Hey all. So I have been playing this build the last few days and I love it so far. I love the theme of it, and I have been farming S&L AEs at +0 without any issues. So I'm looking to see how far I can push this build and figured since I suck at making builds to begin with, it must be able to get much better. I searched the forums and I was not able to find a similar build proposal anywhere. Any help I could get to improve would be greatly appreciated. Here's the build from Pine's planner, this is the setup I am currently running with:
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery
Villain Profile:
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Level 1: Tesla Cage
(A) Accuracy IO
Level 1: Stone Spears
(A) Empty
Level 2: Chain Fences
(A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(3) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
(3) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(5) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
(5) Superior Ascendency of the Dominator - Endurance/Recharge
(7) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
Level 4: Stone Mallet
(A) Focused Smite - Accuracy/Damage
(7) Focused Smite - Accuracy/Damage/Recharge
(9) Focused Smite - Damage/Recharge
(9) Focused Smite - Damage/Endurance
(11) Empty
Level 6: Tremor
(A) Obliteration - Chance for Smashing Damage
(11) Obliteration - Accuracy/Damage/Endurance/Recharge
(13) Obliteration - Damage
(13) Obliteration - Accuracy/Recharge
(15) Obliteration - Damage/Recharge
(15) Obliteration - Accuracy/Damage/Recharge
Level 8: Conductive Aura
(A) Performance Shifter - EndMod/Accuracy/Recharge
(17) Performance Shifter - EndMod
(17) Performance Shifter - Chance for +End
Level 10: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Static Field
(A) Recharge Reduction IO
(19) Accuracy IO
Level 14: Hasten
(A) Recharge Reduction IO
(19) Recharge Reduction IO
Level 16: Combat Jumping
(A) Red Fortune - Defense/Endurance
(21) Red Fortune - Defense/Endurance/Recharge
(21) Karma - Knockback Protection
Level 18: Spring Attack
(A) Multi-Strike - Damage/Endurance/Recharge
(23) Multi-Strike - Accuracy/Damage/Endurance
(23) Multi-Strike - Accuracy/Damage
(25) Multi-Strike - Damage/Recharge
(25) Multi-Strike - Damage/Endurance
(27) Empty
Level 20: Paralyzing Blast
(A) Superior Dominating Grasp - RechargeTime/Fiery Orb
(27) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
(29) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
(29) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
(31) Superior Dominating Grasp - Endurance/RechargeTime
(31) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
Level 22: Heavy Mallet
(A) Force Feedback - Recharge/Knockback
(31) Force Feedback - Accuracy/Knockback
(33) Force Feedback - Damage/Endurance/Knockback
(33) Force Feedback - Damage/Knockback
(33) Force Feedback - Chance for +Recharge
Level 24: Boxing
(A) Empty
Level 26: Tough
(A) Reactive Armor - Resistance/Endurance/Recharge
(34) Reactive Armor - Resistance/Endurance
(34) Gladiator's Armor - TP Protection +3% Def (All)
(34) Steadfast Protection - Resistance/+Def 3%
Level 28: Weave
(A) Kismet - Defense/Recharge
(36) Kismet - Defense/Endurance/Recharge
(36) Kismet - Defense/Endurance
(36) Luck of the Gambler - Recharge Speed
Level 30: Synaptic Overload
(A) Malaise's Illusions - Accuracy/Recharge
(37) Malaise's Illusions - Endurance/Confused
(39) Malaise's Illusions - Accuracy/Endurance
(39) Malaise's Illusions - Confused/Range
(39) Malaise's Illusions - Accuracy/Confused/Recharge
(40) Malaise's Illusions - Chance of Damage(Psionic)
Level 32: Gremlins
(A) Sovereign Right - Damage/Endurance
(40) Sovereign Right - Accuracy/Damage/Endurance
(40) Sovereign Right - Accuracy/Damage
(42) Sovereign Right - Resistance Bonus
Level 35: Seismic Smash
(A) Mako's Bite - Chance of Damage(Lethal)
(42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(42) Mako's Bite - Accuracy/Damage
(43) Mako's Bite - Damage/Endurance
(43) Mako's Bite - Damage/Recharge
(43) Mako's Bite - Accuracy/Endurance/Recharge
Level 38: Mud Pots
(A) Scirocco's Dervish - Accuracy/Recharge
(45) Scirocco's Dervish - Damage/Recharge
(45) Scirocco's Dervish - Damage/Endurance
(45) Scirocco's Dervish - Accuracy/Damage
(46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Fissure
(A) Ragnarok - Damage
(46) Ragnarok - Damage/Recharge
(46) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Accuracy/Recharge
(48) Ragnarok - Damage/Endurance
(48) Ragnarok - Chance for Knockdown
Level 44: Conserve Power
(A) Recharge Reduction IO
Level 47: Temp Invulnerability
(A) Unbreakable Guard - RechargeTime/Resistance
(50) Unbreakable Guard - Endurance/RechargeTime
(50) Unbreakable Guard - Resistance/Endurance
(50) Unbreakable Guard - Resistance
Level 49: Power Boost
(A) Recharge Reduction IO
Level 1: Brawl
(A) Empty
Level 1: Domination
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Efficacy Adaptor - EndMod
(37) Efficacy Adaptor - EndMod/Endurance
(37) Efficacy Adaptor - EndMod/Accuracy
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