D91785764A52BB2AAB6FF17846244ACF6F66B6F1CF4D2286A57225CFBD149CCA4F8783FBC0FF835781FB3E7C3CEBC00E71D77C6702E55D7C93ED43ADAF58
    EF67FDBE4ECEB

    One should note that for leveling purposes I used Overwhelming Force in Mercurial Blow, Scirocco's Dervish in Eye of the Storm, Decimation in Serpent's Reach, and Positron's Blast in Exploding Shuriken

     

    Final build achieves: soft cap to S/L/E/F/N, perma Hasten, and given a proc of the FF in Eye or SR perma Energize

     

    Musculature Alpha, Barrier Destiny

  5. I must say I have been leveling a slightly modified (I adjusted the order of powers to my own taste) version of your V3.0 and it is about the easiest leveling toon I have had up to L26...with Tornado now, crank up the mob size a little and keep the spawns rolling.

     

    Thank you Myshkin, great build and makes Energy Blast downright useful

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