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Gravitus last won the day on October 4
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This is already a flawed outlook. Doesn't matter what the numbers are, the minority shouldn't be denied what powers they should choose when the majority can make a 1-time trip to turn it off forever vs someone can't use a power they chose that exists in the game. That's why the devs incorporated Null to begin with instead of scrapping GF altogether. Minor consequences for the majority will always take a backseat (going to null) VS severe consequences for the minority (scrapping GF) You are obviously more than welcome to form teams and exclude GF users for sure, but in turn they aren't required to like your decision either. That's like saying if weather causes me to wreck my car and I didn't have full coverage insurance, I'm being tied down.... No, you know that bad weather is a thing, we can't get rid of bad weather, and its on you if you weren't properly insured. Similarly, you know GF exists, and you know Null exists....if you didn't make the 1-time trip to cover yourself that's on you.
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So what? Is there anything virtuous about participating in mind-numbing active farming vs. afk farming? Seems like the smart thing to do, gutting out the mind-numbing active farming so I can concentrate on fun content and the thrill of min/maxing. But even if I were to subscribe to mining resources without playing the game was somehow less virtuous , consider this: AFK farmers mine resources at a significantly slower rate than active farmers. In order to keep up with the rate of a return of an active farmers, you generally need 3-4 afk farmers. Building that many afk farmers takes a TON of RESOURCES and TIME to build. Not just gathering the resources to build effective AFK farmers but taking the time of slotting them out. You could argue that AFK farmers had to at one point PLAY the game a ton more than the average person to construct such a set up. I see building afk farmers as an investment similar to investing in stocks. I invest a lot of time and resources to make several AFK farmers to earn me passive income. (Except its worse than that since I have to reset my AFK farmers every 10 min or so) I take a "loss" when the devs change the mechanics of powers and make my farmers not able to farm effectively. (sorta like they did somewhat recently in fire farms and thus now i have to make a new string of farmers and spend a ton of time and resources yet again) As someone mentioned earlier, the more farmers you have, the more supply in the market and cheaper IO's become. I have not heard of AFK farmers negatively impacting anyone, quite the opposite if you consider the market. If your biggest gripe is they aren't "playing the game and they take up space near the data stream in AE, then I would have to say you do not have a convincing argument worth defending.
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that's a sure fire way to get sued into oblivion...lol
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The game already provided you with that...It's called being a Rogue. But if you don't like killing civilians as a villain......just don't do it.... will some accidentally die in the bank missions? yes...but that's collateral damage of your character committing a series of felonies with superpowers. No changes to code need to be made here. I mean, would you be ok with me being a hero who chooses to kill people sometimes or would you tell me to be a Vigilante?
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Society has become soft
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How many instances in history can you point to where a group of people bent on robbing a bank vault by sheer force weren't willing to kill people?
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Don't be ridiculous...
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I asked the question initially to address Snarky's comment illustrating that because x amount of time has passed, creating an offshoot of the MM likely won't happen. So, I brought up Sentinels as an example of an AT brought in after the game had existed for 8 years. Basically, saying it's not hopeless. When you pointed out the programming for Sentinels already existed in live, I thought you were insinuating that the programming capabilities of the HC devs making a new AT was perhaps out of their wheelhouse.