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RageusQuitus2

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Posts posted by RageusQuitus2

  1. 10 hours ago, siolfir said:

    Just go with summoning/summoning, so you can do Thugs/Demons and have Gang War and Hell on Earth, both doubled with Burnout. Then, because that's not silly enough, make one petless.

    You jest good sir but in jesting you show ignorance.  The proper combo for your interesting yet different suggestion, thugs, thugs.

     

    With burnout thats 4xgangwar.  with an 8 man team...   Thats 32 gangwar.  With an All team hami....................   Sorry had to reboot.  With an all team hammi............

    • Haha 1
  2. 5 minutes ago, GraspingVileTerror said:

    Well, there's a Red way and a Blue way to get each Accolade, what if they added a Yellow way?  Complete content in Nova Praetoria, Imperial City, Neutropolis, each of their Undergrounds (I almost forgot those even exist), First Ward, and Night Ward to earn the Accolades a third way.

    yep

  3. Im sure its been proposed before but some type of MM/troller mashup that would allow for the insanity of phantom army and gangwar....

     

    Obviously toned down in some way.  Im thinking like a mini deck.  Lots of disposable pets.

  4. 9 hours ago, Razorback said:

    Savage just isn't very popular. At the height of its popularity, it was considered best on a Stalker due to Hemo's interaction with crit mechanics. Now that's gone and Hemo is widely considered a garbage power across the board. It can still pump out some solid AoE, but the exhaustion mechanic is a hindrance the set doesn't need.

    That said, it can be a lot fun and I think Brutes actually do best with the set because Fury scales up the DoTs. There was some discussion about Sav/Bio in particular a while back here.
     

     

    I was gonna post the same.  Darkir really knows his stuff.

    • Like 2
  5. On 5/20/2021 at 12:34 PM, Senbonbanana said:

    I had a bots/dark on live that I enjoyed playing immensely.  

    Ive played alot of dark on defenders.  and was thinking it would combo very nicely with bots.  -regen stacking and some damage boosting.  all from ranged.  adds some def and stealth.  heals and a pet that heals.  - to hit that helps pets inherent defense advantage.  am i missing something?

  6. 3 minutes ago, Snarky said:

    Heroes....Blueside....bah.  Bunch of capes who are just looking for power, glory and cash.  At least Redside is honest about what is happening.  Arrest?  Apprehend?  Curb stomp is more like it.  The low level guards in Atlas use flamethrowers.  

     

    Everyone just go play Blueside.  Leave Redside open for the dedicated, the few, the villains.  But for the love of the powers above, and your own personal safety, stop F-ing whining about it.

    Love it but the reality is most of em cant play well and need training wheels.  Hence blueside.  Villains are the evolution of the playerbase.  Have been since cov left beta and first villains hit sirens call.

    • Thumbs Up 1
  7. On 5/26/2021 at 12:42 AM, Myrmidon said:

    1,000,000,000

    Thats way to much.  I cant play the market nearly that well, or farm as easy as others make it sound.  That said i like both the idea and a reasonable cost.  Like 1/10 to 1/100th of your proposal.

     

    No offense intended you psycho influence hoarding market manipulating beast!  Kidding of course. 

    • Haha 2
    • Thumbs Up 1
  8. Generic advice to follow on starting a new build in mids and finding one on the forum. 

     

    Id suggest start with the powers you want at the levels you want.

     

    I usually throw 3 alots in everything woth a few extra peppered in attacks or self heals you can move em around later.

     

    Then right click on a slot and look at io options.  Click view totals and look at defense, res, hps, recovery and consumption.  At top of view totals pop up are 4 options.  Next tab shows you recharge and acc.  

     

    Usually people chase recharge.  Im sure you can do some crazy things with def and res on an invul.

     

    Also jj draken or someone probably already has a starter build you can import.  I use drakens builds as a starter mids on combos i know well, and as a gameplay build on those i dont.

  9. Thats why i asked if thermal was a busy set.  Constantly casting something?  I found with rad i had downtime i filled by cracking the whip.

     

    That said i need to look at jjs build he is usually spot on.

  10. Dont really agree but i played a demons/rad.  For one i was rarely so busy i didnt want for an occasional attack.  If i wanted said attack it sounding kewl is a bonus.  That said attack has a small resistance debuff is langiape.  It can open up some io options.  

     

    Dont thermals res debuffs req a hit check?  Does thermal hit res debuff cap so easy?  Is thermal a really busy set?

  11. 15 minutes ago, JJDrakken said:

    MM attacks are the lowest DPS in the game

    True but demons and crack whip is worth an investment.

     

    Pros:

    Sounds kewl as hell

    Resistance debuff (hard targets its nice, like avs)

    Range isnt bad

     

    Cons:

    You coulda taken xyz.

     

  12. This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    All Random: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (3) Superior Gauntleted Fist - Accuracy/Damage
    • (5) Superior Gauntleted Fist - Damage/RechargeTime
    • (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

    Level 1: Bash

    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    Level 2: Healing Flames

    • (A) Preventive Medicine - Chance for +Absorb
    • (7) Preventive Medicine - Heal/RechargeTime/Endurance
    • (9) Preventive Medicine - Heal/Endurance
    • (9) Preventive Medicine - Endurance/RechargeTime
    • (11) Preventive Medicine - Heal/RechargeTime
    • (11) Preventive Medicine - Heal

    Level 4: Boxing

    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    Level 6: Fire Shield

    • (A) Steadfast Protection - Resistance/Endurance
    • (13) Steadfast Protection - Resistance/+Def 3%
    • (13) Steadfast Protection - Knockback Protection

    Level 8: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Reactive Defenses - Defense
    • (27) Reactive Defenses - Scaling Resist Damage
    • (34) Reactive Defenses - Defense/Endurance
    • (50) Kismet - Accuracy +6%

    Level 10: Consume

    • (A) Power Transfer - Damage/Accuracy/Recharge/Endurance
    • (17) Power Transfer - Damage/Accuracy/Endurance
    • (17) Power Transfer - Chance to Heal Self
    • (45) Power Transfer - Damage/EndMod

    Level 12: Plasma Shield

    • (A) Unbreakable Guard - +Max HP
    • (15) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance

    Level 14: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (33) Gladiator's Armor - Resistance
    • (33) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - Recharge/Resist
    • (48) Gladiator's Armor - Resistance/Rech/End

    Level 16: Weave

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (34) Shield Wall - Defense
    • (42) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Shield Wall - Defense/Endurance

    Level 18: Burn

    • (A) Armageddon - Accuracy/Damage/Recharge
    • (19) Armageddon - Damage/Endurance
    • (19) Armageddon - Damage
    • (21) Armageddon - Accuracy/Recharge
    • (21) Armageddon - Chance for Fire Damage
    • (25) Fury of the Gladiator - Chance for Res Debuff

    Level 20: Whirling Mace

    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge

    Level 22: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

    Level 24: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage
    • (31) Perfect Zinger - Taunt
    • (46) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Taunt/Range

    Level 26: Fiery Embrace

    • (A) Recharge Reduction IO

    Level 28: Clobber

    • (A) Hecatomb - Chance of Damage(Negative)
    • (29) Hecatomb - Damage/Endurance
    • (29) Hecatomb - Accuracy/Damage/Recharge
    • (33) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Recharge
    • (48) Hecatomb - Damage

    Level 30: Temperature Protection

    • (A) Impervium Armor - Psionic Resistance

    Level 32: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Shatter

    • (A) Sudden Acceleration - Knockback/Recharge
    • (36) Sudden Acceleration - Knockback/Damage/Recharge
    • (36) Sudden Acceleration - Knockback/Damage/Endurance
    • (36) Sudden Acceleration - Knockback/Accuracy/Damage
    • (37) Sudden Acceleration - Knockback/Accuracy
    • (37) Sudden Acceleration - Knockback to Knockdown

    Level 38: Crowd Control

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (40) Superior Might of the Tanker - Damage/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage

    Level 41: Focused Accuracy

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 44: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self
    • (45) Performance Shifter - Chance for +End

    Level 47: Energy Torrent

    • (A) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (48) Bombardment - Accuracy/Damage/Recharge

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Gauntlet 


    Level 1: Brawl
  13. This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    All Random: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (3) Superior Gauntleted Fist - Accuracy/Damage
    • (5) Superior Gauntleted Fist - Damage/RechargeTime
    • (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

    Level 1: Bash

    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    Level 2: Healing Flames

    • (A) Preventive Medicine - Chance for +Absorb
    • (7) Preventive Medicine - Heal/RechargeTime/Endurance
    • (9) Preventive Medicine - Heal/Endurance
    • (9) Preventive Medicine - Endurance/RechargeTime
    • (11) Preventive Medicine - Heal/RechargeTime
    • (11) Preventive Medicine - Heal

    Level 4: Boxing

    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    Level 6: Fire Shield

    • (A) Steadfast Protection - Resistance/Endurance
    • (13) Steadfast Protection - Resistance/+Def 3%
    • (13) Steadfast Protection - Knockback Protection

    Level 8: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Reactive Defenses - Defense
    • (27) Reactive Defenses - Scaling Resist Damage
    • (34) Reactive Defenses - Defense/Endurance
    • (50) Kismet - Accuracy +6%

    Level 10: Consume

    • (A) Power Transfer - Damage/Accuracy/Recharge/Endurance
    • (17) Power Transfer - Damage/Accuracy/Endurance
    • (17) Power Transfer - Chance to Heal Self
    • (45) Power Transfer - Damage/EndMod

    Level 12: Plasma Shield

    • (A) Unbreakable Guard - +Max HP
    • (15) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance

    Level 14: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (33) Gladiator's Armor - Resistance
    • (33) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - Recharge/Resist
    • (48) Gladiator's Armor - Resistance/Rech/End

    Level 16: Weave

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (34) Shield Wall - Defense
    • (42) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Shield Wall - Defense/Endurance

    Level 18: Burn

    • (A) Armageddon - Accuracy/Damage/Recharge
    • (19) Armageddon - Damage/Endurance
    • (19) Armageddon - Damage
    • (21) Armageddon - Accuracy/Recharge
    • (21) Armageddon - Chance for Fire Damage
    • (25) Fury of the Gladiator - Chance for Res Debuff

    Level 20: Whirling Mace

    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge

    Level 22: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

    Level 24: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage
    • (31) Perfect Zinger - Taunt
    • (46) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Taunt/Range

    Level 26: Fiery Embrace

    • (A) Recharge Reduction IO

    Level 28: Clobber

    • (A) Touch of Death - Chance of Damage(Negative)
    • (29) Touch of Death - Accuracy/Damage
    • (29) Touch of Death - Accuracy/Damage/Endurance
    • (33) Touch of Death - Damage/Endurance/Recharge
    • (43) Touch of Death - Damage/Recharge

    Level 30: Temperature Protection

    • (A) Impervium Armor - Psionic Resistance

    Level 32: Rise of the Phoenix

    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge

    Level 35: Shatter

    • (A) Sudden Acceleration - Knockback/Recharge
    • (36) Sudden Acceleration - Knockback/Damage/Recharge
    • (36) Sudden Acceleration - Knockback/Damage/Endurance
    • (36) Sudden Acceleration - Knockback/Accuracy/Damage
    • (37) Sudden Acceleration - Knockback/Accuracy
    • (37) Sudden Acceleration - Knockback to Knockdown

    Level 38: Crowd Control

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (40) Superior Might of the Tanker - Damage/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage

    Level 41: Focused Accuracy

    • (A) Adjusted Targeting - To Hit Buff

    Level 44: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self
    • (45) Performance Shifter - Chance for +End

    Level 47: Energy Torrent

    • (A) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (48) Bombardment - Accuracy/Damage/Recharge
    • (48) Bombardment - Chance for Fire Damage

    Level 49: Conserve Power

    • (A) Recharge Reduction IO

    Level 1: Gauntlet 


    Level 1: Brawl
  14. 35 minutes ago, Oysterhead said:

    With enough recharge though, War Mace handles area attacks very well on its own, so even if you did grab a bunch of those Levithan ranged cones, you might have difficulty fitting them all into attack chain

    True story.  Was actually thinkin i have so many nice attacks available might not chase recharge. 

     

    And yeah crowd control and shatter were a reason i choose and plan to play it.

     

    Fyi no this isnt planned as a farmer!  Got plenty of those.

  15. So my plan was to really cone it out.  But its looking like a bad idea.  Not sure how great leviathan cones are.  And alot of warmace cones arent enhanceable.  

     

    While disappointing at least i can make it easy on myself.  Lots of warmace guides and i know fire well.

     

    Thanks again.  Saves me a major waste of time.

  16. So I leveled the above but am having alot of trouble with the build.  Wanted to take advantage of tankers increased cones and PBAOes.  Which this combo has alot of.  Too many for me to decide priorities for starters.

     

    Also for example I slotted a damage range Hami in crowd control.  But range doesnt show affected.  How do I know which cones are and arent affected by range?

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