Jump to content

HoundsTooth

Members
  • Posts

    84
  • Joined

  • Last visited

Posts posted by HoundsTooth

  1. 3 hours ago, HelenCarnate said:

    Ok so what about fire imps? I can 6 slot 1 or the other. Would they be better off with just accuracy or should I try to find some middle ground on both?

    Do you need any set recharge set bonuses? If so, both Expedient reinforcements and Cloud Senses give +5% recharge with 4 slots. Slot Dark Servant if you need more protection or slot Imps if you need more damage.

     

    If you're good on set bonuses, I'd split the difference. They're both great powers. Maybe try to steal some slots from another power. I think they're both worth investing 5-6 slots. If you're dead-set on one or the other, decide if you want more control or more damage.

  2. 18 hours ago, HelenCarnate said:

    Wow did some playing with sets and other than HP and mez protection you can get Scrapper/Brute numbers for resists and defense.  Have not played a troller so this could be terrible to play but seems ok based on numbers.  Maneuvers is there for a mule for LotG more than added defense but I'm sure with enough targets for Soul Absorption it could be run to get over the AoE soft cap without issues.  Perma hasten, perma Soul Absorption, Perma Fade (including cast time), capped S/L resist.  I may have to try this.  I also have no idea about Imps vs Dark Servant so those sets could be swapped around if the servant is better.

    It is absurd how tough /dark can get.  You get Scrapper resists and defense and regeneration and your controls prevent damage. 

     

    Dark Servant is a great power. It's probably the most useful power in Dark after Fade and Soul Absorption.  I six slot it.  I put in 4 Cloud senses for the 5% recharge time, making sure to slot the Negative Damage proc. Then I do the Touch of Nitctus negative energy damage proc and Trap of the Hunter lethal damgae proc. With those sets, Dark Servant puts out a nice ToHit debuff and can do some damage.

  3. I played CoH in my teens. I joined CoH pretty early. I remember when agro caps and ED were added, whenever that was.  I stop and started a few times, and I wasn't active in 2012 when the game was shut down.

     

    I went from nerdy teenager to nerdy adult. I got a bachelors degree and PhD. I join the working world as a "real adult" in a week. I'm glad CoH wasn't around when I was in grad school. It came out right as I was submitting my dissertation and it took up way too much of my time.

    • Like 2
  4. Thinking of ones that get more benefit, Time and Kin are probably the immediate two I can think of that have a reason to run the power. Stacked slows on one, and +Dam on the other.

     

    I run a Fire/Dark, and I appreciate the damage from Hot Feet. I am always in melee for Soul Absorption and to make sure Dark Servant's PBAoE debuff is hitting things. I might as well pump some damage out while I'm there.  I am soft capped to all damage with good S/L/Psi resists and passable E/N resits. Hot Feet is one of my primary sources of damage.

     

  5. How should I slot Hot Feet if I'm using it for damage on my Fire/Dark controller? Right now it's 5 slotted with Obliteration with a generic endurance reduction IO in the 6th slot. I don't have any procs in it.

     

    Is there a better way to slot Hot Feet? My build focuses on recharge, so any recharge bonuses are a plus. I can get the recharge elsewhere if there's a convincing argument for different slotting.


  6. The defense bonuses on Shadow Fall and Fade look kind of modest, but they do stack, so combined with Darkest Night's -ToHit you're giving people a pretty good amount of survivability.

     

    Just wanted to chime in that the Def bonuses from Shadow Fall and Fade are certainly not modest if you properly build for them.  Here are some numbers to give you an idea of what you can do with /Dark Affinity and Incarnate Alpha either Agility or Nerve for +20% Def and since Fade is a click Power you can use Powerboost from Primal Forces Epic Pool.

     

    Max DR slotted but with no Incarnate or Powerboost

      6%      Shadow Fall = 6.5%

      4%      Controller Maneuvers

    16%      Fade

     

    Max DR slotted with Incarnate Nerve or Agility and Powerboosted Fade

      6.5%      Shadow Fall = 6.5%

      4.5%      Controller Maneuvers

    27.72%    Fade with 122.9% Powerboost from the Patron Pool

    ----------------------------------------------------

    = 38.72% perma pbaoe +Def for your entire team, pets etc.

     

    This was really helpful for my Fire/Dark controller. Powerboost pumped my defense up enough that I didn't need Weave. This saved me three power choices (Kick, Tough, Weave) and a few slots.

     

    Powerboost + Fade with Maneuvers, Shadowfall, Combat Jumping, and a +3% defense IO puts me right at the defense cap for everything. Maybe a touch below but the ToHit debuff from /Dark makes up for that.

  7. Anyone against this? [\quote]

     

    I agree that purple drop rates need to be increased, or that merit drops need to be increased. I'm surprised that, purportedly, everyone else is so against it.

     

     

    It's so strange to me that a game which has been online 4ish months after a 7 year hiatus has such a strong farming culture. Go to the AE building in Atlas Park during peak hours and you'll see dozens of people running farms. Many people playing now have a dedicated spines/fire brute to generate influence.  There is no game studio to lengthen gameplay time to keep subscribers and generate micro transactions. I don't see why you should have an easy path to a purple'd out character in this version of the game.

     

    I have accepted that I'm in the minority with this opinion. I just don't understand the other side of the argument.

  8. Why not reduce knockback considerably? Instead of Energy Bolt knockbacking enemies 2 feet back, make it 2 inches. It's an easy fix. IIRC, knockback is number attached to a power. If the number is positive you have knockback and knockdown if it's negative. Cut this number in half for all knockback powers.

  9. I was asking you to post it in the weird compressed letters-and-numbers formatting so I can paste it into Pines. I have to manually enter it into Pines with how you have it formatted.

     

    You're on vacation though. Don't worry about it. I'll just put it in Pines myself.

  10. Updated build. I no longer have FIVE pool powers. ~40% ranged defense with perma AM and nearly perma Hasten with 50% S/L resist to boot.  No purples or ATO. If I want to add an ATO, universal damage, or winter set at some point, I think I can cap ranged defense.

     

    I'll take any suggestions though. It seems like most people try to cap S/L defense, rather than range. Ranged seems do-able without locking me into the Mace Mastery APP for Scorpion Shield.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Corruptor

    Primary Power Set: Fire Blast

    Secondary Power Set: Radiation Emission

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Leaping

    Ancillary Pool: Power Mastery

     

    Hero Profile:

    Level 1: Fire Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Radiant Aura

    • (A) Preventive Medicine - Heal
    • (7) Preventive Medicine - Heal/Endurance
    • (7) Preventive Medicine - Endurance/RechargeTime
    • (9) Preventive Medicine - Heal/RechargeTime
    • (9) Preventive Medicine - Heal/RechargeTime/Endurance
    • (34) Preventive Medicine - Chance for +Absorb

    Level 2: Fire Ball

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range

    Level 4: Radiation Infection

    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (17) Dark Watcher's Despair - Recharge/Endurance
    • (46) Dark Watcher's Despair - To Hit Debuff/Endurance

    Level 6: Rain of Fire

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    • (19) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Recharge
    • (21) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Range

    Level 8: Accelerate Metabolism

    • (A) Efficacy Adaptor - EndMod/Recharge
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - EndMod
    • (25) Recharge Reduction IO

    Level 10: Enervating Field

    • (A) Endurance Reduction IO
    • (27) Endurance Reduction IO

    Level 12: Hover

    • (A) Luck of the Gambler - Recharge Speed

    Level 14: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    Level 16: Boxing

    • (A) Empty

    Level 18: Blaze

    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge

    Level 20: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 22: Lingering Radiation

    • (A) Accuracy IO
    • (29) Endurance Reduction IO

    Level 24: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge

    Level 26: Blazing Bolt

    • (A) Calibrated Accuracy - Accuracy/Damage
    • (27) Calibrated Accuracy - Accuracy/Endurance
    • (36) Calibrated Accuracy - Accuracy/Interrupt
    • (36) Calibrated Accuracy - Accuracy/Range
    • (37) Calibrated Accuracy - Accuracy/Recharge
    • (37) Calibrated Accuracy - Accuracy/Damage/Recharge

    Level 28: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge

    Level 30: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 32: Inferno

    • (A) Cleaving Blow - Accuracy/Damage
    • (33) Eradication - Damage/Recharge
    • (42) Cleaving Blow - Damage/Endurance
    • (42) Cleaving Blow - Damage/Recharge
    • (42) Eradication - Accuracy/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge

    Level 35: Power Build Up

    • (A) Recharge Reduction IO

    Level 38: EM Pulse

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 41: Temp Invulnerability

    • (A) Gladiator's Armor - Recharge/Resist
    • (45) Gladiator's Armor - Recharge/Endurance
    • (45) Gladiator's Armor - Resistance/Rech/End
    • (45) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Gladiator's Armor - Resistance
    • (48) Gladiator's Armor - End/Resist

    Level 44: Afterburner

    • (A) Luck of the Gambler - Recharge Speed

    Level 47: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 49: Conserve Power

    • (A) Empty

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Scourge

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Miracle - +Recovery
    • (50) Panacea - +Hit Points/Endurance

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (15) Endurance Modification IO

    ------------

     

     

     

  11. Going to assume that your primary reason for 5-slotting RA with Doctored Wounds is for the 5% Rech.

     

    If so, look at 5 Slot Panacea for 7.5% Rech.

    Or, if you can squirrel away another slot from someplace, 6-slot Preventative Medicine for +8.75%.

     

    Also, if you take Fighting, take KICK instead of Boxing.  With Kick, you can put in a Force Feedback +Rech proc.

    Won't be VERY useful, but more useful than an unslotted Boxing.

     

    Also, something is borked.  You have FIVE Ancillary Pools (how else would you get Combat Jumping)?

    So your build is invalid.

     

    I'd also question your failure to use Choking Cloud and your underslotting of Health.

     

    I don't know how I have five pool powers. That will change things. I'll take another shot at this when I get home.

     

    Good suggestion on Preventative Medicine.

     

    I don't use Choking Cloud. It seems like a huge end drain for very little benefit. I prefer to stay out of melee too. If you have a suggestion for using Choking Cloud, I'd like to hear it.

  12. Can anyone look at my Fire/Rad build? I'm a little off from softcapped range defense and perma hasten and AM. The universal damage enhancements and the ATO's will be rough to get. Otherwise it seems do-able. If anyone can make this work without the universal damage set and corruptor ATO, I would appreciate that.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Corruptor

    Primary Power Set: Fire Blast

    Secondary Power Set: Radiation Emission

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Power Mastery

     

    Hero Profile:

    Level 1: Fire Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Radiant Aura

    • (A) Doctored Wounds - Heal
    • (7) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge

    Level 2: Fire Ball

    • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    • (11) Superior Malice of the Corruptor - Accuracy/Damage
    • (11) Superior Malice of the Corruptor - Damage/Recharge
    • (13) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (13) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge

    Level 4: Radiation Infection

    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff
    • (17) Dark Watcher's Despair - Recharge/Endurance
    • (46) Dark Watcher's Despair - To Hit Debuff/Endurance

    Level 6: Rain of Fire

    • (A) Overwhelming Force - Accuracy/Damage
    • (17) Overwhelming Force - Endurance/Recharge
    • (19) Overwhelming Force - Accuracy/Damage/Endurance
    • (19) Overwhelming Force - Damage/Endurance/Recharge
    • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 8: Accelerate Metabolism

    • (A) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - EndMod
    • (25) Recharge Reduction IO

    Level 10: Enervating Field

    • (A) Endurance Reduction IO
    • (27) Endurance Reduction IO

    Level 12: Hover

    • (A) Luck of the Gambler - Recharge Speed

    Level 14: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    Level 16: Boxing

    • (A) Empty

    Level 18: Blaze

    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge

    Level 20: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Aegis - Psionic/Status Resistance

    Level 22: Lingering Radiation

    • (A) Accuracy IO
    • (29) Endurance Reduction IO

    Level 24: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge

    Level 26: Blazing Bolt

    • (A) Calibrated Accuracy - Accuracy/Damage
    • (27) Calibrated Accuracy - Accuracy/Endurance
    • (36) Calibrated Accuracy - Accuracy/Interrupt
    • (36) Calibrated Accuracy - Accuracy/Range
    • (37) Calibrated Accuracy - Accuracy/Recharge
    • (37) Calibrated Accuracy - Accuracy/Damage/Recharge

    Level 28: Maneuvers

    • (A) Kismet - Defense/Endurance
    • (37) Kismet - Defense/Recharge
    • (39) Kismet - Endurance/Recharge
    • (39) Kismet - Defense/Endurance/Recharge
    • (50) Kismet - Accuracy +6%

    Level 30: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 32: Inferno

    • (A) Cleaving Blow - Accuracy/Damage
    • (42) Cleaving Blow - Damage/Endurance
    • (42) Cleaving Blow - Damage/Recharge
    • (42) Eradication - Accuracy/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Eradication - Damage/Recharge

    Level 35: Conserve Power

    • (A) Empty

    Level 38: EM Pulse

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 41: Temp Invulnerability

    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Endurance

    Level 44: Afterburner

    • (A) Luck of the Gambler - Recharge Speed

    Level 47: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 49: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Scourge

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Miracle - +Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (46) Endurance Modification IO
    • (48) Endurance Modification IO

    ------------

     

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1457;681;1362;HEX;|
    |78DA6593D94F135114C6EFB453B12DB52D8596ADD0857D99B62ECF262018942AC13|
    |FA069E85026296D332D511F7D575F7D6233AE89A2BEB825AE2F86770143C0E55583|
    |FAEA967A3ADFB1107B3393DF99EFDC73CFB9E7CE8D9F3B56BB72FCC25121398733C|
    |94221319CD3F5B97C31A75BE2C9B43625CAA386DE968A233199CCA6D59432AAE96A|
    |6288828AC15DDFD0DCF4B432994C69C9A296CB264666B542810CF7587646D5D56C5|
    |1F967D82772B98C329AD1D2334507ECB2A965D34EE36B5C4DA654BD30A3E56DC6F7|
    |99BCAAA6EA46F2DA9432913BABEA89382556F5F38D545B27BDDD26C1A36411F3849|
    |02C4C0BCC45505E622E838357893159AC499558599C960C6DDF49E62970FF38330E|
    |F6503E89F3490FCC8666BBC3BC0BD6AE30EF81F5F7C1750A34733EF32393A11D78C|
    |C7C08BA9E80834FC15E8285F359B6B08E6B1BAC7BCFFCC0793E82814FE006E5AB31|
    |8A2D996B2E613DEF65B0F122B31FBD7847F3ACC8235983D09A9956FA11ECF0097B0|
    |3FA6027CDC1F31D5B58AB751394C8E7E4F9CE120D31400E37EFC23D8F55BD0B60DB|
    |227389B90C06F894CCB49A07BB30797C64F8C977103B0C1E41359B8406AEA6A1197|
    |1AD5CBD4CF13EEE828FAB0FD6335D60D8030E529D4D5C67D333EEC27330FC82F912|
    |EC78C57C0DBA294F0BF2C82D3F845167C74FB0EB17F33718FB037A28C68F188BFF1|
    |ABAD7751DECBEC1BCC9BC05466E830AA19D6B6DCFA086DE596696F9D964E4E9DB01|
    |235FC037D4BE109F50C838A16D09F7A9DCA5CEB71CB5C65C070736C0558AEEE113E|
    |90991D14DBE3666182724BC42F473867EEE7A8876AB709CC2FF5DEC3F7A694E94E3|
    |A21CD72A57EE293DE56AFBAA94689512AB520E951569AF72B86ACED8AE521AAFF24|
    |EC895DB2F2443B1BA2A77BAB46323AFB4D7FB6DAF72021DFA5A35EBFBAE6292AEF0|
    |FD0FA01F11E65FAE8DF935|
    |-------------------------------------------------------------------|

  13. I've finally decided my next toon will be TW/WP. I am undecided between Brute or Scrapper.  I would prefer to roll it as a Scrapper, but it seems like WP does much better on Brutes. Brutes have higher HP which translates to more regeneration.

     

    How noticeable is this difference? Are /WP scrappers still tough? Is WP  flat-out better on Brutes?

  14. I have a level 50+ DM/Shield scrapper, thanks to Murcielago's suggestion  :).  I love this combination. However, I would not recommend it for farming.

     

    I do a bit of farming with my DM/Shield, but only because it is my only level 50. With Shield Charge and Fireball you have enough AoE to clear mobs, but it is far from optimal. I would not build a DM/Shield -- or any DM/ toon really -- with the intention of farming. Other sets do it better. Fire or Bio would clear mobs faster.  Maybe even Katana too.

     

    If you want to stick with DM/Sheild, I second Murcielago's suggestion for Spring Attack. I used it before I got Shield Charge.  It is a nice attack, but on a very long timer. I would frankenslot it to get as much recharge as possible.

    Agreed DM is pretty lame sauce when it comes to farming.

     

    Can confirm - I originally recreated my DM/Shield from live and dropped PLENTY of inf and time into him only to find that after you nuke a pack with Soul Drained Shield Charge and then Judgement, you slow WAY down. And then feel somewhat clunky when trying to align all cooldowns to do it again. Which was super disappointing given how awesome your burst is. I love the character, but farming isn't in his vocab anymore.

     

    I do Shield Charge then Judgement then cycle between Fireball and my single target attack chain until Shield Charge is up again.

     

    DM/Shield can farm a bit, but I would never roll one specifically to farm.

  15. I have a level 50+ DM/Shield scrapper, thanks to Murcielago's suggestion  :).  I love this combination. However, I would not recommend it for farming.

     

    I do a bit of farming with my DM/Shield, but only because it is my only level 50. With Shield Charge and Fireball you have enough AoE to clear mobs, but it is far from optimal. I would not build a DM/Shield -- or any DM/ toon really -- with the intention of farming. Other sets do it better. Fire or Bio would clear mobs faster.  Maybe even Katana too.

     

    If you want to stick with DM/Sheild, I second Murcielago's suggestion for Spring Attack. I used it before I got Shield Charge.  It is a nice attack, but on a very long timer. I would frankenslot it to get as much recharge as possible.

     

     

  16. Sorry to hijack this thread. I've been considering a TW/Ice scrapper. Does anyone have any thoughts or experience with that combo?

     

    It's like your entire experience is a John Woo Flick.

     

    Sometimes in a good way, sometimes in a bad way.

     

    I have no idea what that means.

  17. Though I was shouted down when I said it it's still my opinion that controllers are completely obsolete in the game as it stands now. Even as we level I don't feel it matters if we are there or not. We can be all proud of ourselves by locking a pack down and the team is killing it without a problem, but then go AFK and come back to see the team kept on going and had no problem in our absence. We do not add damage and our control is hardly needed.

     

    I agree with you. Let them shout us out.

     

    It seems to that the focus of the game has moved to clearing +4/x8 mobs as quickly as possible. Relatively few people want to take on intentionally challenging content. I am not sure why this is. Unfortunately, controllers are very useful in the difficult content that doesn't get much attention.

     

    The solution, for me at least, is to build controllers for as much damage as possible. I don't feel useless on my Plant/Storm because I help clear mobs with AoE damage from my pets (Flytrap, Creepers, Tornado, Lightening Storm), as well as confuse enemies and debuff their defense and resistance. I don't lock down mobs entirely;  I mitigate enemy damage while contributing a good bit of my own.

     

    The days have passed when a low-damage-high-control Controller is useful. Things are dieing too quickly for an Earth/FF to shine. Don't fight the trend. Join it and build an offensive controller.

×
×
  • Create New...