Jump to content

Heatstroke

Members
  • Posts

    268
  • Joined

  • Last visited

Posts posted by Heatstroke

  1. A lot of it depends on build and playstyle IMO.. 

     

    My Energy/Energy Blaster is a master of Snipe-Fu. He used Damage/Range Hamis in every attack.. he always uses Boost range.. He will take most foes down LONG before they close the distance. The occasional foes that can close the distance gets welcome to " The Land of Stun " With Total Focus..  Then there is always the Nuke.. BadaBOOM.. 

     

    My Elec/Elec Blaster drains End.. foes with less end will attack less and use weaker attacks. He also has three single target holds he can rely on. 

     

    My Arch/TA relies on ranged defense..

     

    But the surest way to survive.. take them out first 

  2. 5 hours ago, Yomo Kimyata said:

    Well, first of all it DOES do something.  It restricts the highest enemies to their weakest attacks.  How well would your character do if they were restricted to their weakest attack?  I get it that endurance drain needs to affect enemies differently than enemy's endurance drains affect characters, because the deck is so overly stacked in our favor.

     

    I think that people are blinded by their cognitive biases, and only judging by dps.  Endurance drain significantly improves your survival (just like sleep, or -damage from kinetic melee, etc.) but people don't care because their survival is practically guaranteed and so they just want moar dps.

     

     

    This. 

  3. On 4/12/2024 at 12:38 AM, StarseedWarrior said:

    I noticed allot of people talk about it, to me it has never been an issue im used to resummoning pets in mmos, its just one.

     

    It all depends on how you build your character. I didn't take it initially but I worked it in on a later build by sacrificing another power, which worked out better for me overall. 

    • Thumbs Up 1
  4. On 4/2/2024 at 9:28 PM, StarseedWarrior said:

    Do you usually include volt sentinel? Is it worth it?

     

    I did.. however it is skippable.. Its different from the blaster version.. its a toggle that stays up.. you only have to resummon if you change zones or enter a building.. 

    • Thanks 1
  5. 23 minutes ago, StarseedWarrior said:

    Amazing post thank you for everything fellow human!

     

     

    Your welcome. Its been a fun build.. I had an Elec/Elec Blaster built as a sapper on live and I like this much better. I think it does a better job than my Elec/Elec Dom as far as sapping because it does it quicker. 

  6. On 3/31/2024 at 11:09 PM, StarseedWarrior said:

    Just curious if most build them the same way or a little different i like being useful on teams and wanted to try this combo for the end draining properties, I did have an ele/ele back on live but thinking back I did not really like it, it was just my first 50 I am really enjoying it until I run into clockwork lol.

     

    Thanks all!

     

     

    I think you will find that people will tend to build things very different. Some people focus on defense. Some focus on more damage. I dont think you will find a build that is like a " benchmark" that everyone uses. 

    That being said if you are trying to make a Sentinel Build as a Sapper, There are several powers that I think are key to any build. 

     

    1) Short Circuit. This is the core. You aren't sapping much of anything without it.  Synapse Shock is a good IO for this power because it does damage and End Drain. 

    2) Ball Lightning a good targeted AoE that will drain some end and it is fast animating and fast recharging so you can use it often. 

    3)Power Sink in the secondary. Nice because it it drain A LOT of end and it is autohit. 

    Between those three in a cycle you should be able to keep a Mobs end Pretty much floored. The main reason for this is the "Shocked" proc which is trigger by Sentinels, Defenders and Corruptors using Electric Blast ( Blaster and Doms dont get this ). Its a chance to do additional damage and -recovery based on how little end the foe has. The less they have.. the more chance for the proc to trigger

     

    Mobs will not stop attacking because they have no end.. they will use their weaker, low endurance powers. An its pretty much impossible to drain an AV without several End Drain characters on the same team


    I focused on End Drain and Recharge. I also went with Elec Mastery to add the AoE Immobilize and Lightning Field for more end drain. 

     

     

    • Like 1
    • Thanks 1
  7. 17 hours ago, Greycat said:

    This is something else I think I'd rather have on an "extended info" screen rather than on the main character select screen - at least not showing with name and level.

     

    But an overhaul of the character select screen would be nice - depending on what that part of the system can "see" about our characters.

     

    The reason to have it on the character screen is to see that Veteran Level info BEFORE I log into the game. and I could see on on several characters at once. 

  8. It would be nice to see how many Veteran Level a characters has on the character selection screen when you log in. If we could see for example that a character was like Veteran Level 17 before logging in, knowing that toon is close to getting some more Emp Merits @ level 18,  it would be very helpful in choosing what we might play that session. 

     

    • Like 6
  9. Im doing Trick Arrow as well. The ability to stack To Hit Debuffs, AoE Hold Debufss, Single Target Holds, Proc the heck out of the Holds, Ice Patch/Oil Slick.. burn em while they flip flop around was too good to pass up.. the only thing missing is an AoE Immobilize. 

  10. Time works well with everything. I havent found anything yet that it doesnt work well with.

     

    But my favorite do far is Gravity. Works thematically and the powersets mesh well together. buffing the Singularity is a plus.

     

  11. 17 hours ago, evetsleep said:

    I.  Pairing it with a secondary which doesn't offer additional damage  (such as trick arrow) makes it kind of a slog solo, but I really enjoy it) The only thing it's really missing is -def and -res

     

     

     

    See I went Trick Arrow for several reasons. I dont have a Trick Arrow characer. Trick Arrow has Acid Arrow for -def. -res and Disruption Arrow also has -res. Oil Slick Arrow comes later which will add some damage. My plan however is to make mobs lives a living hell and control the battlefield.. I think tis build will do that.. 

    • Like 2
  12. On 2/12/2024 at 7:53 PM, Farrellite said:

    Been leveling as this as I didn't hear back.  It does work, but I'm 28 now, with full farmed 30 IOs including endurance reduction in each toggle and assassinate and I'm as thirsty as anything I've ever played.  Drinking blues just for normal combat.   Looking at Superior Conditioning and Physical Perfection dozen+ levels away in envy.

     

     

    Sorry not on board as much as I used t be. I really dont make " leveling " builds, all of my builds are built from the end game backwards. I go through Mids, figure out what I want the character to be able to do.. make it.. then I usually PL my way to 50. I usually have enough Inf or Merits to get what I need. 

     

    If you are leveling.. just swap out what you know you cant use.. Swap a purple set for something else similar available at a lower level, and then respec it out later.

     

    Take the ideas and rework them as you see fit. Dont take ANY build, mine or anyone else's the singular or best way to do something,, take ideas from them and make it your own and make it work for you.

  13. On 2/11/2024 at 3:32 AM, Farrellite said:

    Is Heatstroke's build fine to level as?

     

    On 2/14/2024 at 9:55 AM, victusfate said:

    Energy absorption fixed most of my endurance issues. Currently planning on Mu for zapp + ball lightning over body epic pool.

     

    Might still go ageless > barrier for more recharge + end

     

     

     

    Adding more recharge only makes you burn end even faster,  btw

  14. Most of the complains about SS is two things, The fact that RAGE is really the key power of the set, and dealing with the " Rage Crash " and the -def from the crash neither of which is crippling. Thematically it makes perfect sense.. you've been " raging " adrenaline surge. I wears off, now you are tired.

     

    My WP/SS Tank, Shield/SS Tank, Elec/SS tank and EA/SS Brute have had no issues with Super Strength as a power set. I have found it quite enjoyable.

  15. On 2/18/2024 at 3:31 AM, OdinAZ said:

     

      This.  Especially Conductive Aura.  It will drain ALL of the endurance from surrounding mobs.  Do you know what mobs do when they don't have any endurance? 

     

      Nothing.  They are "effectively" held.  Boom....secret controller win.

     

    well, not nothing. They will still attack.. but they will tend to use the weakest lowest end cost attack which wont kill anyone. 

  16. Ive always been of the opinion. Play what you want and how you want. Dont let other people dictate your fun. 

     

    But there is what I believe a lot of misinformation about City of Heroes based around individual perceptions and opinions of what is good and what isnt. 

     

    I would say get an understanding of IOs, IO sets and the bonuses from them. Those can help your build and not only for the " end Game " ( which I still dont know what that is after playing CoH for 15 plus years.. havent figured out where the END is yet), but while you are paying and leveling. Enhancement set bonuses do make a difference.

    I have multiple level 50s ( 40+ ) fully built with IOs,Hamis etc etc and I have never spent 1 billion on a build. Spent 750m once. 

     

    I ony started using Damage Procs in the last year. There are some things they are very good for, especially giving some non damage powers a source of damage, like Infrigidate from Cold Manipulation. Some things I find they do a give little extra, I like using them in hold powers, but I don't think ANY of them are  "required" to do anything. 

     

     

  17. On 2/17/2024 at 11:44 PM, twozerofoxtrot said:

    @The General if you would like, I can detail how to set up a series of binds so that when you either move or attack, you activate one of two buff powers.

     

    I do this on all my Dominators and any character that has a click mez protection power, as well as Hasten. It works pretty well.

     

    This is what I do. I have a left/right bind set up for hasten and domination. and I always place them next to each other. so I can easily see which one needs to be to be "clicked " and just move left or right and viola.. 

     

    I also set this up for toons that have hasten and active defense

×
×
  • Create New...